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RustAndDust
PvP
keep
master
server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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core
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src
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ch
/
asynk
/
rustanddust
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game
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2019-11-27
UI : enlarge menus
Jérémy Zurcher
2
-2
/
+2
2017-05-18
StateCommon : select(Unit) activate(Unit) -> u.select(boolean)
Jérémy Zurcher
8
-96
/
+118
2017-02-23
HeadedPawn: add select(), and selectable attribute
Jérémy Zurcher
2
-5
/
+6
2016-06-02
Map5Marshal: do not write player id, this is not network transparent
Jérémy Zurcher
1
-2
/
+0
2016-05-20
Ctrl: block 0.2 -> 0.3 after each order
Jérémy Zurcher
1
-1
/
+1
2016-05-20
Ctrl: checkPlayer first check if deployment is done
Jérémy Zurcher
1
-2
/
+5
2016-05-19
Hud: fix stack.get(0) -> stack.getTop()
PvP
Jérémy Zurcher
1
-5
/
+5
2016-05-19
Config: add GameMode getLongest()
Jérémy Zurcher
1
-0
/
+1
2016-05-19
Config: reorder GameMode
Jérémy Zurcher
1
-4
/
+4
2016-05-18
Hud: uses IterableStack
Jérémy Zurcher
1
-8
/
+7
2016-05-18
Ctrl: fix notification position, and push/write
Jérémy Zurcher
1
-10
/
+10
2016-05-18
Hud: add pushNotify(String, Position)
Jérémy Zurcher
1
-0
/
+5
2016-05-18
fix Ctrl: must Unit.clear() before loading, or this won't be on android
Jérémy Zurcher
1
-0
/
+1
2016-05-17
PlayerInfo: remove useless calls to setLabelPosition(...)
Jérémy Zurcher
1
-6
/
+3
2016-05-13
Board,Hud: add Board.getStats(), add tiles,animations count on debug msg
Jérémy Zurcher
1
-1
/
+1
2016-05-11
Ctrl: call storeInitialState() on new game only
Jérémy Zurcher
1
-1
/
+1
2016-05-11
Ctrl: this.mode -> mode
Jérémy Zurcher
1
-4
/
+4
2016-05-11
Unit: Unit.clear() sets unitId to 1
Jérémy Zurcher
1
-1
/
+1
2016-05-11
Map5Marshal,Ctrl: use Unit.IterableSet<Unit>, call Unit.clear() at exit
Jérémy Zurcher
3
-18
/
+4
2016-05-11
Unit: add IterableSet<Unit> that keeps ref to the instances
Jérémy Zurcher
1
-0
/
+14
2016-05-10
Ctrl: clear orders before storing Initial State, do not replay map deployment
Jérémy Zurcher
1
-1
/
+3
2016-05-10
StateSelect: call clear() on postTurnDone()
Jérémy Zurcher
1
-0
/
+1
2016-05-10
Ctrl: avoid bad stacked msgs position
Jérémy Zurcher
1
-3
/
+1
2016-05-10
Ctrl: factorise code
Jérémy Zurcher
1
-11
/
+4
2016-05-10
Ctrl: implement REPLAY_BATTLE mode
Jérémy Zurcher
1
-2
/
+23
2016-05-10
Ctrl: cleanup according to latest db changes
Jérémy Zurcher
1
-13
/
+16
2016-05-10
Battle: clean up map.clear() usage
Jérémy Zurcher
4
-19
/
+10
2016-05-10
Solo: clean up loadState(), get ready for REPLAY_BATTLE
Jérémy Zurcher
1
-16
/
+24
2016-05-10
DB,Ctrl: clean up store/load validate methods
Jérémy Zurcher
1
-6
/
+51
2016-05-10
Map4Orders: prepareReplayCurrentTurn() -> prepareReplayLastTurn()
Jérémy Zurcher
2
-2
/
+2
2016-05-10
Marshal: add Mode.PLAYER to load currentPlayer AP
Jérémy Zurcher
2
-1
/
+9
2016-05-10
Map5Marshal: block unitId while loading players
Jérémy Zurcher
1
-0
/
+2
2016-05-10
BattleTest: use map.getExitZone(int) otherwise usExit is null
Jérémy Zurcher
1
-4
/
+2
2016-05-10
Map0Hex: add getEntryZone(int) and getExitZone(int)
Jérémy Zurcher
1
-0
/
+10
2016-05-10
Unit: add static boolean blockId
Jérémy Zurcher
1
-2
/
+5
2016-05-07
Ctrl: ask for deployment end only in PLAY mode
Jérémy Zurcher
1
-1
/
+1
2016-05-07
Map4Orders: fix unit orientation on replay ENTER order
Jérémy Zurcher
1
-2
/
+5
2016-05-07
Map5Marshal: fix error msg
Jérémy Zurcher
1
-1
/
+1
2016-05-04
Config: REPLAY_LAST / REPLAY_BATTLE
Jérémy Zurcher
3
-7
/
+7
2016-05-04
StateSelect: clear() on reinforcement dock togggle
Jérémy Zurcher
2
-1
/
+6
2016-05-04
Ctrl: ooops, that should be in e89cb4f
Jérémy Zurcher
1
-1
/
+1
2016-05-04
StateEngage: doBreakMove() uses buildShortest(Tile)
Jérémy Zurcher
2
-3
/
+2
2016-05-04
Map: break move only for 1 hex
Jérémy Zurcher
1
-1
/
+1
2016-05-04
Battle: remove Ctrl from BattleCommon fields
Jérémy Zurcher
5
-36
/
+36
2016-05-04
StateEngage: doRotation(Orientation) -> doBreakMove(Orientation)
Jérémy Zurcher
1
-2
/
+2
2016-05-03
OMG: add event queue, messages, replay, bounce animation, complete states ↵
Jérémy Zurcher
32
-1304
/
+1318
rewrite ...
2016-05-03
Map0Hex: coding style
Jérémy Zurcher
1
-1
/
+2
2016-05-02
Player: update debug msgs
Jérémy Zurcher
1
-2
/
+2
2016-05-02
Pawn,Unit: add spendMovementPoints(int) and getSpentMovementPoints()
Jérémy Zurcher
1
-1
/
+12
2016-05-02
Pawn,Hex: road(Orientation) -> roadFrom(Orientation)
Jérémy Zurcher
1
-2
/
+2
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