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authorJérémy Zurcher <jeremy@asynk.ch>2014-09-27 23:45:10 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-09-27 23:45:10 +0200
commit6c8f238f479ecaffa6c062055cd7ab19cc93be7c (patch)
treee021861b7a936941a288984c7f19aae1442ae535 /core/src/ch/asynk/tankontank/screens
parent619a78c85048be3a92253d680fcb48b5c8a7d820 (diff)
downloadRustAndDust-6c8f238f479ecaffa6c062055cd7ab19cc93be7c.zip
RustAndDust-6c8f238f479ecaffa6c062055cd7ab19cc93be7c.tar.gz
update terrains and units positions
Diffstat (limited to 'core/src/ch/asynk/tankontank/screens')
-rw-r--r--core/src/ch/asynk/tankontank/screens/GameScreen.java28
1 files changed, 14 insertions, 14 deletions
diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java
index a66472b..1f4e986 100644
--- a/core/src/ch/asynk/tankontank/screens/GameScreen.java
+++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java
@@ -84,22 +84,22 @@ public class GameScreen implements Screen
debugShapes = new ShapeRenderer();
Board.Orientation o = Board.Orientation.NORTH;
- addUnit(0, 7, o, UnitType.GE_AT_GUN);
- addUnit(0, 6, o, UnitType.GE_INFANTRY);
- addUnit(0, 5, o, UnitType.GE_KINGTIGER);
- addUnit(0, 4, o, UnitType.GE_PANZER_IV);
- addUnit(0, 3, o, UnitType.GE_PANZER_IV_HQ);
- addUnit(0, 2, o, UnitType.GE_TIGER);
- addUnit(0, 1, o, UnitType.GE_WESPE);
+ addUnit(4, 7, o, UnitType.GE_AT_GUN);
+ addUnit(3, 6, o, UnitType.GE_INFANTRY);
+ addUnit(3, 5, o, UnitType.GE_KINGTIGER);
+ addUnit(2, 4, o, UnitType.GE_PANZER_IV);
+ addUnit(2, 3, o, UnitType.GE_PANZER_IV_HQ);
+ addUnit(1, 2, o, UnitType.GE_TIGER);
+ addUnit(1, 1, o, UnitType.GE_WESPE);
o = Board.Orientation.SOUTH;
- addUnit(8, 7, o, UnitType.US_AT_GUN);
- addUnit(8, 6, o, UnitType.US_INFANTRY);
- addUnit(8, 5, o, UnitType.US_PERSHING);
- addUnit(8, 4, o, UnitType.US_PERSHING_HQ);
- addUnit(8, 3, o, UnitType.US_PRIEST);
- addUnit(8, 2, o, UnitType.US_SHERMAN);
- addUnit(8, 1, o, UnitType.US_SHERMAN_HQ);
+ addUnit(12, 7, o, UnitType.US_AT_GUN);
+ addUnit(11, 6, o, UnitType.US_INFANTRY);
+ addUnit(11, 5, o, UnitType.US_PERSHING);
+ addUnit(10, 4, o, UnitType.US_PERSHING_HQ);
+ addUnit(10, 3, o, UnitType.US_PRIEST);
+ addUnit(9, 2, o, UnitType.US_SHERMAN);
+ addUnit(9, 1, o, UnitType.US_SHERMAN_HQ);
addUnit(8, 0, o, UnitType.US_WOLVERINE);
hud = new Stage(new ScreenViewport());