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RustAndDust
PvP
keep
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server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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core
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ch
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asynk
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rustanddust
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game
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states
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Author
Files
Lines
2017-05-18
StateCommon : select(Unit) activate(Unit) -> u.select(boolean)
Jérémy Zurcher
8
-96
/
+118
2016-05-10
StateSelect: call clear() on postTurnDone()
Jérémy Zurcher
1
-0
/
+1
2016-05-10
Battle: clean up map.clear() usage
Jérémy Zurcher
2
-2
/
+4
2016-05-04
StateSelect: clear() on reinforcement dock togggle
Jérémy Zurcher
1
-0
/
+3
2016-05-04
StateEngage: doBreakMove() uses buildShortest(Tile)
Jérémy Zurcher
1
-2
/
+1
2016-05-04
StateEngage: doRotation(Orientation) -> doBreakMove(Orientation)
Jérémy Zurcher
1
-2
/
+2
2016-05-03
OMG: add event queue, messages, replay, bounce animation, complete states ↵
Jérémy Zurcher
12
-653
/
+575
rewrite ...
2016-03-31
StateEngage: remove useless import
Jérémy Zurcher
1
-1
/
+0
2016-03-30
StateReplay: remove useless switch branch for PROMOTE Order
Jérémy Zurcher
1
-2
/
+0
2016-03-30
State: use ctrl.post(StateType) instead of ctrl.setState(StateType)
Jérémy Zurcher
9
-21
/
+21
2016-03-30
StateReplay: clear order when finished
Jérémy Zurcher
1
-1
/
+3
2016-03-29
StateReplay: use Order.cost to be aware of action completness
Jérémy Zurcher
1
-1
/
+2
2016-03-29
StateReplay: improve readability
Jérémy Zurcher
1
-3
/
+4
2016-03-29
StateReplay: fix selectedUnit
Jérémy Zurcher
1
-1
/
+3
2016-03-29
StateReplay: Order is private
Jérémy Zurcher
1
-1
/
+1
2016-03-29
add states/StateReplay
Jérémy Zurcher
1
-0
/
+83
2016-03-29
StateMove: be sure activable are shown
Jérémy Zurcher
1
-0
/
+1
2016-03-29
StateEngage: simplify, do not recompute
Jérémy Zurcher
1
-7
/
+1
2016-03-26
StateMove: hideAssists() -> hideActivable()
Jérémy Zurcher
1
-3
/
+3
2016-03-26
StateEngage: remove useless debug message
Jérémy Zurcher
1
-2
/
+1
2016-03-26
Map4Rotate: methods called by States returns boolean
Jérémy Zurcher
2
-4
/
+10
2016-03-24
State leave/enter -> leaveFor/enterFrom
Jérémy Zurcher
10
-20
/
+20
2016-03-23
Map: moveableUnits,assistUnits,breakthroughUnits -> activableUnits
Jérémy Zurcher
6
-13
/
+14
2016-02-18
StateDeployment,Ctrl: clean up deployment completness procedure
Jérémy Zurcher
1
-4
/
+1
2016-02-17
StateDeployment,Ctrl: call unitDeployed() { battle.actionDone(); } after ↵
Jérémy Zurcher
1
-0
/
+2
each unit deployed
2016-02-10
Battle,State: use entry and exit Zones from Unit and Map
Jérémy Zurcher
4
-12
/
+7
2016-01-31
Ctrl: remove checkDeploymentDone()
Jérémy Zurcher
1
-5
/
+3
2016-01-09
while, for, if codding style
Jérémy Zurcher
2
-2
/
+2
2016-01-09
StateBreak: remove useless import statement
Jérémy Zurcher
1
-1
/
+0
2016-01-04
StateMove: fix checkExit(Hex) usage, and path building
Jérémy Zurcher
1
-15
/
+20
2016-01-04
PathBuilder: replace setExit(Orientation) with chooseExit(Orientation)
Jérémy Zurcher
1
-4
/
+2
2016-01-04
StateMove: split checkExit() -> inplace | from hex
Jérémy Zurcher
1
-5
/
+14
2016-01-04
StateBreak: use chooseShortest()
Jérémy Zurcher
1
-6
/
+5
2016-01-04
PathBuilder: choosePath() -p chooseBest()
Jérémy Zurcher
1
-1
/
+1
2016-01-04
PathBuilder: impove error msgs
Jérémy Zurcher
2
-2
/
+2
2015-12-30
Config: add autoPath = true
Jérémy Zurcher
1
-1
/
+1
2015-12-26
StateWithdraw: add debug error if many paths
Jérémy Zurcher
1
-0
/
+4
2015-12-26
States*: remove uselss empty lines in imports
Jérémy Zurcher
5
-6
/
+0
2015-12-26
StateRotate: hide move assists on enter if option is off
Jérémy Zurcher
1
-0
/
+2
2015-12-24
State: replace touchUp() and touchDown() with touch(Hex)
Jérémy Zurcher
11
-124
/
+48
2015-12-24
States: do not use downHex or upHex out of touchDown() and touchUp()
Jérémy Zurcher
2
-5
/
+5
2015-12-23
StateRotate: fix bug when in HQ activation, start rotate, but do not complete it
Jérémy Zurcher
1
-1
/
+4
2015-12-18
cleanup tree using fix_java
Jérémy Zurcher
7
-10
/
+0
2015-12-15
Player,StatisticsPanel: add Objectives count
Jérémy Zurcher
1
-2
/
+2
2015-12-15
StateDeployment: no need to revert beforec calling setOnBoard() the latest ↵
Jérémy Zurcher
1
-1
/
+0
does the cleaning
2015-12-15
StateDeployment: code cleanup
Jérémy Zurcher
1
-16
/
+17
2015-12-14
StateDeployment: fix missing or extra SET orders
Jérémy Zurcher
1
-4
/
+4
2015-12-14
Unit: show/hideMoveable -> show/hideActiveable, change png too
Jérémy Zurcher
3
-8
/
+6
2015-12-10
Revert "StateDeployment: call Map.setOnBoard() remove Map.showOnBoard()"
Jérémy Zurcher
1
-1
/
+1
This reverts commit 5b93add487fc94a1019189b6d406fa7c6317da0a. we need this to only emit 1 Command on deployment
2015-12-10
Hud: by default notify at MIDDLE_CENTER
Jérémy Zurcher
3
-3
/
+5
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