blob: cd7300d5c96b07df51561026a1453eac3e92187f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
|
# godot-hexgrid
is a [godot](https://godotengine.org/) based framework to build classical hex boardgames.
code is based on [gdx-boardgame](https://github.com/jeremyz/gdx-boardgame),
which is based on [rustanddust](https://github.com/jeremyz/rustanddust).
base map made with [gimp](https://www.gimp.org) and my plugin [hexmap](https://github.com/jeremyz/hexmap)
## features
- [x] Distance
- [ ] Adjacents
- [x] Line Of Sight
- [ ] Reachable Tiles ::: BFS
- [ ] Shortest Path ::: A*
- [ ] Range Of Influence (LOS - Fire Power)
- [ ] Battle lines (Kruskal + farthest apart units are the flank units)
## screenshots
![Line Of Sight - Move](data/los.png)
|