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2023-11-08update to godot 4.2HEADmasterJérémy Zurcher2-5/+2
2023-11-08Demo : drag map with right clickJérémy Zurcher1-9/+4
2023-11-08Demo : fix zoomJérémy Zurcher2-6/+9
2023-03-14go godot4Jérémy Zurcher28-448/+386
2021-11-19HexBoard -> HexMapJérémy Zurcher3-14/+14
2021-08-28set addons/hexgrid, closess #2Jérémy Zurcher44-108/+119
2021-08-24become a godot assetJérémy Zurcher3-1/+35
2021-08-24update class iconsJérémy Zurcher6-0/+3
2021-05-23update icon and project nameJérémy Zurcher2-1/+1
2020-07-21shorten HexMap.adjacents_of()Jérémy Zurcher1-2/+1
2020-07-21add a public API adjacents_of(Tile)Jérémy Zurcher1-4/+9
2020-07-21HexMap.configure(…) -> HexMap._init(…)Jérémy Zurcher2-9/+8
2020-07-20Merge pull request #1 from lifelike/unignore_importsJérémy Zurcher18-1/+579
Ignore .import, but unignore *.import
2020-07-20Ignore .import, but unignore *.importPelle Nilsson18-1/+579
The *.import files are useful to have the import settings of assets in version control. Otherwise changes to how assets are imported will be lost. However the .import subdirectory can be ignored as everything in it is automatically generated when opening the editor anyway.
2020-07-20be less moronicJérémy Zurcher1-1/+1
2020-07-20add MIT licenseJérémy Zurcher1-0/+19
2020-07-20rename HexBoard into HexMapJérémy Zurcher3-3/+3
2020-07-20Tile.on_board -> Tile.on_mapJérémy Zurcher2-7/+7
2020-07-20move demo files into subdir demoJérémy Zurcher9-16/+16
2020-07-20remove unnecessary method prototypes from TileJérémy Zurcher1-15/+0
2020-07-19update influence.gifJérémy Zurcher1-0/+0
2020-07-19implement Range Of Influence DemoJérémy Zurcher7-15/+39
2020-07-19implement range Of InfluenceJérémy Zurcher5-1/+106
2020-07-19fix distance()Jérémy Zurcher1-3/+5
2020-07-19document public APIJérémy Zurcher4-21/+47
2020-07-15timeout before resized on ready (fix android), OSInfoJérémy Zurcher2-0/+10
2020-07-15add zoom buttons, support one button mouse, add fontJérémy Zurcher6-57/+110
2020-07-15Camera : adapt zoom_boundariesJérémy Zurcher1-1/+2
2020-07-15redo app tree to support resizingJérémy Zurcher2-40/+55
2020-07-15must reconfigure camera after map swapJérémy Zurcher1-0/+1
2020-07-15logic clean upJérémy Zurcher3-19/+26
2020-07-15Map : clean upJérémy Zurcher2-62/+65
2020-07-15HexBoard : remove unused parameterJérémy Zurcher1-4/+4
2020-07-14update READMEJérémy Zurcher1-2/+2
2020-07-14normalize and optimize Orientation in line of sightsJérémy Zurcher1-40/+30
2020-07-11update gifsJérémy Zurcher3-1/+2
2020-07-11implement shortest pathJérémy Zurcher6-2/+65
2020-07-11properly implement road marchJérémy Zurcher7-13/+30
2020-07-11fix anglesJérémy Zurcher1-20/+24
2020-07-10add check boxesJérémy Zurcher3-10/+48
2020-07-10implement possible_moves()Jérémy Zurcher8-10/+112
2020-07-10Hex : reorder overlays, add moveJérémy Zurcher2-14/+16
2020-07-10fix adjacents()Jérémy Zurcher1-3/+3
2020-07-09add screencastJérémy Zurcher3-1/+1
2020-07-09implement different terrain type, use elevation, and height to compute LOSJérémy Zurcher8-29/+56
2020-07-09implement adjacents()Jérémy Zurcher2-1/+18
2020-07-09add READMEJérémy Zurcher3-0/+23
2020-07-09Initial commitJérémy Zurcher22-0/+740