summaryrefslogtreecommitdiffstats
AgeCommit message (Collapse)AuthorFilesLines
2019-01-15FramedSprite : fix shared TextureRegion between instancesJérémy Zurcher1-2/+3
2018-12-07ShellFireAnimation : Shoot -> FireJérémy Zurcher2-9/+9
2018-12-07AnimationScreen : test looping sound in MoveAnimationJérémy Zurcher3-1/+4
2018-12-07MoveAnimation : add Sound supportJérémy Zurcher1-5/+19
2018-12-07MoveAnimation : fix notify, it is set by setNextMove()Jérémy Zurcher1-1/+0
2018-11-24Dice : add roll soundJérémy Zurcher3-18/+25
2018-11-23add Dice : demo predictible dice rollJérémy Zurcher5-1/+98
2018-11-23FramedSprite : add static trim and offsetJérémy Zurcher1-0/+19
2018-11-23FramedSprite : implement PositionableJérémy Zurcher1-1/+32
2018-11-23Positionable : give default centerOn() implementationJérémy Zurcher2-6/+5
2018-11-23FramedSprite : add x,y,a .. varsJérémy Zurcher3-64/+87
2018-11-22AnimationScreen : test sounds in ShellFireAnimationJérémy Zurcher4-2/+13
2018-11-22ShellFireAnimation : support fire and explosion soundsJérémy Zurcher1-4/+20
2018-11-22Assets : support SoundJérémy Zurcher1-0/+6
2018-11-20AnimationsScreen : demo ShellFireAnimation configurationsJérémy Zurcher1-3/+6
2018-11-20AnimationsScreen : demo ShellFireAnimationJérémy Zurcher1-0/+14
2018-11-20add ShellFireAnimationJérémy Zurcher1-0/+246
2018-11-20Assets : add shell_fire.png and explosions.pngJérémy Zurcher3-0/+6
2018-11-20Piece : add getShootingPoint() and getImpactPoint()Jérémy Zurcher1-0/+21
2018-11-20BounceAnimation : use MathUtilsJérémy Zurcher1-3/+2
2018-11-19TimedAnimation : add comments about usage of begin()Jérémy Zurcher1-1/+4
2018-11-18AnimationsScreen : use AnimationBatch and FadeAnimationJérémy Zurcher1-5/+31
2018-11-18add FadeAnimationJérémy Zurcher1-0/+56
2018-11-15Animation : add public default void draw(Batch) { }Jérémy Zurcher5-26/+6
animations draw there internal textures, apply modifications on pieces, but do not draw them themselves.
2018-11-15FramedSprite : do not call dispose() on TextureJérémy Zurcher1-7/+1
2018-11-15TimedAnimation : update(…) -> update(float delta), percent and elapsed are ↵Jérémy Zurcher3-7/+7
protected
2018-11-14AnimationBatch : remove debug System.err.printlnJérémy Zurcher1-1/+0
2018-11-14add FramedSpriteJérémy Zurcher1-0/+37
2018-11-14remove useless import statementsJérémy Zurcher4-7/+0
2018-11-14add AnimationBatchJérémy Zurcher1-0/+82
2018-11-14TimedAnimation : add float elapsed parameter to update(…)Jérémy Zurcher3-5/+8
2018-10-23Add LICENSEJérémy Zurcher1-0/+21
2018-10-18AnimationScreen : use Tile Overlay on MoveAnimationJérémy Zurcher1-2/+15
2018-10-18Path : set to = null, when end is reachedJérémy Zurcher1-0/+1
2018-10-18MoveAnimation : notify on start and end of animationJérémy Zurcher1-3/+11
2018-10-18add assets/hex-overlaysJérémy Zurcher14-0/+85
2018-10-18Tile : add overlays, implement DrawableJérémy Zurcher1-1/+27
2018-10-18Overlays : add attribute isEnabledJérémy Zurcher1-6/+12
2018-10-18kill pieces subdirectory for nowJérémy Zurcher7-7/+6
2018-10-18README, TODOJérémy Zurcher2-23/+21
2018-10-18MoveAnimation : code simplificationJérémy Zurcher1-4/+2
2018-10-18AnimationsScre : use MoveAnimation.onTileChange(…) callbackJérémy Zurcher1-1/+1
2018-10-18MoveAnimation : implement onTileChange(Piece, Path) callbackJérémy Zurcher1-2/+18
2018-10-18Path : add private Tile from and toJérémy Zurcher1-10/+25
2018-10-17WIPJérémy Zurcher1-0/+6
2018-10-17AnimationScreen : test MoveAnimationJérémy Zurcher1-0/+34
2018-10-17add MoveAnimationJérémy Zurcher1-0/+111
2018-10-17add PathJérémy Zurcher1-0/+85
2018-10-17Piece : add methods needed for futur MoveAnimationJérémy Zurcher1-0/+29
void getPosOn(Tile tile, Orientation orientation, Vector3 v) void setPosition(float x, float y, float r) boolean isOn(Tile tile) boolean isFacing(Orientation orientation)
2018-10-17Orientation : add fromTiles(Tile, Tile)Jérémy Zurcher1-0/+7