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authorJérémy Zurcher <jeremy@asynk.ch>2026-10-06 10:25:45 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2026-10-06 10:25:45 +0200
commit7f4702877de9aa79b6fe7901bebd20565164e3ee (patch)
tree0b3e469100bf912868aaab4d2147393e7bf02114 /Assault
parent47ff40563558f00b15025f7b0a458cd8332b0273 (diff)
downloadasynk-rules-7f4702877de9aa79b6fe7901bebd20565164e3ee.zip
asynk-rules-7f4702877de9aa79b6fe7901bebd20565164e3ee.tar.gz
Assault: no MP cost for building elevation
Diffstat (limited to 'Assault')
-rw-r--r--Assault/03_mouvement.lou2
-rw-r--r--Assault/cards.lou4
-rw-r--r--Assault/tables.lou8
-rw-r--r--Assault/terrains.lou6
4 files changed, 10 insertions, 10 deletions
diff --git a/Assault/03_mouvement.lou b/Assault/03_mouvement.lou
index 089004c..0a77292 100644
--- a/Assault/03_mouvement.lou
+++ b/Assault/03_mouvement.lou
@@ -2,7 +2,7 @@
@BulletList
@ListItem{stacking limit is @B 1 except transport @Sym ampersand close combat}
@ListItem{units may move through hexes occupied by friendly unit}
- @ListItem{+1 @MP @Sym slash @Ea climbed }
+ @ListItem{+1 @MP @Sym slash @Ea hill climbed}
@ListItem{@Underline{Fast Movement} @AFast @Rule 9.2 +1 @MP
@BulletList
@ListItem{@InfArty @B not if @Cap Slow or marked with @AAttack}
diff --git a/Assault/cards.lou b/Assault/cards.lou
index 9f7120f..0fa9b6a 100644
--- a/Assault/cards.lou
+++ b/Assault/cards.lou
@@ -187,11 +187,11 @@ def @CMovements { @VCard {
{
@Rowa B{ @Sym emptyset } C{ Rivers }
@Rowb B{ 1 @MP } C{ Roads @Sym slash Large Bridge }
- @Rowb B{ +1 @MP } C{@Sym slash @Ea climbed }
+ @Rowb B{ +1 @MP } C{@Sym slash @Ea hill climbed }
@Rowa ruleabovewidth { 1p } A{ @InfArty @LP 1 @MP} B{ @ADelayed } C{ Swampy }
@Rowb B{ 2 @MP } C{ Heavy Forest @Sym slash Fields @LLP Shallow Water }
@Rowb B{ 2 @MP } C{ Buildings }
- @Rowb C{ +1 @MP Multy-storey ({{@Xrgb red} @Color roof})}
+ @Rowb C{ +1 @MP Multi-storey ({{@Xrgb red} @Color roof})}
@Rowb C{ +2 @MP Church Tower}
@Rowa ruleabovewidth { 1p } A{ @Vehicle @LP 2 @MP} B{ @Sym emptyset } C{Heavy Forest @Sym slash Buildings @LLP Shallow Water @Sym slash Swampy}
@Rowc ruleabovewidth { 1p } A{ @Tracked } B{ 1 @MP } C{ Clear @Sym slash Brush @Sym slash Fields }
diff --git a/Assault/tables.lou b/Assault/tables.lou
index fa33de6..463bbcf 100644
--- a/Assault/tables.lou
+++ b/Assault/tables.lou
@@ -82,9 +82,9 @@
ruleabovewidth { 1p }
A{@Inf Single-Storey} B{2} C{@X} D{@X} E{@Yellow @Yellow @Blue} I{@Sym emptyset} F{@Yellow} G{@E} H{}
@Rowb A{@Inf Large Single-Storey} B{2} C{@X} D{@X} E{@Red @Green @Green @Blue} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset}
- @Rowb A{@Inf @Ea Multi-Storey} B{2 + 1} C{@X} D{@X} E{@Red @Green @Green} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset}
- @Rowb A{@Inf @Ea Large Multi-Storey} B{2 + 1} C{@X} D{@X} E{@Red @Green @Green @Blue} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset}
- @Rowb A{@Inf @Eb Church Tower} B{2 + 2} C{@X} D{@X} E{@Yellow @Yellow @Green} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset}
+ @Rowb A{@Inf @Ea Multi-Storey} B{2} C{@X} D{@X} E{@Red @Green @Green} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset}
+ @Rowb A{@Inf @Ea Large Multi-Storey} B{2} C{@X} D{@X} E{@Red @Green @Green @Blue} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset}
+ @Rowb A{@Inf @Eb Church Tower} B{2} C{@X} D{@X} E{@Yellow @Yellow @Green} I{@Sym emptyset} F{@LOSB} G{@E} H{@Sym emptyset}
#@Rowb A{} B{} C{} D{} E{} F{} G{} H{}
}
/.4c @LeftDisplay @Tbl
@@ -94,7 +94,7 @@
cformat { @Cell @B A | @Cell B | @Cell C | @StartHSpan @Cell D | @HSpan}
dformat { @Cell @B A | @Cell B | @StartHSpan @Cell C | @HSpan | @HSpan}
{
- @Rowc A{@Ea} B{+1 @MP @Sym slash level @B climbed} C{+ @Blue @Defense if @B higher} #D{@B Swampy @Sym ampersand @B Buildings are @Inf @B only}
+ @Rowc A{@Ea} B{+1 @MP @Sym slash hill level @B climbed} C{+ @Blue @Defense if @B higher} #D{@B Swampy @Sym ampersand @B Buildings are @Inf @B only}
@Rowb A{{@Xrgb springgreen4} @Colour @I Harsh} B{move into the @B adjacent hex @Sym ampersand marked with @ADelayed (even if not enough @MP)}
@Rowa A{Roads} B{@Vehicle {@Sym emptyset}} C{@Arty @Defense: + @Blue} D{@Inf terrain @Defense die} E{@Inf @ReactionFire + @Blue}
@Rowd A{@Smoke} B{@Defense: + @Blue @Sym slash marker} C{@LOSB if 3+ markers}
diff --git a/Assault/terrains.lou b/Assault/terrains.lou
index 548a59e..2df19d9 100644
--- a/Assault/terrains.lou
+++ b/Assault/terrains.lou
@@ -407,7 +407,7 @@
aformat {@StartHSpan @Cell A | @HSpan}
bformat {@Cell A | @Cell B}
{
- @Row format {@Cell A | @Cell i {right} B} A{@B{2 @Sym slash - @Sym slash -}} B{@B +1}
+ @Row format {@Cell A | @Cell i {right} B} A{@B{2 @Sym slash - @Sym slash -}} B{}
@Rowb paint {@HeaderPaint} A{@InfArty} B{@Red @Green @Green}
@Rowb paint {@HeaderPaint} A{@Vehicle} B{@Sym emptyset}
@Rowa A{@LOSB @B +1 @NoIndirect}
@@ -428,7 +428,7 @@
aformat {@StartHSpan @Cell A | @HSpan}
bformat {@Cell A | @Cell B}
{
- @Row format {@Cell A | @Cell i {right} B} A{@B{2 @Sym slash - @Sym slash -}} B{@B +1}
+ @Row format {@Cell A | @Cell i {right} B} A{@B{2 @Sym slash - @Sym slash -}} B{}
@Rowb paint {@HeaderPaint} A{@InfArty} B{@Red @Green @Green @Blue}
@Rowb paint {@HeaderPaint} A{@Vehicle} B{@Sym emptyset}
@Rowa A{@LOSB @B +1 @NoIndirect}
@@ -449,7 +449,7 @@
aformat {@StartHSpan @Cell A | @HSpan}
bformat {@Cell A | @Cell B}
{
- @Row format {@Cell A | @Cell i {right} B} A{@B{2 @Sym slash - @Sym slash -}} B{@B +2}
+ @Row format {@Cell A | @Cell i {right} B} A{@B{2 @Sym slash - @Sym slash -}} B{}
@Rowb paint {@HeaderPaint} A{@InfArty} B{@Yellow @Yellow @Green}
@Rowb paint {@HeaderPaint} A{@Vehicle} B{@Sym emptyset}
@Rowa A{@LOSB @B +1 @NoIndirect}