diff options
| -rw-r--r-- | Assault/03_mouvement.lou | 2 | ||||
| -rw-r--r-- | Assault/cards.lou | 4 | ||||
| -rw-r--r-- | Assault/tables.lou | 8 | ||||
| -rw-r--r-- | Assault/terrains.lou | 6 |
4 files changed, 10 insertions, 10 deletions
diff --git a/Assault/03_mouvement.lou b/Assault/03_mouvement.lou index 089004c..0a77292 100644 --- a/Assault/03_mouvement.lou +++ b/Assault/03_mouvement.lou @@ -2,7 +2,7 @@ @BulletList @ListItem{stacking limit is @B 1 except transport @Sym ampersand close combat} @ListItem{units may move through hexes occupied by friendly unit} - @ListItem{+1 @MP @Sym slash @Ea climbed } + @ListItem{+1 @MP @Sym slash @Ea hill climbed} @ListItem{@Underline{Fast Movement} @AFast @Rule 9.2 +1 @MP @BulletList @ListItem{@InfArty @B not if @Cap Slow or marked with @AAttack} diff --git a/Assault/cards.lou b/Assault/cards.lou index 9f7120f..0fa9b6a 100644 --- a/Assault/cards.lou +++ b/Assault/cards.lou @@ -187,11 +187,11 @@ def @CMovements { @VCard { { @Rowa B{ @Sym emptyset } C{ Rivers } @Rowb B{ 1 @MP } C{ Roads @Sym slash Large Bridge } - @Rowb B{ +1 @MP } C{@Sym slash @Ea climbed } + @Rowb B{ +1 @MP } C{@Sym slash @Ea hill climbed } @Rowa ruleabovewidth { 1p } A{ @InfArty @LP 1 @MP} B{ @ADelayed } C{ Swampy } @Rowb B{ 2 @MP } C{ Heavy Forest @Sym slash Fields @LLP Shallow Water } @Rowb B{ 2 @MP } C{ Buildings } - @Rowb C{ +1 @MP Multy-storey ({{@Xrgb red} @Color roof})} + @Rowb C{ +1 @MP Multi-storey ({{@Xrgb red} @Color roof})} @Rowb C{ +2 @MP Church Tower} @Rowa ruleabovewidth { 1p } A{ @Vehicle @LP 2 @MP} B{ @Sym emptyset } C{Heavy Forest @Sym slash Buildings @LLP Shallow Water @Sym slash Swampy} @Rowc ruleabovewidth { 1p } A{ @Tracked } B{ 1 @MP } C{ Clear @Sym slash Brush @Sym slash Fields } diff --git a/Assault/tables.lou b/Assault/tables.lou index fa33de6..463bbcf 100644 --- a/Assault/tables.lou +++ b/Assault/tables.lou @@ -82,9 +82,9 @@ ruleabovewidth { 1p } A{@Inf Single-Storey} B{2} C{@X} D{@X} E{@Yellow @Yellow @Blue} I{@Sym emptyset} F{@Yellow} G{@E} H{} @Rowb A{@Inf Large Single-Storey} B{2} C{@X} D{@X} E{@Red @Green @Green @Blue} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset} - @Rowb A{@Inf @Ea Multi-Storey} B{2 + 1} C{@X} D{@X} E{@Red @Green @Green} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset} - @Rowb A{@Inf @Ea Large Multi-Storey} B{2 + 1} C{@X} D{@X} E{@Red @Green @Green @Blue} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset} - @Rowb A{@Inf @Eb Church Tower} B{2 + 2} C{@X} D{@X} E{@Yellow @Yellow @Green} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset} + @Rowb A{@Inf @Ea Multi-Storey} B{2} C{@X} D{@X} E{@Red @Green @Green} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset} + @Rowb A{@Inf @Ea Large Multi-Storey} B{2} C{@X} D{@X} E{@Red @Green @Green @Blue} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset} + @Rowb A{@Inf @Eb Church Tower} B{2} C{@X} D{@X} E{@Yellow @Yellow @Green} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset} #@Rowb A{} B{} C{} D{} E{} F{} G{} H{} } /.4c @LeftDisplay @Tbl @@ -94,7 +94,7 @@ cformat { @Cell @B A | @Cell B | @Cell C | @StartHSpan @Cell D | @HSpan} dformat { @Cell @B A | @Cell B | @StartHSpan @Cell C | @HSpan | @HSpan} { - @Rowc A{@Ea} B{+1 @MP @Sym slash level @B climbed} C{+ @Blue @Defense if @B higher} #D{@B Swampy @Sym ampersand @B Buildings are @Inf @B only} + @Rowc A{@Ea} B{+1 @MP @Sym slash hill level @B climbed} C{+ @Blue @Defense if @B higher} #D{@B Swampy @Sym ampersand @B Buildings are @Inf @B only} @Rowb A{{@Xrgb springgreen4} @Colour @I Harsh} B{move into the @B adjacent hex @Sym ampersand marked with @ADelayed (even if not enough @MP)} @Rowa A{Roads} B{@Vehicle {@Sym emptyset}} C{@Arty @Defense: + @Blue} D{@Inf terrain @Defense die} E{@Inf @ReactionFire + @Blue} @Rowd A{@Smoke} B{@Defense: + @Blue @Sym slash marker} C{@LOSB if 3+ markers} diff --git a/Assault/terrains.lou b/Assault/terrains.lou index 548a59e..2df19d9 100644 --- a/Assault/terrains.lou +++ b/Assault/terrains.lou @@ -407,7 +407,7 @@ aformat {@StartHSpan @Cell A | @HSpan} bformat {@Cell A | @Cell B} { - @Row format {@Cell A | @Cell i {right} B} A{@B{2 @Sym slash - @Sym slash -}} B{@B +1} + @Row format {@Cell A | @Cell i {right} B} A{@B{2 @Sym slash - @Sym slash -}} B{} @Rowb paint {@HeaderPaint} A{@InfArty} B{@Red @Green @Green} @Rowb paint {@HeaderPaint} A{@Vehicle} B{@Sym emptyset} @Rowa A{@LOSB @B +1 @NoIndirect} @@ -428,7 +428,7 @@ aformat {@StartHSpan @Cell A | @HSpan} bformat {@Cell A | @Cell B} { - @Row format {@Cell A | @Cell i {right} B} A{@B{2 @Sym slash - @Sym slash -}} B{@B +1} + @Row format {@Cell A | @Cell i {right} B} A{@B{2 @Sym slash - @Sym slash -}} B{} @Rowb paint {@HeaderPaint} A{@InfArty} B{@Red @Green @Green @Blue} @Rowb paint {@HeaderPaint} A{@Vehicle} B{@Sym emptyset} @Rowa A{@LOSB @B +1 @NoIndirect} @@ -449,7 +449,7 @@ aformat {@StartHSpan @Cell A | @HSpan} bformat {@Cell A | @Cell B} { - @Row format {@Cell A | @Cell i {right} B} A{@B{2 @Sym slash - @Sym slash -}} B{@B +2} + @Row format {@Cell A | @Cell i {right} B} A{@B{2 @Sym slash - @Sym slash -}} B{} @Rowb paint {@HeaderPaint} A{@InfArty} B{@Yellow @Yellow @Green} @Rowb paint {@HeaderPaint} A{@Vehicle} B{@Sym emptyset} @Rowa A{@LOSB @B +1 @NoIndirect} |
