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gdx-boardgame
master
a framework to build libgdx based boardgames
Jérémy Zurcher
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2020-06-08
Tile : add disableOverlays()
Jérémy Zurcher
1
-0
/
+5
2020-06-08
HexScreen : implement roads
Jérémy Zurcher
1
-100
/
+179
2020-06-08
HexScreen : showcase possible moves
Jérémy Zurcher
1
-6
/
+40
2020-06-08
implement HexBoard::possibleMoves(…)
Jérémy Zurcher
6
-0
/
+95
2020-06-04
HexScreen : drop units where mouse pointer is
Jérémy Zurcher
1
-14
/
+18
2020-06-04
Board : add lineOfSight(Tile, Tile, Collection<Tile>)
Jérémy Zurcher
1
-0
/
+5
2020-06-04
HexBoard : LOS, must set from to not blocked
Jérémy Zurcher
1
-0
/
+3
2020-06-04
HexBoard : block LOS if left&right of hex sides blocked
Jérémy Zurcher
1
-8
/
+12
2020-06-04
Scrollable : fix ty
Jérémy Zurcher
2
-6
/
+5
2020-06-04
UIScreen : fix touch
Jérémy Zurcher
1
-1
/
+1
2020-06-03
Tile : add distances to blockLos(…)
Jérémy Zurcher
3
-16
/
+37
2020-06-03
Board : add distance(…) default to Geometry.EUCLIDEAN
Jérémy Zurcher
1
-0
/
+5
2020-06-02
HexBoard : remove empty line
Jérémy Zurcher
1
-1
/
+0
2020-06-02
HexScreen : support H map
Jérémy Zurcher
1
-19
/
+58
2020-06-02
HexBoard : add comments to lineOfSight
Jérémy Zurcher
1
-14
/
+23
2020-06-02
Board,TileStorage : use Tile.OffMap
Jérémy Zurcher
6
-28
/
+32
2020-06-02
Tile : add isOnMap() and Tile.OffMap
Jérémy Zurcher
1
-0
/
+14
2020-06-02
remove very unimportant debug msg
Jérémy Zurcher
1
-1
/
+0
2020-06-01
add HexScreen : to test lineOfSight
Jérémy Zurcher
5
-1
/
+380
2020-06-01
Board : implement lineOfSight for VERTICAL HexBoard
Jérémy Zurcher
5
-0
/
+197
2020-06-01
Tile : float x,y->cx,cy, add int x,y
Jérémy Zurcher
5
-31
/
+31
2020-06-01
BoardScreen : improve adjacents management
Jérémy Zurcher
1
-6
/
+3
2020-06-01
Board : add getTile(…), TileProvider goes into BoardFactory
Jérémy Zurcher
7
-38
/
+62
2020-05-31
Merge pull request #15 from SimonIT/get-direction
Jérémy Zurcher
1
-0
/
+5
Getter for direction
2020-05-31
update TODO
Jérémy Zurcher
1
-1
/
+1
2020-05-31
TriangleBoard : clean up
Jérémy Zurcher
1
-5
/
+4
2020-05-31
BoardScreen : clean up touch management
Jérémy Zurcher
1
-24
/
+31
2020-05-31
TriangleBoard : fix horizontal negative index
Jérémy Zurcher
1
-11
/
+9
2020-05-31
BoardScreen : support drag&drop
Jérémy Zurcher
1
-10
/
+48
2020-05-31
AbstractScreen : support touchUp(…)
Jérémy Zurcher
5
-12
/
+26
2020-05-31
Camera : fix translate
Jérémy Zurcher
2
-3
/
+3
2020-05-31
Board/Piece : add dropInPlace(…), dropOnBoard(…)
Jérémy Zurcher
2
-0
/
+16
2020-05-31
Positionable : add getCX() and getCY()
Jérémy Zurcher
1
-0
/
+2
2020-05-31
Camera : add unprojectTranslation()
Jérémy Zurcher
1
-0
/
+6
2020-05-29
remove useless import
Jérémy Zurcher
2
-2
/
+0
2020-05-25
BoardScreen : show adjacent on reset, do not crash
Jérémy Zurcher
1
-1
/
+4
2020-05-21
Getter for direction
SimonIT
1
-0
/
+5
2020-05-19
UIScreen : improve container tests
Jérémy Zurcher
1
-12
/
+17
2020-05-19
ui/Container : check children visibility
Jérémy Zurcher
1
-2
/
+6
2020-05-18
ui : support Container.Pack.BEGIN/END
Jérémy Zurcher
2
-14
/
+39
2020-05-18
ui : showcase container
Jérémy Zurcher
1
-18
/
+66
2020-05-18
UI/Container : knows basic layering
Jérémy Zurcher
3
-3
/
+83
2020-05-17
ui : fix Sizing
Jérémy Zurcher
2
-35
/
+41
2020-05-17
UI : add damaged flag, a child is dirt
Jérémy Zurcher
3
-4
/
+22
2020-05-17
List : add setSpacing()
Jérémy Zurcher
1
-0
/
+6
2020-05-17
UI/Scrollable : use innerRect instead of clip
Jérémy Zurcher
1
-14
/
+12
2020-05-17
UI : computeGeometry is called from Root before drawing if dirty or resized
Jérémy Zurcher
9
-87
/
+82
2020-05-15
UI : computeDimensons()+computePosition() -> computeGeometry(rect)
Jérémy Zurcher
10
-78
/
+94
2020-05-14
UI : introduce abstract Element.drawReal(batch)
Jérémy Zurcher
10
-39
/
+29
2020-05-14
UI : tainted -> dirty + audit clean up all
Jérémy Zurcher
11
-21
/
+59
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