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author | Jérémy Zurcher <jeremy@asynk.ch> | 2020-07-15 10:54:33 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2020-07-15 10:54:33 +0200 |
commit | 9274d1351f527de8ccee89eaccea1cf5dc141756 (patch) | |
tree | 9c9cbde594d5a9b2b264178b57eb29843beb1eca | |
parent | 069071ad40850f2880367885a3100676f716030d (diff) | |
download | godot-hexgrid-9274d1351f527de8ccee89eaccea1cf5dc141756.zip godot-hexgrid-9274d1351f527de8ccee89eaccea1cf5dc141756.tar.gz |
Camera : adapt zoom_boundaries
-rw-r--r-- | Camera.gd | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -13,7 +13,8 @@ func configure(w : Vector2, c : Vector2, ts : Vector2) -> void: window = w map_center = c texture_size = ts - zoom_boundaries = Vector2(1.0, max((texture_size.x + margin.x) / window.x, (texture_size.y + margin.y) / window.y)) + var zout : float = max((texture_size.x + margin.x) / window.x, (texture_size.y + margin.y) / window.y) + zoom_boundaries = Vector2(zout - 0.5, zout) update_camera(0, 0, zoom_boundaries.y) func update_camera(x : float, y : float, z : float) -> void: |