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author | Jérémy Zurcher <jeremy@asynk.ch> | 2020-07-14 14:07:34 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2020-07-14 14:07:34 +0200 |
commit | 54a72408c76dcc55c9d6e2b356aa8529a68ae35b (patch) | |
tree | 563fed4839d3e16a0b27feab1d4821b6dc27e82b | |
parent | bcd466405e2ce0e06177b056c56bd7c3ccaa99d0 (diff) | |
download | godot-hexgrid-54a72408c76dcc55c9d6e2b356aa8529a68ae35b.zip godot-hexgrid-54a72408c76dcc55c9d6e2b356aa8529a68ae35b.tar.gz |
update README
-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -1,11 +1,11 @@ # godot-hexgrid -is a [godot](https://godotengine.org/) based framework to build classical hex boardgames. +is a [godot](https://godotengine.org/) based framework to build hex map boardgames. code is based on [gdx-boardgame](https://github.com/jeremyz/gdx-boardgame), which is based on [rustanddust](https://github.com/jeremyz/rustanddust). -base map made with [gimp](https://www.gimp.org) and my plugin [hexmap](https://github.com/jeremyz/hexmap) +test maps made with [hexmap](https://github.com/jeremyz/hexmap) a [gimp](https://www.gimp.org) plugin. ## features |