Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2018-11-22 | ShellFireAnimation : support fire and explosion sounds | Jérémy Zurcher | 1 | -4/+20 | |
2018-11-22 | Assets : support Sound | Jérémy Zurcher | 1 | -0/+6 | |
2018-11-20 | AnimationsScreen : demo ShellFireAnimation configurations | Jérémy Zurcher | 1 | -3/+6 | |
2018-11-20 | AnimationsScreen : demo ShellFireAnimation | Jérémy Zurcher | 1 | -0/+14 | |
2018-11-20 | add ShellFireAnimation | Jérémy Zurcher | 1 | -0/+246 | |
2018-11-20 | Assets : add shell_fire.png and explosions.png | Jérémy Zurcher | 3 | -0/+6 | |
2018-11-20 | Piece : add getShootingPoint() and getImpactPoint() | Jérémy Zurcher | 1 | -0/+21 | |
2018-11-20 | BounceAnimation : use MathUtils | Jérémy Zurcher | 1 | -3/+2 | |
2018-11-19 | TimedAnimation : add comments about usage of begin() | Jérémy Zurcher | 1 | -1/+4 | |
2018-11-18 | AnimationsScreen : use AnimationBatch and FadeAnimation | Jérémy Zurcher | 1 | -5/+31 | |
2018-11-18 | add FadeAnimation | Jérémy Zurcher | 1 | -0/+56 | |
2018-11-15 | Animation : add public default void draw(Batch) { } | Jérémy Zurcher | 5 | -26/+6 | |
animations draw there internal textures, apply modifications on pieces, but do not draw them themselves. | |||||
2018-11-15 | FramedSprite : do not call dispose() on Texture | Jérémy Zurcher | 1 | -7/+1 | |
2018-11-15 | TimedAnimation : update(…) -> update(float delta), percent and elapsed are ↵ | Jérémy Zurcher | 3 | -7/+7 | |
protected | |||||
2018-11-14 | AnimationBatch : remove debug System.err.println | Jérémy Zurcher | 1 | -1/+0 | |
2018-11-14 | add FramedSprite | Jérémy Zurcher | 1 | -0/+37 | |
2018-11-14 | remove useless import statements | Jérémy Zurcher | 4 | -7/+0 | |
2018-11-14 | add AnimationBatch | Jérémy Zurcher | 1 | -0/+82 | |
2018-11-14 | TimedAnimation : add float elapsed parameter to update(…) | Jérémy Zurcher | 3 | -5/+8 | |
2018-10-23 | Add LICENSE | Jérémy Zurcher | 1 | -0/+21 | |
2018-10-18 | AnimationScreen : use Tile Overlay on MoveAnimation | Jérémy Zurcher | 1 | -2/+15 | |
2018-10-18 | Path : set to = null, when end is reached | Jérémy Zurcher | 1 | -0/+1 | |
2018-10-18 | MoveAnimation : notify on start and end of animation | Jérémy Zurcher | 1 | -3/+11 | |
2018-10-18 | add assets/hex-overlays | Jérémy Zurcher | 14 | -0/+85 | |
2018-10-18 | Tile : add overlays, implement Drawable | Jérémy Zurcher | 1 | -1/+27 | |
2018-10-18 | Overlays : add attribute isEnabled | Jérémy Zurcher | 1 | -6/+12 | |
2018-10-18 | kill pieces subdirectory for now | Jérémy Zurcher | 7 | -7/+6 | |
2018-10-18 | README, TODO | Jérémy Zurcher | 2 | -23/+21 | |
2018-10-18 | MoveAnimation : code simplification | Jérémy Zurcher | 1 | -4/+2 | |
2018-10-18 | AnimationsScre : use MoveAnimation.onTileChange(…) callback | Jérémy Zurcher | 1 | -1/+1 | |
2018-10-18 | MoveAnimation : implement onTileChange(Piece, Path) callback | Jérémy Zurcher | 1 | -2/+18 | |
2018-10-18 | Path : add private Tile from and to | Jérémy Zurcher | 1 | -10/+25 | |
2018-10-17 | WIP | Jérémy Zurcher | 1 | -0/+6 | |
2018-10-17 | AnimationScreen : test MoveAnimation | Jérémy Zurcher | 1 | -0/+34 | |
2018-10-17 | add MoveAnimation | Jérémy Zurcher | 1 | -0/+111 | |
2018-10-17 | add Path | Jérémy Zurcher | 1 | -0/+85 | |
2018-10-17 | Piece : add methods needed for futur MoveAnimation | Jérémy Zurcher | 1 | -0/+29 | |
void getPosOn(Tile tile, Orientation orientation, Vector3 v) void setPosition(float x, float y, float r) boolean isOn(Tile tile) boolean isFacing(Orientation orientation) | |||||
2018-10-17 | Orientation : add fromTiles(Tile, Tile) | Jérémy Zurcher | 1 | -0/+7 | |
2018-10-17 | add Tile with minimum features | Jérémy Zurcher | 1 | -0/+18 | |
2018-10-16 | AnimationsScreen : follow the white rabbit | Jérémy Zurcher | 1 | -3/+3 | |
2018-10-16 | animation : get() -> obtain() (avoid clash with Collection.get()) | Jérémy Zurcher | 3 | -3/+3 | |
2018-10-16 | Collection : add current() | Jérémy Zurcher | 2 | -0/+7 | |
2018-10-14 | animations : clean up | Jérémy Zurcher | 5 | -28/+40 | |
TimedAnimation does not implement Pool.Poolable, BounceAnimation and DelayAnnimation do. remove all drawDebug stuff | |||||
2018-10-14 | assets : update panzer orientation to follow 0° normalisation | Jérémy Zurcher | 1 | -0/+0 | |
2018-10-14 | Orientation : normalize 0° is facing East | Jérémy Zurcher | 4 | -33/+36 | |
2018-10-13 | AnimationsScreen : get rid of state, use AnimationSequence | Jérémy Zurcher | 1 | -32/+16 | |
2018-10-13 | add DelayAnimation | Jérémy Zurcher | 1 | -0/+26 | |
2018-10-13 | AnimationSequence : small improvements | Jérémy Zurcher | 1 | -10/+12 | |
2018-10-11 | BounceAnimation : support optional rotation movement | Jérémy Zurcher | 2 | -5/+27 | |
2018-10-11 | TimedAnimation : optimize | Jérémy Zurcher | 2 | -21/+19 | |