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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2018-10-13 21:30:33 +0200 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2018-10-13 21:30:33 +0200 | 
| commit | c34e49dbf0155ad89579d8df45a717aeef8adb2e (patch) | |
| tree | 97b96a59f6b93f2d3a26b8b824b3cfa776dd5fd2 /core/src/ch/asynk/gdx/boardgame/animations | |
| parent | e612a7e78883c91b008d97585f1e4f73d773d490 (diff) | |
| download | gdx-boardgame-c34e49dbf0155ad89579d8df45a717aeef8adb2e.zip gdx-boardgame-c34e49dbf0155ad89579d8df45a717aeef8adb2e.tar.gz  | |
AnimationSequence : small improvements
Diffstat (limited to 'core/src/ch/asynk/gdx/boardgame/animations')
| -rw-r--r-- | core/src/ch/asynk/gdx/boardgame/animations/AnimationSequence.java | 22 | 
1 files changed, 12 insertions, 10 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/animations/AnimationSequence.java b/core/src/ch/asynk/gdx/boardgame/animations/AnimationSequence.java index 4732c53..88bb15b 100644 --- a/core/src/ch/asynk/gdx/boardgame/animations/AnimationSequence.java +++ b/core/src/ch/asynk/gdx/boardgame/animations/AnimationSequence.java @@ -47,32 +47,34 @@ public class AnimationSequence implements Animation, Pool.Poolable          animationSequencePool.free(this);      } -    public void addAnimation(Animation animation) +    public void add(Animation animation)      {          animations.add(animation);      }      @Override public boolean completed()      { -        return (animations.size() == 0); +        return animations.isEmpty();      }      @Override public boolean animate(float delta)      { -        if (animations.isEmpty()) return true; - -        Animation animation = animations.get(0); -        if (animation.animate(delta)) { -            animations.remove(0); -            animation.dispose(); +        if (!completed()) { +            Animation animation = animations.get(0); +            if (animation.animate(delta)) { +                animations.remove(0); +                animation.dispose(); +            }          } -        return (animations.isEmpty()); +        return completed();      }      @Override public void draw(Batch batch)      { -        animations.get(0).draw(batch); +        if (!completed()) { +            animations.get(0).draw(batch); +        }      }      @Override public void drawDebug(ShapeRenderer debugShapes)  | 
