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authorJérémy Zurcher <jeremy@asynk.ch>2020-07-14 14:07:34 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2020-07-14 14:07:34 +0200
commit54a72408c76dcc55c9d6e2b356aa8529a68ae35b (patch)
tree563fed4839d3e16a0b27feab1d4821b6dc27e82b
parentbcd466405e2ce0e06177b056c56bd7c3ccaa99d0 (diff)
downloadgodot-hexgrid-54a72408c76dcc55c9d6e2b356aa8529a68ae35b.zip
godot-hexgrid-54a72408c76dcc55c9d6e2b356aa8529a68ae35b.tar.gz
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# godot-hexgrid
-is a [godot](https://godotengine.org/) based framework to build classical hex boardgames.
+is a [godot](https://godotengine.org/) based framework to build hex map boardgames.
code is based on [gdx-boardgame](https://github.com/jeremyz/gdx-boardgame),
which is based on [rustanddust](https://github.com/jeremyz/rustanddust).
-base map made with [gimp](https://www.gimp.org) and my plugin [hexmap](https://github.com/jeremyz/hexmap)
+test maps made with [hexmap](https://github.com/jeremyz/hexmap) a [gimp](https://www.gimp.org) plugin.
## features