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author | Jérémy Zurcher <jeremy@asynk.ch> | 2020-07-09 14:23:41 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2020-07-09 14:23:41 +0200 |
commit | f33e0d721d881792720a9c4a8943d962e1cd2a5f (patch) | |
tree | c0874e54548b990ed9d4f3e48e5f8022eaa75baf | |
parent | 72174f8aa1d75707d8a9358c24771054da46b167 (diff) | |
download | godot-hexgrid-f33e0d721d881792720a9c4a8943d962e1cd2a5f.zip godot-hexgrid-f33e0d721d881792720a9c4a8943d962e1cd2a5f.tar.gz |
add README
-rw-r--r-- | .gitignore | 1 | ||||
-rw-r--r-- | README.md | 22 | ||||
-rw-r--r-- | data/los.png | bin | 0 -> 74575 bytes |
3 files changed, 23 insertions, 0 deletions
@@ -1 +1,2 @@ +*~ *.import diff --git a/README.md b/README.md new file mode 100644 index 0000000..cd7300d --- /dev/null +++ b/README.md @@ -0,0 +1,22 @@ +# godot-hexgrid + +is a [godot](https://godotengine.org/) based framework to build classical hex boardgames. + +code is based on [gdx-boardgame](https://github.com/jeremyz/gdx-boardgame), +which is based on [rustanddust](https://github.com/jeremyz/rustanddust). + +base map made with [gimp](https://www.gimp.org) and my plugin [hexmap](https://github.com/jeremyz/hexmap) + +## features + + - [x] Distance + - [ ] Adjacents + - [x] Line Of Sight + - [ ] Reachable Tiles ::: BFS + - [ ] Shortest Path ::: A* + - [ ] Range Of Influence (LOS - Fire Power) + - [ ] Battle lines (Kruskal + farthest apart units are the flank units) + +## screenshots + +![Line Of Sight - Move](data/los.png) diff --git a/data/los.png b/data/los.png Binary files differnew file mode 100644 index 0000000..1e7929f --- /dev/null +++ b/data/los.png |