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RustAndDust
PvP
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server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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path:
root
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core
/
src
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ch
/
asynk
/
rustanddust
/
menu
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Author
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2019-11-27
UI : enlarge menus
Jérémy Zurcher
6
-15
/
+18
2016-05-20
PlayMenu: dispose of GameRecord after deletion
Jérémy Zurcher
1
-3
/
+3
2016-05-19
NewGameMenu: fix width calculation
Jérémy Zurcher
1
-1
/
+1
2016-05-19
PlayMeny: fix width calculation
Jérémy Zurcher
1
-1
/
+1
2016-05-19
NewGame: disable game mode selection, fix width, fix Resume existing battle
Jérémy Zurcher
1
-62
/
+22
2016-05-19
PlayMenu: add game mode selection
Jérémy Zurcher
1
-14
/
+64
2016-05-19
DB: loadGames() add int param gameMode
Jérémy Zurcher
1
-3
/
+5
2016-05-11
NewGameMenu: do not BEGIN if mode is not implemented yet
Jérémy Zurcher
1
-1
/
+1
2016-05-10
MenuCtrl,PlayMenu: use ResumeMenu
Jérémy Zurcher
2
-25
/
+14
2016-05-10
add menu/ResumeMenu
Jérémy Zurcher
1
-0
/
+140
2016-05-04
Config: REPLAY_LAST / REPLAY_BATTLE
Jérémy Zurcher
1
-2
/
+2
2016-05-03
OMG: add event queue, messages, replay, bounce animation, complete states ↵
Jérémy Zurcher
1
-3
/
+3
rewrite ...
2016-03-31
PlayMenu: set game.config.battle on reload/replay
Jérémy Zurcher
1
-6
/
+11
2016-03-29
PlayMenu: add replayBtn
Jérémy Zurcher
1
-1
/
+15
2016-03-29
OptionsMenu: apply new values before playing sound
Jérémy Zurcher
1
-1
/
+1
2016-03-14
DB: deleteGame(GameRecord) -> deleteGame(int)
Jérémy Zurcher
1
-1
/
+1
2016-03-14
PlayMenu: dispose call GameRecord.clearList()
Jérémy Zurcher
1
-0
/
+1
2016-03-12
SQL: update schema
Jérémy Zurcher
2
-2
/
+2
2016-03-07
NewGameMenu: remove debug output
Jérémy Zurcher
1
-1
/
+0
2016-03-01
PlayMenu : code factoring
Jérémy Zurcher
1
-11
/
+11
2016-02-24
PlayMenu: base rect size on list needs and screen dimension
Jérémy Zurcher
1
-7
/
+10
2016-02-24
PlayMenu: on delete, hide buttons
Jérémy Zurcher
1
-0
/
+2
2016-02-23
PlayMenu: join -> resume
Jérémy Zurcher
1
-10
/
+10
2016-02-23
NewGameMenu: support resume existing game
Jérémy Zurcher
1
-5
/
+23
2016-02-23
MenuCtrl: improve touch(float, float)
Jérémy Zurcher
1
-3
/
+12
2016-02-23
Menu: void postAnswer(boolean ok) -> MenuType postAnswer(boolean ok)
Jérémy Zurcher
6
-6
/
+7
2016-02-23
DB.NO_RECORDS -> DB.NO_RECORD
Jérémy Zurcher
1
-1
/
+1
2016-02-22
Sound type/enter: nicer, better
Jérémy Zurcher
6
-20
/
+27
2016-02-22
Menu: add boolean drag(float, float, int, int)
Jérémy Zurcher
6
-6
/
+27
2016-02-22
PlayMenu: set config.gameId to NO_RECORDS early in prepare()
Jérémy Zurcher
1
-1
/
+2
2016-02-22
set PlayMenu and NewGameMenu
Jérémy Zurcher
3
-132
/
+308
2016-02-22
use type and enter sounds
Jérémy Zurcher
5
-4
/
+25
2016-02-22
MenuCtrl: support OkCancel from menus
Jérémy Zurcher
5
-16
/
+57
2016-02-21
Menu: prepare can jump to another menu
Jérémy Zurcher
5
-6
/
+8
2016-02-21
Menu rewrite
Jérémy Zurcher
6
-281
/
+198
2016-02-20
add menu/MenuCtrl
Jérémy Zurcher
1
-0
/
+83
2016-02-19
Widget: add setTop/BottomRight/Left()
Jérémy Zurcher
4
-7
/
+7
2016-02-09
MainMenu: rely on Menu.hit()
Jérémy Zurcher
1
-15
/
+5
2016-02-09
load config at startup, unload it at options modifications
Jérémy Zurcher
1
-0
/
+1
2016-02-09
MainMenu: is invisible by default like others
Jérémy Zurcher
1
-1
/
+1
2016-02-09
ui/typewriter.9.png -> assets/ui/bg.9.png
Jérémy Zurcher
5
-6
/
+6
2016-02-08
ui/Menu: improve enum API, so that it can write Labels itself
Jérémy Zurcher
1
-12
/
+17
2016-01-22
PlayMenu: add Battle Objectives
Jérémy Zurcher
1
-0
/
+20
2016-01-18
TutorialsMenu: ask to visit rustanddust.ch
Jérémy Zurcher
1
-1
/
+1
2016-01-13
fix typo
Jérémy Zurcher
1
-1
/
+1
2016-01-09
while, for, if codding style
Jérémy Zurcher
1
-1
/
+1
2016-01-07
Config: add fxStrings
Jérémy Zurcher
1
-3
/
+2
2016-01-06
Option menus: repalce VSPACING with LABEL_PADDING
Jérémy Zurcher
1
-15
/
+15
2015-12-31
Options: remove 'Automatic Path' option
Jérémy Zurcher
1
-11
/
+8
2015-12-30
OptionsMenu: fix missing padding
Jérémy Zurcher
1
-5
/
+5
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