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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2020-07-20 12:22:11 +0200 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2020-07-20 12:22:11 +0200 | 
| commit | f3c455fbfb8b28b095c161eb7769ed92f1acb862 (patch) | |
| tree | c6508316d353d90aca1f59d5ebf71aed7825d73f | |
| parent | 9c38e27d49f4030e3d2deba067c96cf058a64476 (diff) | |
| download | godot-hexgrid-f3c455fbfb8b28b095c161eb7769ed92f1acb862.zip godot-hexgrid-f3c455fbfb8b28b095c161eb7769ed92f1acb862.tar.gz | |
remove unnecessary method prototypes from Tile
| -rw-r--r-- | Tile.gd | 15 | 
1 files changed, 0 insertions, 15 deletions
| @@ -35,21 +35,6 @@ func block_los(from : Tile, to : Tile, d : float, dt : float) -> bool:  	print("Tile#block_los() must be overriden in a subclass")  	return false -# range value modifier when firing out of this tile with a given category of weapon -func range_modifier(category : int) -> int: -	print("Tile#range_modifier() must be overriden in a subclass") -	return 0 - -# attack value modifier when firing out of this tile with a given category of weapon with a given orientation -func attack_modifier(category : int, orientation : int) -> int: -	print("Tile#attack_modifier() must be overriden in a subclass") -	return 0 - -# defense value provided by this tile against a given category of weapon incoming from a given orientation -func defense_value(category : int, orientation : int) -> int: -	print("Tile#defense_value() must be overriden in a subclass") -	return 0 -  func enable_overlay(i :int, v : bool) -> void:  	get_child(i).visible = v  	if v: visible = true | 
