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authorJérémy Zurcher <jeremy@asynk.ch>2017-02-23 17:25:15 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2017-02-23 17:25:15 +0100
commitd312cc529f90d025d0a199de7195196424641bed (patch)
tree282edf3c6ab8866d4f3dbc93df2ce967c3906028 /core/src/ch/asynk/rustanddust/game
parent12345ad46b12497af9912413b2404df7891c63e6 (diff)
downloadRustAndDust-d312cc529f90d025d0a199de7195196424641bed.zip
RustAndDust-d312cc529f90d025d0a199de7195196424641bed.tar.gz
HeadedPawn: add select(), and selectable attribute
Diffstat (limited to 'core/src/ch/asynk/rustanddust/game')
-rw-r--r--core/src/ch/asynk/rustanddust/game/Factory.java3
-rw-r--r--core/src/ch/asynk/rustanddust/game/Unit.java8
2 files changed, 6 insertions, 5 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Factory.java b/core/src/ch/asynk/rustanddust/game/Factory.java
index f48094e..b7c4838 100644
--- a/core/src/ch/asynk/rustanddust/game/Factory.java
+++ b/core/src/ch/asynk/rustanddust/game/Factory.java
@@ -176,7 +176,8 @@ public class Factory implements Board.TileBuilder, Disposable
private Unit buildUnit(Army army, UnitCode code, UnitType ut, boolean hq, boolean ace, int a, int d, int cd, int m, String chit)
{
- return new Unit(army, code, ut, hq, ace, a, d, cd, m, getUnitRegion(chit), getBody(army, chit), getTurret(army, chit), unitOverlaysAtlas);
+ boolean selectable = (game.config.graphics == Config.Graphics.TANKS);
+ return new Unit(army, code, ut, hq, ace, a, d, cd, m, getUnitRegion(chit), getBody(army, chit), getTurret(army, chit), unitOverlaysAtlas, selectable);
}
private AtlasRegion getBody(Army army, String chit)
diff --git a/core/src/ch/asynk/rustanddust/game/Unit.java b/core/src/ch/asynk/rustanddust/game/Unit.java
index 36bea6b..8384282 100644
--- a/core/src/ch/asynk/rustanddust/game/Unit.java
+++ b/core/src/ch/asynk/rustanddust/game/Unit.java
@@ -83,9 +83,9 @@ public class Unit extends HeadedPawn
public Zone entryZone;
public Zone exitZone;
- protected Unit(Army army, AtlasRegion chit, AtlasRegion body, AtlasRegion turret, TextureAtlas overlays)
+ protected Unit(Army army, AtlasRegion chit, AtlasRegion body, AtlasRegion turret, TextureAtlas overlays, boolean selectable)
{
- super(army, chit, body, turret, overlays);
+ super(army, chit, body, turret, overlays, selectable);
hq = false;
ace = false;
if (!blockId) {
@@ -117,9 +117,9 @@ public class Unit extends HeadedPawn
}
public Unit(Army army, UnitCode code, UnitType type, boolean hq, boolean ace, int range, int defense, int concealedDefense, int movementPoints,
- AtlasRegion chit, AtlasRegion body, AtlasRegion turret, TextureAtlas overlays)
+ AtlasRegion chit, AtlasRegion body, AtlasRegion turret, TextureAtlas overlays, boolean selectable)
{
- this(army, chit, body, turret, overlays);
+ this(army, chit, body, turret, overlays, selectable);
this.hq = hq;
this.ace = ace;
this.rng = range;