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authorJérémy Zurcher <jeremy@asynk.ch>2018-09-20 16:41:36 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2018-09-20 16:41:36 +0200
commit7c2bbdb9ae7f10a87c6a63d6435712b8751eb6fd (patch)
treedc6fee885c5a6e914d02b748aa17473294e6eb99 /core/src/ch/asynk
parent57cddbf4b79b6c342e53acfa804d01f94d9bd266 (diff)
downloadgdx-boardgame-7c2bbdb9ae7f10a87c6a63d6435712b8751eb6fd.zip
gdx-boardgame-7c2bbdb9ae7f10a87c6a63d6435712b8751eb6fd.tar.gz
TriangleBoard : fix centerOf(…)
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r--core/src/ch/asynk/gdx/tabletop/board/TriangleBoard.java10
1 files changed, 8 insertions, 2 deletions
diff --git a/core/src/ch/asynk/gdx/tabletop/board/TriangleBoard.java b/core/src/ch/asynk/gdx/tabletop/board/TriangleBoard.java
index 961f552..94f93e4 100644
--- a/core/src/ch/asynk/gdx/tabletop/board/TriangleBoard.java
+++ b/core/src/ch/asynk/gdx/tabletop/board/TriangleBoard.java
@@ -14,6 +14,9 @@ public class TriangleBoard implements Board
private final float d; // side / 2
private final float h; // height of the triangle
private final float m; // h / d
+ private final float h13; // 1/3 height of the triangle
+ private final float h23; // 2/3 height of the triangle
+ private final float h43; // 4/3 height of the triangle
public TriangleBoard(float side, float x0, float y0, BoardFactory.BoardOrientation boardOrientation)
{
@@ -25,6 +28,9 @@ public class TriangleBoard implements Board
this.d = side / 2f;
this.h = side * 0.866f;
this.m = this.h / this.d;
+ this.h13 = this.h * 0.33333f;
+ this.h23 = this.h * 0.66666f;
+ this.h43 = this.h * 1.33333f;
}
@Override public void centerOf(int x, int y, Vector2 v)
@@ -34,10 +40,10 @@ public class TriangleBoard implements Board
if (this.orientation == BoardFactory.BoardOrientation.VERTICAL) {
cy += (y * this.d);
- cx += ((this.h * ( (y % 2 == 0) ? 0.33333f : 0.66666f )) + (x * this.h));
+ cx += ((x * this.h) + (((x + y) % 2 == 0) ? this.h23 : this.h13));
} else {
cx += (this.d + (x * this.d));
- cy += ((this.h * ( (x % 2 == 0) ? 0.33333f : 0.66666f )) + (y * this.h));
+ cy += ((y * this.h) + (((x + y) % 2 == 0) ? this.h13 : this.h23));
}
v.set(cx, cy);