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author | Jérémy Zurcher <jeremy@asynk.ch> | 2018-10-09 11:48:52 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2018-10-09 11:48:52 +0200 |
commit | 909d7771fa7a5e65bc7b11b8674a147620f3350d (patch) | |
tree | 16e33f8753460544501e6ff3cd48b1db188426f1 | |
parent | a07149c93c1c1b5037c49cf6a6b6ec7c3aa02252 (diff) | |
download | gdx-boardgame-909d7771fa7a5e65bc7b11b8674a147620f3350d.zip gdx-boardgame-909d7771fa7a5e65bc7b11b8674a147620f3350d.tar.gz |
use pieces/Piece
3 files changed, 12 insertions, 24 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/animations/BounceAnimation.java b/core/src/ch/asynk/gdx/boardgame/animations/BounceAnimation.java index 3149e8d..cd99fb0 100644 --- a/core/src/ch/asynk/gdx/boardgame/animations/BounceAnimation.java +++ b/core/src/ch/asynk/gdx/boardgame/animations/BounceAnimation.java @@ -6,7 +6,7 @@ import com.badlogic.gdx.utils.Pool; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; -import ch.asynk.gdx.boardgame.Scalable; +import ch.asynk.gdx.boardgame.pieces.Piece; public class BounceAnimation extends TimedAnimation { @@ -18,27 +18,27 @@ public class BounceAnimation extends TimedAnimation } }; - public static BounceAnimation get(Scalable scalable, float duration, float bounceFactor) + public static BounceAnimation get(Piece piece, float duration, float bounceFactor) { BounceAnimation a = bounceAnimationPool.obtain(); - a.scalable = scalable; + a.piece = piece; a.duration = duration; a.bounceFactor = bounceFactor; return a; } - private Scalable scalable; + private Piece piece; private float bounceFactor; private BounceAnimation() { } - public BounceAnimation(Scalable scalable, float duration, float bounceFactor) + public BounceAnimation(Piece piece, float duration, float bounceFactor) { - this.scalable = scalable; + this.piece = piece; this.duration = duration; this.bounceFactor = bounceFactor; } @@ -54,17 +54,17 @@ public class BounceAnimation extends TimedAnimation @Override protected void end() { - scalable.setScale(1f); + piece.setScale(1f); } @Override protected void update(float percent) { - scalable.setScale(1 + bounceFactor * (float) Math.sin(percent * Math.PI)); + piece.setScale(1 + bounceFactor * (float) Math.sin(percent * Math.PI)); } @Override public void draw(Batch batch) { - scalable.draw(batch); + piece.draw(batch); } @Override public void drawDebug(ShapeRenderer debugShapes) diff --git a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java index 9871b35..5bf55c3 100644 --- a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java +++ b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java @@ -7,6 +7,7 @@ import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.math.Vector2; import ch.asynk.gdx.boardgame.Camera; +import ch.asynk.gdx.boardgame.pieces.Piece; import ch.asynk.gdx.boardgame.boards.Board; import ch.asynk.gdx.boardgame.boards.BoardFactory; import ch.asynk.gdx.boardgame.ui.Alignment; @@ -31,7 +32,7 @@ public class AnimationsScreen extends AbstractScreen private State state; private final Texture map; - private final Panzer panzer; + private final Piece panzer; private final Camera cam; private final Board board; private Animation animation; @@ -44,7 +45,7 @@ public class AnimationsScreen extends AbstractScreen this.board = BoardFactory.getBoard(BoardFactory.BoardType.HEX, 110, 50, 103, BoardFactory.BoardOrientation.VERTICAL); this.camera = this.cam = new Camera(10, map.getWidth(), map.getHeight(), 1.0f, 0.3f, false); - this.panzer = new Panzer(app); + this.panzer = new Piece(app.assets.getTexture(app.assets.PANZER)); Vector2 v = new Vector2(); this.board.centerOf(7, 4, v); this.panzer.setPosition(v.x - (panzer.getWidth() / 2), v.y - (panzer.getHeight() / 2)); diff --git a/test/src/ch/asynk/gdx/boardgame/test/Panzer.java b/test/src/ch/asynk/gdx/boardgame/test/Panzer.java deleted file mode 100644 index b24a942..0000000 --- a/test/src/ch/asynk/gdx/boardgame/test/Panzer.java +++ /dev/null @@ -1,13 +0,0 @@ -package ch.asynk.gdx.boardgame.test; - -import com.badlogic.gdx.graphics.g2d.Sprite; - -import ch.asynk.gdx.boardgame.Scalable; - -public class Panzer extends Sprite implements Scalable -{ - public Panzer(final GdxBoardTest app) - { - super(app.assets.getTexture(app.assets.PANZER)); - } -} |