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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-27 23:45:10 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-27 23:45:10 +0200 |
commit | 6c8f238f479ecaffa6c062055cd7ab19cc93be7c (patch) | |
tree | e021861b7a936941a288984c7f19aae1442ae535 /core/src/ch/asynk/tankontank/screens | |
parent | 619a78c85048be3a92253d680fcb48b5c8a7d820 (diff) | |
download | RustAndDust-6c8f238f479ecaffa6c062055cd7ab19cc93be7c.zip RustAndDust-6c8f238f479ecaffa6c062055cd7ab19cc93be7c.tar.gz |
update terrains and units positions
Diffstat (limited to 'core/src/ch/asynk/tankontank/screens')
-rw-r--r-- | core/src/ch/asynk/tankontank/screens/GameScreen.java | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java index a66472b..1f4e986 100644 --- a/core/src/ch/asynk/tankontank/screens/GameScreen.java +++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java @@ -84,22 +84,22 @@ public class GameScreen implements Screen debugShapes = new ShapeRenderer(); Board.Orientation o = Board.Orientation.NORTH; - addUnit(0, 7, o, UnitType.GE_AT_GUN); - addUnit(0, 6, o, UnitType.GE_INFANTRY); - addUnit(0, 5, o, UnitType.GE_KINGTIGER); - addUnit(0, 4, o, UnitType.GE_PANZER_IV); - addUnit(0, 3, o, UnitType.GE_PANZER_IV_HQ); - addUnit(0, 2, o, UnitType.GE_TIGER); - addUnit(0, 1, o, UnitType.GE_WESPE); + addUnit(4, 7, o, UnitType.GE_AT_GUN); + addUnit(3, 6, o, UnitType.GE_INFANTRY); + addUnit(3, 5, o, UnitType.GE_KINGTIGER); + addUnit(2, 4, o, UnitType.GE_PANZER_IV); + addUnit(2, 3, o, UnitType.GE_PANZER_IV_HQ); + addUnit(1, 2, o, UnitType.GE_TIGER); + addUnit(1, 1, o, UnitType.GE_WESPE); o = Board.Orientation.SOUTH; - addUnit(8, 7, o, UnitType.US_AT_GUN); - addUnit(8, 6, o, UnitType.US_INFANTRY); - addUnit(8, 5, o, UnitType.US_PERSHING); - addUnit(8, 4, o, UnitType.US_PERSHING_HQ); - addUnit(8, 3, o, UnitType.US_PRIEST); - addUnit(8, 2, o, UnitType.US_SHERMAN); - addUnit(8, 1, o, UnitType.US_SHERMAN_HQ); + addUnit(12, 7, o, UnitType.US_AT_GUN); + addUnit(11, 6, o, UnitType.US_INFANTRY); + addUnit(11, 5, o, UnitType.US_PERSHING); + addUnit(10, 4, o, UnitType.US_PERSHING_HQ); + addUnit(10, 3, o, UnitType.US_PRIEST); + addUnit(9, 2, o, UnitType.US_SHERMAN); + addUnit(9, 1, o, UnitType.US_SHERMAN_HQ); addUnit(8, 0, o, UnitType.US_WOLVERINE); hud = new Stage(new ScreenViewport()); |