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authorJérémy Zurcher <jeremy@asynk.ch>2018-10-18 16:49:56 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2018-10-18 16:49:56 +0200
commit132094f02ec5134c1b47553c1655d880f4127782 (patch)
treeb534714d7e2f903a8cc822035542b6992f6823ec
parent3be9db7d4d603791727b2cb3bcec7ae38d3cda50 (diff)
downloadgdx-boardgame-132094f02ec5134c1b47553c1655d880f4127782.zip
gdx-boardgame-132094f02ec5134c1b47553c1655d880f4127782.tar.gz
Overlays : add attribute isEnabled
-rw-r--r--core/src/ch/asynk/gdx/boardgame/Overlays.java18
1 files changed, 12 insertions, 6 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/Overlays.java b/core/src/ch/asynk/gdx/boardgame/Overlays.java
index fb77d55..b1cdba3 100644
--- a/core/src/ch/asynk/gdx/boardgame/Overlays.java
+++ b/core/src/ch/asynk/gdx/boardgame/Overlays.java
@@ -13,6 +13,7 @@ import ch.asynk.gdx.boardgame.Scalable;
public class Overlays implements Drawable, Positionable, Rotable, Scalable
{
+ private boolean isEnabled;
private boolean enabled[];
private Array<Sprite> sprites;
@@ -20,17 +21,26 @@ public class Overlays implements Drawable, Positionable, Rotable, Scalable
{
this.sprites = atlas.createSprites();
this.enabled = new boolean[sprites.size];
+ this.isEnabled = false;
}
public void disableAll()
{
for (int i = 0; i < sprites.size; i++)
enabled[i] = false;
+ isEnabled = false;
}
public void enable(int i, boolean enable)
{
enabled[i] = enable;
+ for (int j = 0; j < sprites.size; j++) {
+ if (enabled[j]) {
+ isEnabled = true;
+ return;
+ }
+ }
+ isEnabled = false;
}
public boolean isEnabled(int i)
@@ -40,12 +50,7 @@ public class Overlays implements Drawable, Positionable, Rotable, Scalable
public boolean isEnabled()
{
- for (int i = 0; i < sprites.size; i++) {
- if (enabled[i]) {
- return true;
- }
- }
- return false;
+ return isEnabled;
}
@Override public float getX() { return sprites.get(0).getX(); }
@@ -109,6 +114,7 @@ public class Overlays implements Drawable, Positionable, Rotable, Scalable
@Override public void draw(Batch batch)
{
+ if (!isEnabled) return;
for (int i = 0, n = sprites.size; i < n; i++) {
if (enabled[i]) {
sprites.get(i).draw(batch);