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path: root/core/src/ch/asynk/rustanddust/menu
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2019-11-27UI : enlarge menusJérémy Zurcher6-15/+18
2016-05-20PlayMenu: dispose of GameRecord after deletionJérémy Zurcher1-3/+3
2016-05-19NewGameMenu: fix width calculationJérémy Zurcher1-1/+1
2016-05-19PlayMeny: fix width calculationJérémy Zurcher1-1/+1
2016-05-19NewGame: disable game mode selection, fix width, fix Resume existing battleJérémy Zurcher1-62/+22
2016-05-19PlayMenu: add game mode selectionJérémy Zurcher1-14/+64
2016-05-19DB: loadGames() add int param gameModeJérémy Zurcher1-3/+5
2016-05-11NewGameMenu: do not BEGIN if mode is not implemented yetJérémy Zurcher1-1/+1
2016-05-10MenuCtrl,PlayMenu: use ResumeMenuJérémy Zurcher2-25/+14
2016-05-10add menu/ResumeMenuJérémy Zurcher1-0/+140
2016-05-04Config: REPLAY_LAST / REPLAY_BATTLEJérémy Zurcher1-2/+2
2016-05-03OMG: add event queue, messages, replay, bounce animation, complete states ↵Jérémy Zurcher1-3/+3
rewrite ...
2016-03-31PlayMenu: set game.config.battle on reload/replayJérémy Zurcher1-6/+11
2016-03-29PlayMenu: add replayBtnJérémy Zurcher1-1/+15
2016-03-29OptionsMenu: apply new values before playing soundJérémy Zurcher1-1/+1
2016-03-14DB: deleteGame(GameRecord) -> deleteGame(int)Jérémy Zurcher1-1/+1
2016-03-14PlayMenu: dispose call GameRecord.clearList()Jérémy Zurcher1-0/+1
2016-03-12SQL: update schemaJérémy Zurcher2-2/+2
2016-03-07NewGameMenu: remove debug outputJérémy Zurcher1-1/+0
2016-03-01PlayMenu : code factoringJérémy Zurcher1-11/+11
2016-02-24PlayMenu: base rect size on list needs and screen dimensionJérémy Zurcher1-7/+10
2016-02-24PlayMenu: on delete, hide buttonsJérémy Zurcher1-0/+2
2016-02-23PlayMenu: join -> resumeJérémy Zurcher1-10/+10
2016-02-23NewGameMenu: support resume existing gameJérémy Zurcher1-5/+23
2016-02-23MenuCtrl: improve touch(float, float)Jérémy Zurcher1-3/+12
2016-02-23Menu: void postAnswer(boolean ok) -> MenuType postAnswer(boolean ok)Jérémy Zurcher6-6/+7
2016-02-23DB.NO_RECORDS -> DB.NO_RECORDJérémy Zurcher1-1/+1
2016-02-22Sound type/enter: nicer, betterJérémy Zurcher6-20/+27
2016-02-22Menu: add boolean drag(float, float, int, int)Jérémy Zurcher6-6/+27
2016-02-22PlayMenu: set config.gameId to NO_RECORDS early in prepare()Jérémy Zurcher1-1/+2
2016-02-22set PlayMenu and NewGameMenuJérémy Zurcher3-132/+308
2016-02-22use type and enter soundsJérémy Zurcher5-4/+25
2016-02-22MenuCtrl: support OkCancel from menusJérémy Zurcher5-16/+57
2016-02-21Menu: prepare can jump to another menuJérémy Zurcher5-6/+8
2016-02-21Menu rewriteJérémy Zurcher6-281/+198
2016-02-20add menu/MenuCtrlJérémy Zurcher1-0/+83
2016-02-19Widget: add setTop/BottomRight/Left()Jérémy Zurcher4-7/+7
2016-02-09MainMenu: rely on Menu.hit()Jérémy Zurcher1-15/+5
2016-02-09load config at startup, unload it at options modificationsJérémy Zurcher1-0/+1
2016-02-09MainMenu: is invisible by default like othersJérémy Zurcher1-1/+1
2016-02-09ui/typewriter.9.png -> assets/ui/bg.9.pngJérémy Zurcher5-6/+6
2016-02-08ui/Menu: improve enum API, so that it can write Labels itselfJérémy Zurcher1-12/+17
2016-01-22PlayMenu: add Battle ObjectivesJérémy Zurcher1-0/+20
2016-01-18TutorialsMenu: ask to visit rustanddust.chJérémy Zurcher1-1/+1
2016-01-13fix typoJérémy Zurcher1-1/+1
2016-01-09while, for, if codding styleJérémy Zurcher1-1/+1
2016-01-07Config: add fxStringsJérémy Zurcher1-3/+2
2016-01-06Option menus: repalce VSPACING with LABEL_PADDINGJérémy Zurcher1-15/+15
2015-12-31Options: remove 'Automatic Path' optionJérémy Zurcher1-11/+8
2015-12-30OptionsMenu: fix missing paddingJérémy Zurcher1-5/+5