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authorJérémy Zurcher <jeremy@asynk.ch>2026-10-06 10:25:45 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2026-10-06 10:25:45 +0200
commit7f4702877de9aa79b6fe7901bebd20565164e3ee (patch)
tree0b3e469100bf912868aaab4d2147393e7bf02114 /Assault/tables.lou
parent47ff40563558f00b15025f7b0a458cd8332b0273 (diff)
downloadasynk-rules-7f4702877de9aa79b6fe7901bebd20565164e3ee.zip
asynk-rules-7f4702877de9aa79b6fe7901bebd20565164e3ee.tar.gz
Assault: no MP cost for building elevation
Diffstat (limited to 'Assault/tables.lou')
-rw-r--r--Assault/tables.lou8
1 files changed, 4 insertions, 4 deletions
diff --git a/Assault/tables.lou b/Assault/tables.lou
index fa33de6..463bbcf 100644
--- a/Assault/tables.lou
+++ b/Assault/tables.lou
@@ -82,9 +82,9 @@
ruleabovewidth { 1p }
A{@Inf Single-Storey} B{2} C{@X} D{@X} E{@Yellow @Yellow @Blue} I{@Sym emptyset} F{@Yellow} G{@E} H{}
@Rowb A{@Inf Large Single-Storey} B{2} C{@X} D{@X} E{@Red @Green @Green @Blue} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset}
- @Rowb A{@Inf @Ea Multi-Storey} B{2 + 1} C{@X} D{@X} E{@Red @Green @Green} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset}
- @Rowb A{@Inf @Ea Large Multi-Storey} B{2 + 1} C{@X} D{@X} E{@Red @Green @Green @Blue} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset}
- @Rowb A{@Inf @Eb Church Tower} B{2 + 2} C{@X} D{@X} E{@Yellow @Yellow @Green} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset}
+ @Rowb A{@Inf @Ea Multi-Storey} B{2} C{@X} D{@X} E{@Red @Green @Green} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset}
+ @Rowb A{@Inf @Ea Large Multi-Storey} B{2} C{@X} D{@X} E{@Red @Green @Green @Blue} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset}
+ @Rowb A{@Inf @Eb Church Tower} B{2} C{@X} D{@X} E{@Yellow @Yellow @Green} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset}
#@Rowb A{} B{} C{} D{} E{} F{} G{} H{}
}
/.4c @LeftDisplay @Tbl
@@ -94,7 +94,7 @@
cformat { @Cell @B A | @Cell B | @Cell C | @StartHSpan @Cell D | @HSpan}
dformat { @Cell @B A | @Cell B | @StartHSpan @Cell C | @HSpan | @HSpan}
{
- @Rowc A{@Ea} B{+1 @MP @Sym slash level @B climbed} C{+ @Blue @Defense if @B higher} #D{@B Swampy @Sym ampersand @B Buildings are @Inf @B only}
+ @Rowc A{@Ea} B{+1 @MP @Sym slash hill level @B climbed} C{+ @Blue @Defense if @B higher} #D{@B Swampy @Sym ampersand @B Buildings are @Inf @B only}
@Rowb A{{@Xrgb springgreen4} @Colour @I Harsh} B{move into the @B adjacent hex @Sym ampersand marked with @ADelayed (even if not enough @MP)}
@Rowa A{Roads} B{@Vehicle {@Sym emptyset}} C{@Arty @Defense: + @Blue} D{@Inf terrain @Defense die} E{@Inf @ReactionFire + @Blue}
@Rowd A{@Smoke} B{@Defense: + @Blue @Sym slash marker} C{@LOSB if 3+ markers}