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authorJérémy Zurcher <jeremy@asynk.ch>2020-06-03 18:04:28 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2020-06-03 18:04:28 +0200
commitf6800af5b9013589e305cccf5cdcfe91a3981a06 (patch)
treebb8445e2514156dbea686cc36d167786251f01df
parent0d121cac76bc84eb5238140f922f3ef1782d0910 (diff)
downloadgdx-boardgame-f6800af5b9013589e305cccf5cdcfe91a3981a06.zip
gdx-boardgame-f6800af5b9013589e305cccf5cdcfe91a3981a06.tar.gz
Tile : add distances to blockLos(…)
-rw-r--r--core/src/ch/asynk/gdx/boardgame/Tile.java2
-rw-r--r--core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java25
-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/HexScreen.java26
3 files changed, 37 insertions, 16 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/Tile.java b/core/src/ch/asynk/gdx/boardgame/Tile.java
index 077a796..78a17e6 100644
--- a/core/src/ch/asynk/gdx/boardgame/Tile.java
+++ b/core/src/ch/asynk/gdx/boardgame/Tile.java
@@ -43,7 +43,7 @@ public class Tile implements Drawable
return onMap;
}
- public boolean blockLos(final Tile from, final Tile to)
+ public boolean blockLos(final Tile from, final Tile to, float d, float dt)
{
return false;
}
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
index b560e1a..a0f1149 100644
--- a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
+++ b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
@@ -312,6 +312,7 @@ public class HexBoard implements Board
Tile from = getTile(x0, y0);
Tile to = getTile(x1, y1);
+ float d = distance(x0, y0, x1, y1);
tiles.add(from);
boolean losBlocked = false;
while ((x != x1) || (y != y1)) {
@@ -345,7 +346,7 @@ public class HexBoard implements Board
final Tile t = getTile(x, y);
tiles.add(t);
t.blocked = losBlocked;
- losBlocked = (losBlocked || t.blockLos(from, to));
+ losBlocked = (losBlocked || t.blockLos(from, to, d, distance(x0, y0, x, y)));
}
return tiles.get(tiles.size() - 1).blocked;
@@ -353,40 +354,41 @@ public class HexBoard implements Board
private boolean verticalLineOfSight(int x0, int y0, int x1, int y1, Collection<Tile> tiles)
{
- int d = ( (y1 > y0) ? 1 : -1);
+ int dt = ( (y1 > y0) ? 1 : -1);
int x = x0;
int y = y0;
Tile from = getTile(x0, y0);
Tile to = getTile(x1, y1);
+ float d = distance(x0, y0, x1, y1);
tiles.add(from);
boolean losBlocked = false;
while ((x != x1) || (y != y1)) {
boolean blocked = losBlocked;
- y += d; // up left
+ y += dt; // up left
Tile t = getTile(x, y);
if (t.isOnMap()) {
tiles.add(t);
t.blocked = losBlocked;
- blocked = (blocked || t.blockLos(from, to));
+ blocked = (blocked || t.blockLos(from, to, d, distance(x0, y0, x, y)));
}
- x += d; // up right
+ x += dt; // up right
t = getTile(x, y);
if (t.isOnMap()) {
tiles.add(t);
t.blocked = losBlocked;
- blocked = (blocked && t.blockLos(from, to));
+ blocked = (blocked && t.blockLos(from, to, d, distance(x0, y0, x, y)));
}
- y += d; // vertical
+ y += dt; // vertical
t = getTile(x, y);
if (t.isOnMap()) {
tiles.add(t);
t.blocked = (losBlocked || blocked);
- losBlocked = (t.blocked || t.blockLos(from, to));
+ losBlocked = (t.blocked || t.blockLos(from, to, d, distance(x0, y0, x, y)));
}
}
@@ -405,6 +407,7 @@ public class HexBoard implements Board
Tile from = getTile(x0, y0);
Tile to = getTile(x1, y1);
+ float d = distance(x0, y0, x1, y1);
tiles.add(from);
boolean losBlocked = false;
while ((x != x1) || (y != y1)) {
@@ -415,7 +418,7 @@ public class HexBoard implements Board
if (t.isOnMap()) {
tiles.add(t);
t.blocked = losBlocked;
- blocked = (blocked || t.blockLos(from, to));
+ blocked = (blocked || t.blockLos(from, to, d, distance(x0, y0, x, y)));
}
y += dy; // up right
@@ -425,7 +428,7 @@ public class HexBoard implements Board
if (t.isOnMap()) {
tiles.add(t);
t.blocked = losBlocked;
- blocked = (blocked && t.blockLos(from, to));
+ blocked = (blocked && t.blockLos(from, to, d, distance(x0, y0, x, y)));
}
x += dx; // diagonal
@@ -433,7 +436,7 @@ public class HexBoard implements Board
if (t.isOnMap()) {
tiles.add(t);
t.blocked = (losBlocked || blocked);
- losBlocked = (t.blocked || t.blockLos(from, to));
+ losBlocked = (t.blocked || t.blockLos(from, to, d, distance(x0, y0, x, y)));
}
}
diff --git a/test/src/ch/asynk/gdx/boardgame/test/HexScreen.java b/test/src/ch/asynk/gdx/boardgame/test/HexScreen.java
index 1d5947c..b6c7f28 100644
--- a/test/src/ch/asynk/gdx/boardgame/test/HexScreen.java
+++ b/test/src/ch/asynk/gdx/boardgame/test/HexScreen.java
@@ -1,5 +1,7 @@
package ch.asynk.gdx.boardgame.test;
+import com.badlogic.gdx.math.MathUtils;
+
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
@@ -35,7 +37,7 @@ public class HexScreen extends AbstractScreen
private enum Terrain
{
- WOODS, CITY, HILL, PLAIN;
+ WOODS(0,1), CITY(0,2), HILL(2,0), PLAIN(0,0);
static private int[] cv = {23, 74};
static private int[] hv = {68, 78, 79, 15, 45, 46};
@@ -46,6 +48,13 @@ public class HexScreen extends AbstractScreen
static public boolean v = true;
+ public int elevation;
+ public int height;
+ private Terrain(int elevation, int height) {
+ this.elevation = elevation;
+ this.height = height;
+ }
+
static public Terrain get(int k)
{
if (v) {
@@ -89,10 +98,19 @@ public class HexScreen extends AbstractScreen
this.terrain = terrain;
}
- @Override public boolean blockLos(final Tile from, final Tile to)
+ @Override public boolean blockLos(final Tile from, final Tile to, float d, float dt)
{
- if (terrain != Terrain.PLAIN) return true;
- return false;
+ int h = terrain.elevation + terrain.height;
+ if (h == 0) return false;
+
+ int e = ((Hex)from).terrain.elevation;
+ if (e > h) {
+ if (((Hex)to).terrain.elevation > h) return false;
+ return (h * dt / (e - h)) >= (d - dt);
+ } else {
+ h -= e;
+ return (h * d / dt) >= (((Hex)to).terrain.elevation - e);
+ }
}
public String toString()