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-rw-r--r--Tile.gd15
1 files changed, 0 insertions, 15 deletions
diff --git a/Tile.gd b/Tile.gd
index bee8b6a..a3285e5 100644
--- a/Tile.gd
+++ b/Tile.gd
@@ -35,21 +35,6 @@ func block_los(from : Tile, to : Tile, d : float, dt : float) -> bool:
print("Tile#block_los() must be overriden in a subclass")
return false
-# range value modifier when firing out of this tile with a given category of weapon
-func range_modifier(category : int) -> int:
- print("Tile#range_modifier() must be overriden in a subclass")
- return 0
-
-# attack value modifier when firing out of this tile with a given category of weapon with a given orientation
-func attack_modifier(category : int, orientation : int) -> int:
- print("Tile#attack_modifier() must be overriden in a subclass")
- return 0
-
-# defense value provided by this tile against a given category of weapon incoming from a given orientation
-func defense_value(category : int, orientation : int) -> int:
- print("Tile#defense_value() must be overriden in a subclass")
- return 0
-
func enable_overlay(i :int, v : bool) -> void:
get_child(i).visible = v
if v: visible = true