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path: root/core/src/ch/asynk/gdx/boardgame/animations
AgeCommit message (Expand)AuthorFilesLines
2018-12-07ShellFireAnimation : Shoot -> FireJérémy Zurcher1-8/+8
2018-12-07MoveAnimation : add Sound supportJérémy Zurcher1-5/+19
2018-12-07MoveAnimation : fix notify, it is set by setNextMove()Jérémy Zurcher1-1/+0
2018-11-23FramedSprite : add x,y,a .. varsJérémy Zurcher1-41/+42
2018-11-22ShellFireAnimation : support fire and explosion soundsJérémy Zurcher1-4/+20
2018-11-20add ShellFireAnimationJérémy Zurcher1-0/+246
2018-11-20BounceAnimation : use MathUtilsJérémy Zurcher1-3/+2
2018-11-19TimedAnimation : add comments about usage of begin()Jérémy Zurcher1-1/+4
2018-11-18add FadeAnimationJérémy Zurcher1-0/+56
2018-11-15Animation : add public default void draw(Batch) { }Jérémy Zurcher4-24/+3
2018-11-15TimedAnimation : update(…) -> update(float delta), percent and elapsed are ...Jérémy Zurcher3-7/+7
2018-11-14AnimationBatch : remove debug System.err.printlnJérémy Zurcher1-1/+0
2018-11-14remove useless import statementsJérémy Zurcher2-4/+0
2018-11-14add AnimationBatchJérémy Zurcher1-0/+82
2018-11-14TimedAnimation : add float elapsed parameter to update(…)Jérémy Zurcher3-5/+8
2018-10-18MoveAnimation : notify on start and end of animationJérémy Zurcher1-3/+11
2018-10-18kill pieces subdirectory for nowJérémy Zurcher2-2/+2
2018-10-18MoveAnimation : code simplificationJérémy Zurcher1-4/+2
2018-10-18MoveAnimation : implement onTileChange(Piece, Path) callbackJérémy Zurcher1-2/+18
2018-10-17add MoveAnimationJérémy Zurcher1-0/+111
2018-10-16animation : get() -> obtain() (avoid clash with Collection.get())Jérémy Zurcher3-3/+3
2018-10-14animations : clean upJérémy Zurcher4-27/+39
2018-10-13add DelayAnimationJérémy Zurcher1-0/+26
2018-10-13AnimationSequence : small improvementsJérémy Zurcher1-10/+12
2018-10-11BounceAnimation : support optional rotation movementJérémy Zurcher1-4/+26
2018-10-11TimedAnimation : optimizeJérémy Zurcher2-21/+19
2018-10-09use pieces/PieceJérémy Zurcher1-9/+9
2018-10-08add animationsJérémy Zurcher4-0/+215