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gdx-boardgame
master
a framework to build libgdx based boardgames
Jérémy Zurcher
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2018-12-07
MoveAnimation : add Sound support
Jérémy Zurcher
1
-5
/
+19
2018-12-07
MoveAnimation : fix notify, it is set by setNextMove()
Jérémy Zurcher
1
-1
/
+0
2018-11-24
Dice : add roll sound
Jérémy Zurcher
3
-18
/
+25
2018-11-23
add Dice : demo predictible dice roll
Jérémy Zurcher
5
-1
/
+98
2018-11-23
FramedSprite : add static trim and offset
Jérémy Zurcher
1
-0
/
+19
2018-11-23
FramedSprite : implement Positionable
Jérémy Zurcher
1
-1
/
+32
2018-11-23
Positionable : give default centerOn() implementation
Jérémy Zurcher
2
-6
/
+5
2018-11-23
FramedSprite : add x,y,a .. vars
Jérémy Zurcher
3
-64
/
+87
2018-11-22
AnimationScreen : test sounds in ShellFireAnimation
Jérémy Zurcher
4
-2
/
+13
2018-11-22
ShellFireAnimation : support fire and explosion sounds
Jérémy Zurcher
1
-4
/
+20
2018-11-22
Assets : support Sound
Jérémy Zurcher
1
-0
/
+6
2018-11-20
AnimationsScreen : demo ShellFireAnimation configurations
Jérémy Zurcher
1
-3
/
+6
2018-11-20
AnimationsScreen : demo ShellFireAnimation
Jérémy Zurcher
1
-0
/
+14
2018-11-20
add ShellFireAnimation
Jérémy Zurcher
1
-0
/
+246
2018-11-20
Assets : add shell_fire.png and explosions.png
Jérémy Zurcher
3
-0
/
+6
2018-11-20
Piece : add getShootingPoint() and getImpactPoint()
Jérémy Zurcher
1
-0
/
+21
2018-11-20
BounceAnimation : use MathUtils
Jérémy Zurcher
1
-3
/
+2
2018-11-19
TimedAnimation : add comments about usage of begin()
Jérémy Zurcher
1
-1
/
+4
2018-11-18
AnimationsScreen : use AnimationBatch and FadeAnimation
Jérémy Zurcher
1
-5
/
+31
2018-11-18
add FadeAnimation
Jérémy Zurcher
1
-0
/
+56
2018-11-15
Animation : add public default void draw(Batch) { }
Jérémy Zurcher
5
-26
/
+6
animations draw there internal textures, apply modifications on pieces, but do not draw them themselves.
2018-11-15
FramedSprite : do not call dispose() on Texture
Jérémy Zurcher
1
-7
/
+1
2018-11-15
TimedAnimation : update(…) -> update(float delta), percent and elapsed are ↵
Jérémy Zurcher
3
-7
/
+7
protected
2018-11-14
AnimationBatch : remove debug System.err.println
Jérémy Zurcher
1
-1
/
+0
2018-11-14
add FramedSprite
Jérémy Zurcher
1
-0
/
+37
2018-11-14
remove useless import statements
Jérémy Zurcher
4
-7
/
+0
2018-11-14
add AnimationBatch
Jérémy Zurcher
1
-0
/
+82
2018-11-14
TimedAnimation : add float elapsed parameter to update(…)
Jérémy Zurcher
3
-5
/
+8
2018-10-23
Add LICENSE
Jérémy Zurcher
1
-0
/
+21
2018-10-18
AnimationScreen : use Tile Overlay on MoveAnimation
Jérémy Zurcher
1
-2
/
+15
2018-10-18
Path : set to = null, when end is reached
Jérémy Zurcher
1
-0
/
+1
2018-10-18
MoveAnimation : notify on start and end of animation
Jérémy Zurcher
1
-3
/
+11
2018-10-18
add assets/hex-overlays
Jérémy Zurcher
14
-0
/
+85
2018-10-18
Tile : add overlays, implement Drawable
Jérémy Zurcher
1
-1
/
+27
2018-10-18
Overlays : add attribute isEnabled
Jérémy Zurcher
1
-6
/
+12
2018-10-18
kill pieces subdirectory for now
Jérémy Zurcher
7
-7
/
+6
2018-10-18
README, TODO
Jérémy Zurcher
2
-23
/
+21
2018-10-18
MoveAnimation : code simplification
Jérémy Zurcher
1
-4
/
+2
2018-10-18
AnimationsScre : use MoveAnimation.onTileChange(…) callback
Jérémy Zurcher
1
-1
/
+1
2018-10-18
MoveAnimation : implement onTileChange(Piece, Path) callback
Jérémy Zurcher
1
-2
/
+18
2018-10-18
Path : add private Tile from and to
Jérémy Zurcher
1
-10
/
+25
2018-10-17
WIP
Jérémy Zurcher
1
-0
/
+6
2018-10-17
AnimationScreen : test MoveAnimation
Jérémy Zurcher
1
-0
/
+34
2018-10-17
add MoveAnimation
Jérémy Zurcher
1
-0
/
+111
2018-10-17
add Path
Jérémy Zurcher
1
-0
/
+85
2018-10-17
Piece : add methods needed for futur MoveAnimation
Jérémy Zurcher
1
-0
/
+29
void getPosOn(Tile tile, Orientation orientation, Vector3 v) void setPosition(float x, float y, float r) boolean isOn(Tile tile) boolean isFacing(Orientation orientation)
2018-10-17
Orientation : add fromTiles(Tile, Tile)
Jérémy Zurcher
1
-0
/
+7
2018-10-17
add Tile with minimum features
Jérémy Zurcher
1
-0
/
+18
2018-10-16
AnimationsScreen : follow the white rabbit
Jérémy Zurcher
1
-3
/
+3
2018-10-16
animation : get() -> obtain() (avoid clash with Collection.get())
Jérémy Zurcher
3
-3
/
+3
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