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| -rw-r--r-- | .gitignore | 1 | ||||
| -rw-r--r-- | README.md | 22 | ||||
| -rw-r--r-- | data/los.png | bin | 0 -> 74575 bytes | 
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| @@ -1 +1,2 @@ +*~  *.import diff --git a/README.md b/README.md new file mode 100644 index 0000000..cd7300d --- /dev/null +++ b/README.md @@ -0,0 +1,22 @@ +# godot-hexgrid + +is a [godot](https://godotengine.org/) based framework to build classical hex boardgames. + +code is based on [gdx-boardgame](https://github.com/jeremyz/gdx-boardgame), +which is based on [rustanddust](https://github.com/jeremyz/rustanddust). + +base map made with [gimp](https://www.gimp.org) and my plugin [hexmap](https://github.com/jeremyz/hexmap) + +## features + +    - [x] Distance +    - [ ] Adjacents +    - [x] Line Of Sight +    - [ ] Reachable Tiles ::: BFS +    - [ ] Shortest Path ::: A* +    - [ ] Range Of Influence (LOS - Fire Power) +    - [ ] Battle lines (Kruskal + farthest apart units are the flank units) + +## screenshots + + diff --git a/data/los.png b/data/los.pngBinary files differ new file mode 100644 index 0000000..1e7929f --- /dev/null +++ b/data/los.png | 
