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author | Jérémy Zurcher <jeremy@asynk.ch> | 2017-02-23 17:25:15 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2017-02-23 17:25:15 +0100 |
commit | d312cc529f90d025d0a199de7195196424641bed (patch) | |
tree | 282edf3c6ab8866d4f3dbc93df2ce967c3906028 /core/src/ch/asynk/rustanddust/game | |
parent | 12345ad46b12497af9912413b2404df7891c63e6 (diff) | |
download | RustAndDust-d312cc529f90d025d0a199de7195196424641bed.zip RustAndDust-d312cc529f90d025d0a199de7195196424641bed.tar.gz |
HeadedPawn: add select(), and selectable attribute
Diffstat (limited to 'core/src/ch/asynk/rustanddust/game')
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/Factory.java | 3 | ||||
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/Unit.java | 8 |
2 files changed, 6 insertions, 5 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Factory.java b/core/src/ch/asynk/rustanddust/game/Factory.java index f48094e..b7c4838 100644 --- a/core/src/ch/asynk/rustanddust/game/Factory.java +++ b/core/src/ch/asynk/rustanddust/game/Factory.java @@ -176,7 +176,8 @@ public class Factory implements Board.TileBuilder, Disposable private Unit buildUnit(Army army, UnitCode code, UnitType ut, boolean hq, boolean ace, int a, int d, int cd, int m, String chit) { - return new Unit(army, code, ut, hq, ace, a, d, cd, m, getUnitRegion(chit), getBody(army, chit), getTurret(army, chit), unitOverlaysAtlas); + boolean selectable = (game.config.graphics == Config.Graphics.TANKS); + return new Unit(army, code, ut, hq, ace, a, d, cd, m, getUnitRegion(chit), getBody(army, chit), getTurret(army, chit), unitOverlaysAtlas, selectable); } private AtlasRegion getBody(Army army, String chit) diff --git a/core/src/ch/asynk/rustanddust/game/Unit.java b/core/src/ch/asynk/rustanddust/game/Unit.java index 36bea6b..8384282 100644 --- a/core/src/ch/asynk/rustanddust/game/Unit.java +++ b/core/src/ch/asynk/rustanddust/game/Unit.java @@ -83,9 +83,9 @@ public class Unit extends HeadedPawn public Zone entryZone; public Zone exitZone; - protected Unit(Army army, AtlasRegion chit, AtlasRegion body, AtlasRegion turret, TextureAtlas overlays) + protected Unit(Army army, AtlasRegion chit, AtlasRegion body, AtlasRegion turret, TextureAtlas overlays, boolean selectable) { - super(army, chit, body, turret, overlays); + super(army, chit, body, turret, overlays, selectable); hq = false; ace = false; if (!blockId) { @@ -117,9 +117,9 @@ public class Unit extends HeadedPawn } public Unit(Army army, UnitCode code, UnitType type, boolean hq, boolean ace, int range, int defense, int concealedDefense, int movementPoints, - AtlasRegion chit, AtlasRegion body, AtlasRegion turret, TextureAtlas overlays) + AtlasRegion chit, AtlasRegion body, AtlasRegion turret, TextureAtlas overlays, boolean selectable) { - this(army, chit, body, turret, overlays); + this(army, chit, body, turret, overlays, selectable); this.hq = hq; this.ace = ace; this.rng = range; |