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authorJérémy Zurcher <jeremy@asynk.ch>2018-11-14 00:27:24 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2018-11-14 00:27:24 +0100
commit86d48ada8feb5810fd745433469442bc03316267 (patch)
tree49f7faf6cb9412e353fd0a796638b126fe169693 /core/src/ch/asynk/gdx/boardgame/animations
parent01093ee759f5cf9f9c260fa9ef61b87201fe7130 (diff)
downloadgdx-boardgame-86d48ada8feb5810fd745433469442bc03316267.zip
gdx-boardgame-86d48ada8feb5810fd745433469442bc03316267.tar.gz
add AnimationBatch
Diffstat (limited to 'core/src/ch/asynk/gdx/boardgame/animations')
-rw-r--r--core/src/ch/asynk/gdx/boardgame/animations/AnimationBatch.java82
1 files changed, 82 insertions, 0 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/animations/AnimationBatch.java b/core/src/ch/asynk/gdx/boardgame/animations/AnimationBatch.java
new file mode 100644
index 0000000..617238a
--- /dev/null
+++ b/core/src/ch/asynk/gdx/boardgame/animations/AnimationBatch.java
@@ -0,0 +1,82 @@
+package ch.asynk.gdx.boardgame.animations;
+
+import com.badlogic.gdx.utils.Pool;
+import com.badlogic.gdx.graphics.g2d.Batch;
+
+import ch.asynk.gdx.boardgame.utils.IterableArray;
+
+public class AnimationBatch implements Animation, Pool.Poolable
+{
+ private static final Pool<AnimationBatch> animationBatchPool = new Pool<AnimationBatch>()
+ {
+ @Override protected AnimationBatch newObject()
+ {
+ return new AnimationBatch();
+ }
+ };
+
+ public static AnimationBatch obtain(int capacity)
+ {
+ AnimationBatch batch = animationBatchPool.obtain();
+ if (batch.animations == null) {
+ batch.animations = new IterableArray<Animation>(capacity);
+ } else {
+ batch.animations.ensureCapacity(capacity);
+ }
+
+ return batch;
+ }
+
+ private IterableArray<Animation> animations;
+
+ private AnimationBatch()
+ {
+ }
+
+ @Override public void reset()
+ {
+ for (Animation a : animations) {
+ a.dispose();
+ }
+ animations.clear();
+ }
+
+ @Override public void dispose()
+ {
+ animationBatchPool.free(this);
+ }
+
+ public void add(Animation animation)
+ {
+ animations.add(animation);
+ }
+
+ @Override public boolean completed()
+ {
+ return animations.isEmpty();
+ }
+
+ @Override public boolean animate(float delta)
+ {
+ if (!completed()) {
+ System.err.println("paralel");
+ for (Animation animation : animations) {
+ if (animation.animate(delta)) {
+ animations.remove(animation);
+ animation.dispose();
+ }
+ }
+ }
+
+ return completed();
+ }
+
+ @Override public void draw(Batch batch)
+ {
+ if (!completed()) {
+ for (Animation animation : animations) {
+ animation.draw(batch);
+ }
+ }
+ }
+}