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authorJérémy Zurcher <jeremy@asynk.ch>2020-06-02 17:12:10 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2020-06-02 17:12:10 +0200
commitc3cc1a9a66b944179c759e112272912d87decf13 (patch)
tree0823e2f7df7c92bc0ee5dd4df45e4cf3a31c95fd
parent32e5a33585b4b79c47557ce924c61ab69b0c0422 (diff)
downloadgdx-boardgame-c3cc1a9a66b944179c759e112272912d87decf13.zip
gdx-boardgame-c3cc1a9a66b944179c759e112272912d87decf13.tar.gz
HexBoard : remove empty line
-rw-r--r--core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java1
1 files changed, 0 insertions, 1 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
index 4afe951..b560e1a 100644
--- a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
+++ b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
@@ -314,7 +314,6 @@ public class HexBoard implements Board
Tile to = getTile(x1, y1);
tiles.add(from);
boolean losBlocked = false;
-
while ((x != x1) || (y != y1)) {
if (e > 0) {
// quadrant I : up left