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RustAndDust
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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path:
root
/
core
/
src
/
ch
/
asynk
/
tankontank
/
screens
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Author
Files
Lines
2014-09-30
add game/Hud
Jérémy Zurcher
1
-16
/
+4
2014-09-30
GameScreen: screenToViewport -> screenToWorld
Jérémy Zurcher
1
-4
/
+4
2014-09-30
GameScreen: nothing really
Jérémy Zurcher
1
-1
/
+3
2014-09-30
GameScreen: fix cam.unproject() after resize
Jérémy Zurcher
1
-3
/
+9
2014-09-30
GameScreen: add virtualWidth, virtualHeight
Jérémy Zurcher
1
-4
/
+8
2014-09-30
GameScreen: reorder vars
Jérémy Zurcher
1
-4
/
+5
2014-09-30
GameScreen: ZOOM_MAX - >ZOOM_IN_MAX
Jérémy Zurcher
1
-4
/
+4
2014-09-30
Map/GameScreen: clean up
Jérémy Zurcher
1
-7
/
+1
2014-09-29
fix GameScreen
Jérémy Zurcher
1
-2
/
+3
2014-09-29
add lineOfSight testing code
Jérémy Zurcher
1
-0
/
+3
2014-09-27
update terrains and units positions
Jérémy Zurcher
1
-14
/
+14
2014-09-26
set GameScreen.DEBUG
Jérémy Zurcher
1
-1
/
+3
2014-09-24
RIGHT click to show reachable
Jérémy Zurcher
1
-1
/
+3
2014-09-23
update GameScreen
Jérémy Zurcher
1
-5
/
+6
2014-09-22
comment debug messages
Jérémy Zurcher
2
-11
/
+11
2014-09-22
remove left most column(turn counter) from the map
Jérémy Zurhcer
1
-15
/
+15
2014-09-22
Pawn.Orientation + Tile.Side -> Board.Orientation
Jérémy Zurcher
1
-3
/
+4
2014-09-21
GameScreen: dispose ShapeRenderer and SpriteBatch
Jérémy Zurcher
1
-4
/
+8
2014-09-21
update Map,Hex,Unit extends Board,Tile,Pawn fix GameScreen
Jérémy Zurcher
1
-3
/
+1
2014-09-21
update GameScreen to match latest changes
Jérémy Zurcher
1
-61
/
+55
2014-09-18
Tile.Orientation -> Pawn.Orientation
Jérémy Zurcher
1
-3
/
+3
2014-09-17
split into '.engine.*' and '.game.*'
Jérémy Zurcher
1
-9
/
+8
2014-09-17
get rid of AbstractScreen
Jérémy Zurcher
3
-29
/
+9
2014-09-17
rename
Jérémy Zurcher
1
-9
/
+13
2014-09-17
merge HexMapFactory and UnitFactory => GameFactory
Jérémy Zurcher
1
-7
/
+7
2014-09-16
HexOrientation -> Hex.Orientation
Jérémy Zurcher
1
-4
/
+4
2014-09-16
add Pawn#setPawnAt
Jérémy Zurcher
1
-1
/
+1
2014-09-16
refactor
Jérémy Zurcher
1
-22
/
+27
2014-09-16
add game/HexMapFactory
Jérémy Zurcher
1
-8
/
+11
2014-09-16
GameScreen: cosmetic
Jérémy Zurcher
1
-3
/
+3
2014-09-16
game/Pawn -> game/PawnImage + interface game/Pawn
Jérémy Zurcher
1
-1
/
+2
2014-09-16
actors/HexMap actors/Pawn -> game/*
Jérémy Zurcher
1
-2
/
+2
2014-09-16
actors/LoadingBar -> loading/LoadingBar
Jérémy Zurcher
1
-1
/
+1
2014-09-16
move Unit and UnitFactory into game/
Jérémy Zurcher
1
-3
/
+3
2014-09-15
GameScreen: unload assets on dispose
Jérémy Zurcher
1
-0
/
+1
2014-09-15
show off units
Jérémy Zurcher
1
-0
/
+16
2014-09-15
GameScreen: uses UnitFactory
Jérémy Zurcher
1
-0
/
+13
2014-09-15
GameScreen: remove camInfo
Jérémy Zurcher
1
-5
/
+0
2014-09-15
actors/Tile -> actors/Pawn
Jérémy Zurcher
1
-8
/
+9
2014-09-15
GameScreen: remove cellInfo
Jérémy Zurcher
1
-6
/
+0
2014-09-15
add ugly selectedHex
Jérémy Zurcher
1
-0
/
+11
2014-09-14
smoothen zoom factor
Jérémy Zurcher
1
-5
/
+8
2014-09-14
fix GameScreen null draggedTile.setZIndex
Jérémy Zurcher
1
-1
/
+1
2014-09-14
GameScreen tracks the touched cell, dragNdrop tiles
Jérémy Zurcher
1
-4
/
+29
2014-09-14
GameScreen: HexMap is 11x9 not 10x8
Jérémy Zurcher
1
-1
/
+2
2014-09-13
set initial zoom to 1, reduce loading delay
Jérémy Zurcher
2
-2
/
+2
2014-09-13
use HexMap and show touched cell
Jérémy Zurcher
1
-4
/
+13
2014-09-13
fix camera dragging, use screenToViewport ratio and zoom
Jérémy Zurcher
1
-8
/
+8
2014-09-13
center loading logo on screen height
Jérémy Zurcher
1
-1
/
+1
2014-09-12
use scene2d.Stage: hud and gameStage
Jérémy Zurcher
1
-35
/
+41
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