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authorJérémy Zurcher <jeremy@asynk.ch>2016-05-11 14:57:26 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2016-05-11 14:57:26 +0200
commitb4d99b4bb035f8a751abbd4808b524cf42e6fdb8 (patch)
treee28169f1c28a3e0becbf716b068dc5a0f0eca2b8 /core/src/ch/asynk/rustanddust/menu
parentf6401947a5073399c768631c34a101673eea7492 (diff)
downloadRustAndDust-b4d99b4bb035f8a751abbd4808b524cf42e6fdb8.zip
RustAndDust-b4d99b4bb035f8a751abbd4808b524cf42e6fdb8.tar.gz
NewGameMenu: do not BEGIN if mode is not implemented yet
Diffstat (limited to 'core/src/ch/asynk/rustanddust/menu')
-rw-r--r--core/src/ch/asynk/rustanddust/menu/NewGameMenu.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/menu/NewGameMenu.java b/core/src/ch/asynk/rustanddust/menu/NewGameMenu.java
index e68e5c3..cdf24b1 100644
--- a/core/src/ch/asynk/rustanddust/menu/NewGameMenu.java
+++ b/core/src/ch/asynk/rustanddust/menu/NewGameMenu.java
@@ -75,7 +75,7 @@ public class NewGameMenu extends Patch implements MenuCtrl.Panel
@Override
public MenuCtrl.MenuType postAnswer(boolean ok)
{
- if (ok) return MenuCtrl.MenuType.BEGIN;
+ if (ok && !notImplemented) return MenuCtrl.MenuType.BEGIN;
return MenuCtrl.MenuType.NONE;
}