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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-10 14:06:48 +0200 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-10 14:06:48 +0200 | 
| commit | 758793c53e9fbb9701d2a9b62abc5adb4b67477e (patch) | |
| tree | 58f0fbd2cbcbcc1ca92059c38fdcdbec0bb68163 /core/src/ch/asynk/rustanddust/game | |
| parent | 7a583d4157bd91a0d088968edd438b055cf41c6b (diff) | |
| download | RustAndDust-758793c53e9fbb9701d2a9b62abc5adb4b67477e.zip RustAndDust-758793c53e9fbb9701d2a9b62abc5adb4b67477e.tar.gz  | |
Battle: clean up map.clear() usage
Diffstat (limited to 'core/src/ch/asynk/rustanddust/game')
4 files changed, 10 insertions, 19 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java index 5aaada0..80bbd8f 100644 --- a/core/src/ch/asynk/rustanddust/game/Ctrl.java +++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java @@ -232,7 +232,6 @@ public abstract class Ctrl implements Disposable          game.db.storeGameState(gameId, battle.getTurnCount(), battle.getPlayer().id, unload(Marshal.Mode.PLAYERS), unload(Marshal.Mode.MAP));          game.db.clearGameOrders(gameId);          game.db.storeTurnState(gameId); -        map.clear(true);      }      private boolean loadTurn(int turn) @@ -241,7 +240,6 @@ public abstract class Ctrl implements Disposable          if (r == null)              return false;          battle.turnDone(); -        map.clear(true);          load(Marshal.Mode.PLAYER, r.players);          validateState(r); @@ -414,13 +412,10 @@ public abstract class Ctrl implements Disposable          if (mode == Mode.LOADING) {              this.mode = ((stateAfterAnimation == StateType.REPLAY) ? Mode.REPLAY : Mode.PLAY); -            if (game.config.loadMode == Config.LoadMode.NEW) { -                storeState(); -                storeTurn(); -            }              if (mode == Mode.PLAY) -                map.clear(true); +                storeInitialState();          } +          this.blockMap = false;          StateType tmp = stateAfterAnimation;          stateAfterAnimation = StateType.WAIT_EVENT; @@ -560,10 +555,7 @@ public abstract class Ctrl implements Disposable              }          } -        storeState(); -        storeTurn(); -        map.clear(true); -        clearOrders(); +        storeNewGameTurn();      }      private void abortAction() diff --git a/core/src/ch/asynk/rustanddust/game/Map.java b/core/src/ch/asynk/rustanddust/game/Map.java index 0c2edfa..0a38f2a 100644 --- a/core/src/ch/asynk/rustanddust/game/Map.java +++ b/core/src/ch/asynk/rustanddust/game/Map.java @@ -24,13 +24,10 @@ public abstract class Map extends Map5Marshal          meteorology = new Meteorology();      } -    public void clear() { clear(false); } -    public void clear(boolean orders) +    public void clear()      { -        if (orders) { -            RustAndDust.debug("  Map", String.format("Clearder Orders : %d", ordersSize())); -            ordersClear(); -        } +        RustAndDust.debug("  Map", String.format("Clearder Orders : %d", ordersSize())); +        ordersClear();          clearMoves();          clearUnits();      } diff --git a/core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java b/core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java index ffb1f24..847b622 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java @@ -12,7 +12,8 @@ public class StateReinforcement extends StateCommon      @Override      public void enterFrom(StateType prevState)      { -        map.clear(); +        map.clearMoves(); +        map.clearUnits();          entryZone = null;          activeUnit = null;          selectedHex = null; diff --git a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java index 8118e89..1f042e7 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java @@ -124,7 +124,8 @@ public class StateSelect extends StateCommon      private void clear()      {          hide(); -        map.clear(); +        map.clearMoves(); +        map.clearUnits();          to = null;          isEnemy = false;          selectedHex = null;  | 
