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authorJérémy Zurcher <jeremy@asynk.ch>2020-06-02 16:49:22 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2020-06-02 16:49:22 +0200
commitcc2414cf7c4d94160addbc46399e3586d6eb0845 (patch)
treeda03e1c03bcd696b66987b5440573373e8d2153b
parent783bfb7a8b085f4373cdcc28fbbac53063ccf68d (diff)
downloadgdx-boardgame-cc2414cf7c4d94160addbc46399e3586d6eb0845.zip
gdx-boardgame-cc2414cf7c4d94160addbc46399e3586d6eb0845.tar.gz
HexBoard : add comments to lineOfSight
-rw-r--r--core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java37
1 files changed, 23 insertions, 14 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
index 7c3febb..4afe951 100644
--- a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
+++ b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
@@ -262,6 +262,8 @@ public class HexBoard implements Board
}
}
+ // http://zvold.blogspot.com/2010/01/bresenhams-line-drawing-algorithm-on_26.html
+ // http://zvold.blogspot.com/2010/02/line-of-sight-on-hexagonal-grid.html
@Override public boolean lineOfSight(int x0, int y0, int x1, int y1, Collection<Tile> tiles)
{
tiles.clear();
@@ -272,8 +274,8 @@ public class HexBoard implements Board
int dy = y1 - y0;
int dx = ox1 - ox0;
- // same sign
- boolean sig = !(((dx < 0) && (dy >= 0)) || ((dx >= 0) && (dy < 0)));
+ // quadrant I && III
+ boolean q13 = (((dx >= 0) && (dy >= 0)) || ((dx < 0) && (dy < 0)));
// is positive
int xs = 1;
@@ -301,7 +303,7 @@ public class HexBoard implements Board
if (dx == dy3)
return diagonalLineOfSight(x0, y0, x1, y1, tiles);
- // angle is smaller than diagonal
+ // angle is less than 45°
boolean flat = (dx > dy3);
int x = x0;
@@ -312,25 +314,31 @@ public class HexBoard implements Board
Tile to = getTile(x1, y1);
tiles.add(from);
boolean losBlocked = false;
+
while ((x != x1) || (y != y1)) {
if (e > 0) {
+ // quadrant I : up left
e -= (dy3 + dx3);
y += ys;
- if (!sig)
+ if (!q13) {
x -= xs;
+ }
} else {
e += dy3;
if ((e > -dx) || (!flat && (e == -dx))) {
+ // quadrant I : up right
e -= dx3;
y += ys;
- if (sig)
+ if (q13)
x += xs;
} else if (e < -dx3) {
+ // quadrant I : down right
e += dx3;
y -= ys;
- if (!sig)
+ if (!q13)
x += xs;
} else {
+ // quadrant I : right
e += dy3;
x += xs;
}
@@ -358,7 +366,7 @@ public class HexBoard implements Board
while ((x != x1) || (y != y1)) {
boolean blocked = losBlocked;
- y += d;
+ y += d; // up left
Tile t = getTile(x, y);
if (t.isOnMap()) {
tiles.add(t);
@@ -366,7 +374,7 @@ public class HexBoard implements Board
blocked = (blocked || t.blockLos(from, to));
}
- x += d;
+ x += d; // up right
t = getTile(x, y);
if (t.isOnMap()) {
tiles.add(t);
@@ -374,7 +382,7 @@ public class HexBoard implements Board
blocked = (blocked && t.blockLos(from, to));
}
- y += d;
+ y += d; // vertical
t = getTile(x, y);
if (t.isOnMap()) {
tiles.add(t);
@@ -390,7 +398,8 @@ public class HexBoard implements Board
{
int dy = ( (y1 > y0) ? 1 : -1);
int dx = ( (x1 > x0) ? 1 : -1);
- boolean sig = !(((dx < 0) && (dy >= 0)) || ((dx >= 0) && (dy < 0)));
+ // quadrant I && III
+ boolean q13 = (((dx >= 0) && (dy >= 0)) || ((dx < 0) && (dy < 0)));
int x = x0;
int y = y0;
@@ -402,7 +411,7 @@ public class HexBoard implements Board
while ((x != x1) || (y != y1)) {
boolean blocked = losBlocked;
- x += dx;
+ x += dx; // right
Tile t = getTile(x, y);
if (t.isOnMap()) {
tiles.add(t);
@@ -410,8 +419,8 @@ public class HexBoard implements Board
blocked = (blocked || t.blockLos(from, to));
}
- y += dy;
- if (!sig)
+ y += dy; // up right
+ if (!q13)
x -= dx;
t = getTile(x, y);
if (t.isOnMap()) {
@@ -420,7 +429,7 @@ public class HexBoard implements Board
blocked = (blocked && t.blockLos(from, to));
}
- x += dx;
+ x += dx; // diagonal
t = getTile(x, y);
if (t.isOnMap()) {
tiles.add(t);