Age | Commit message (Expand) | Author | Files | Lines |
2018-10-11 | Rotable : add float getRotation() | Jérémy Zurcher | 2 | -0/+6 |
2018-10-10 | BoardScreen,AnimationScreen : use Orientation | Jérémy Zurcher | 2 | -3/+11 |
2018-10-10 | add Orientation | Jérémy Zurcher | 6 | -5/+137 |
2018-10-09 | use pieces/Piece | Jérémy Zurcher | 3 | -24/+12 |
2018-10-09 | add pieces/Piece and Overlays | Jérémy Zurcher | 2 | -0/+130 |
2018-10-09 | ui/Element : adapt to Positionable interface | Jérémy Zurcher | 1 | -2/+7 |
2018-10-09 | clean up basic interfaces | Jérémy Zurcher | 5 | -2/+12 |
2018-10-09 | assets : switch from sherman.png to panzer.png | Jérémy Zurcher | 7 | -21/+21 |
2018-10-08 | AnimationsScreen : demo BounceAnimation | Jérémy Zurcher | 2 | -32/+30 |
2018-10-08 | add animations | Jérémy Zurcher | 4 | -0/+215 |
2018-10-08 | Drawable,Paddable,Posisionable,Scalable : split interfaces | Jérémy Zurcher | 5 | -11/+31 |
2018-10-08 | AbstractScreen : the screen set the glViewport at construction | Jérémy Zurcher | 1 | -0/+3 |
2018-10-08 | Revert "BoardScreen : be sure to reset glViewport when exiting" | Jérémy Zurcher | 1 | -1/+0 |
2018-10-08 | ch.asynk.gdx.boardgame.util -> ch.asynk.gdx.boardgame.utils | Jérémy Zurcher | 6 | -6/+6 |
2018-10-08 | ch.asynk.gdx.boardgame.board -> ch.asynk.gdx.boardgame.boards | Jérémy Zurcher | 7 | -17/+9 |
2018-10-04 | BoardScreen : remove useless DEBUG constant | Jérémy Zurcher | 1 | -3/+0 |
2018-10-04 | add and plug AnimationsScreen | Jérémy Zurcher | 3 | -2/+130 |
2018-10-04 | AbstractScreen : get rid of feed() | Jérémy Zurcher | 4 | -22/+11 |
2018-10-04 | AbstractScreen : resize(int,int) -> resize(int,int,float) | Jérémy Zurcher | 3 | -5/+16 |
2018-10-03 | tabletop -> boardgame | Jérémy Zurcher | 32 | -52/+52 |
2018-10-03 | BoardScreen : fix typo | Jérémy Zurcher | 2 | -2/+3 |
2018-10-03 | BoardScreen : be sure to reset glViewport when exiting | Jérémy Zurcher | 1 | -0/+1 |
2018-10-03 | Camera : add void applyScreenViewport() | Jérémy Zurcher | 1 | -1/+6 |
2018-10-03 | BoardScreen : use Root | Jérémy Zurcher | 1 | -1/+9 |
2018-10-03 | Camera : fix hudInBoard logic | Jérémy Zurcher | 1 | -6/+6 |
2018-10-03 | ui/Root : add resize(Rectangle) | Jérémy Zurcher | 1 | -0/+7 |
2018-10-03 | Camera : applyMapViewport() -> applyBoardViewport() | Jérémy Zurcher | 2 | -3/+3 |
2018-10-02 | test : extract AbstractScreen from Board,Menu,UiScreen | Jérémy Zurcher | 4 | -395/+263 |
2018-10-02 | test : fix path to respect package name | Jérémy Zurcher | 7 | -1/+0 |
2018-10-02 | welcome MenuScreen, BoardScreen and UiScreen | Jérémy Zurcher | 8 | -534/+751 |
2018-10-01 | LoadingScreen : code cleanup | Jérémy Zurcher | 1 | -4/+6 |
2018-10-01 | add ui/Menu | Jérémy Zurcher | 1 | -0/+126 |
2018-10-01 | Label : a call to setPadding() must also recompute width and height | Jérémy Zurcher | 3 | -3/+5 |
2018-10-01 | GameScreen : paused cannot block resize() | Jérémy Zurcher | 1 | -2/+3 |
2018-10-01 | Root/Assembly : call computeGeometry(), add x,y in resize() | Jérémy Zurcher | 2 | -1/+7 |
2018-09-30 | GameHud : no more updates | Jérémy Zurcher | 1 | -6/+8 |
2018-09-30 | ui : introduce tainted, get rid of manual update() | Jérémy Zurcher | 6 | -41/+45 |
2018-09-27 | update README | Jérémy Zurcher | 1 | -5/+15 |
2018-09-20 | add sherman unit to tests | Jérémy Zurcher | 3 | -0/+7 |
2018-09-20 | TriangleBoard : fix centerOf(…) | Jérémy Zurcher | 1 | -2/+8 |
2018-09-15 | namespecat gdx.board -> gdx.tabletop | Jérémy Zurcher | 30 | -46/+46 |
2018-09-14 | add generated loading assets | Jérémy Zurcher | 2 | -0/+34 |
2018-09-14 | add tests for TriangleBoard | Jérémy Zurcher | 5 | -6/+39 |
2018-09-14 | add TriangleBoard | Jérémy Zurcher | 2 | -1/+105 |
2018-09-14 | GameScreen : enable debug only in UI state | Jérémy Zurcher | 1 | -2/+2 |
2018-09-14 | coding style | Jérémy Zurcher | 1 | -12/+4 |
2018-09-14 | SquareBoard : support negative coords | Jérémy Zurcher | 1 | -2/+6 |
2018-09-14 | Hex/Square Board : values are final | Jérémy Zurcher | 2 | -13/+13 |
2018-09-14 | clean assets build | Jérémy Zurcher | 2 | -15/+5 |
2018-09-14 | GameScreen : disable debug drawing | Jérémy Zurcher | 1 | -1/+1 |