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2018-10-08ch.asynk.gdx.boardgame.board -> ch.asynk.gdx.boardgame.boardsJérémy Zurcher5-13/+5
2018-10-03tabletop -> boardgameJérémy Zurcher22-29/+29
2018-10-03Camera : add void applyScreenViewport()Jérémy Zurcher1-1/+6
2018-10-03Camera : fix hudInBoard logicJérémy Zurcher1-6/+6
2018-10-03ui/Root : add resize(Rectangle)Jérémy Zurcher1-0/+7
2018-10-03Camera : applyMapViewport() -> applyBoardViewport()Jérémy Zurcher1-2/+2
2018-10-01add ui/MenuJérémy Zurcher1-0/+126
2018-10-01Label : a call to setPadding() must also recompute width and heightJérémy Zurcher3-3/+5
2018-10-01Root/Assembly : call computeGeometry(), add x,y in resize()Jérémy Zurcher2-1/+7
2018-09-30ui : introduce tainted, get rid of manual update()Jérémy Zurcher6-41/+45
2018-09-20TriangleBoard : fix centerOf(…)Jérémy Zurcher1-2/+8
2018-09-15namespecat gdx.board -> gdx.tabletopJérémy Zurcher21-28/+28
2018-09-14add TriangleBoardJérémy Zurcher2-1/+105
2018-09-14coding styleJérémy Zurcher1-12/+4
2018-09-14SquareBoard : support negative coordsJérémy Zurcher1-2/+6
2018-09-14Hex/Square Board : values are finalJérémy Zurcher2-13/+13
2018-09-14ch/asynk/zproject/engine -> ch/asynk/gdx/boardJérémy Zurcher20-26/+26
2018-09-13namespace desktop -> test, move classes into desktop dirJérémy Zurcher6-807/+0
2018-09-13ZProject -> GdxBoardTestJérémy Zurcher6-30/+30
2018-09-13namespace zproject -> gdx-boardJérémy Zurcher26-41/+41
2018-09-13GameBoard : typo, I must invert w and h with HEX_HJérémy Zurcher1-2/+2
2018-09-13clean up, remove android, eclipse ...Jérémy Zurcher1-6/+6
2018-09-13add SquareBoard testJérémy Zurcher3-8/+30
2018-09-13add engine/board/SquareBoardJérémy Zurcher2-1/+38
2018-09-13Board : don't need cols and rowsJérémy Zurcher2-11/+7
2018-09-13Game : add a State, drive board and hud with itJérémy Zurcher3-27/+122
2018-09-13Camera : add setDimension(float, float)Jérémy Zurcher1-0/+8
2018-09-13clean up import statementsJérémy Zurcher3-8/+0
2018-09-13move some of Assets into engine/AssetsJérémy Zurcher2-25/+33
2018-09-13remove screens dirJérémy Zurcher3-5/+2
2018-09-13screens/GameCamera.java -> engine/Camera.javaJérémy Zurcher2-5/+6
2018-09-13add Board, BoardFactory and HexBoardJérémy Zurcher3-0/+195
2018-09-12GameHud : additional Rectangle is uselessJérémy Zurcher1-14/+8
2018-09-12GameHud : change element layoutJérémy Zurcher1-9/+11
2018-09-12GameBoard : support rotationJérémy Zurcher1-3/+34
2018-09-11Hud -> GameHud, Board -> GameBoardJérémy Zurcher3-12/+12
2018-09-11Assembly : track touched ElementJérémy Zurcher1-1/+10
2018-07-06Plugin a little demo with touch detictionJérémy Zurcher3-35/+116
2018-07-06add engine/uiJérémy Zurcher9-0/+523
2018-07-06add engine/util : Collection interface and implementationsJérémy Zurcher5-0/+232
2018-07-06GameScreen : do not pass a Rectangle on draw, use resize if neededJérémy Zurcher3-5/+12
2018-07-06Assets : support NinePatchJérémy Zurcher1-0/+9
2018-07-02GameScreen : input triggers Screen.zoom instead of Camera.zoomJérémy Zurcher2-6/+11
2018-06-28LoadingScreen : clean up, count blinks after isLoadedJérémy Zurcher1-21/+18
2018-06-28Hud and Board use Batch interface instead of SpriteBatchJérémy Zurcher2-4/+4
2018-06-28Assets supports TrueType fontsJérémy Zurcher2-1/+49
2018-06-28implement LoadingScreenJérémy Zurcher3-4/+194
2018-06-28implement AssetsJérémy Zurcher5-6/+55
2018-06-28implement GameScreen and GameCameraJérémy Zurcher5-29/+515
2018-06-26bare bone libgdx projectJérémy Zurcher1-0/+33