diff options
Diffstat (limited to 'Assault/tables.lou')
| -rw-r--r-- | Assault/tables.lou | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Assault/tables.lou b/Assault/tables.lou index fa33de6..463bbcf 100644 --- a/Assault/tables.lou +++ b/Assault/tables.lou @@ -82,9 +82,9 @@ ruleabovewidth { 1p } A{@Inf Single-Storey} B{2} C{@X} D{@X} E{@Yellow @Yellow @Blue} I{@Sym emptyset} F{@Yellow} G{@E} H{} @Rowb A{@Inf Large Single-Storey} B{2} C{@X} D{@X} E{@Red @Green @Green @Blue} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset} - @Rowb A{@Inf @Ea Multi-Storey} B{2 + 1} C{@X} D{@X} E{@Red @Green @Green} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset} - @Rowb A{@Inf @Ea Large Multi-Storey} B{2 + 1} C{@X} D{@X} E{@Red @Green @Green @Blue} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset} - @Rowb A{@Inf @Eb Church Tower} B{2 + 2} C{@X} D{@X} E{@Yellow @Yellow @Green} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset} + @Rowb A{@Inf @Ea Multi-Storey} B{2} C{@X} D{@X} E{@Red @Green @Green} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset} + @Rowb A{@Inf @Ea Large Multi-Storey} B{2} C{@X} D{@X} E{@Red @Green @Green @Blue} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset} + @Rowb A{@Inf @Eb Church Tower} B{2} C{@X} D{@X} E{@Yellow @Yellow @Green} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset} #@Rowb A{} B{} C{} D{} E{} F{} G{} H{} } /.4c @LeftDisplay @Tbl @@ -94,7 +94,7 @@ cformat { @Cell @B A | @Cell B | @Cell C | @StartHSpan @Cell D | @HSpan} dformat { @Cell @B A | @Cell B | @StartHSpan @Cell C | @HSpan | @HSpan} { - @Rowc A{@Ea} B{+1 @MP @Sym slash level @B climbed} C{+ @Blue @Defense if @B higher} #D{@B Swampy @Sym ampersand @B Buildings are @Inf @B only} + @Rowc A{@Ea} B{+1 @MP @Sym slash hill level @B climbed} C{+ @Blue @Defense if @B higher} #D{@B Swampy @Sym ampersand @B Buildings are @Inf @B only} @Rowb A{{@Xrgb springgreen4} @Colour @I Harsh} B{move into the @B adjacent hex @Sym ampersand marked with @ADelayed (even if not enough @MP)} @Rowa A{Roads} B{@Vehicle {@Sym emptyset}} C{@Arty @Defense: + @Blue} D{@Inf terrain @Defense die} E{@Inf @ReactionFire + @Blue} @Rowd A{@Smoke} B{@Defense: + @Blue @Sym slash marker} C{@LOSB if 3+ markers} |
