diff options
Diffstat (limited to 'core/src/ch/asynk/tankontank/screens')
| -rw-r--r-- | core/src/ch/asynk/tankontank/screens/GameScreen.java | 28 | 
1 files changed, 14 insertions, 14 deletions
| diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java index a66472b..1f4e986 100644 --- a/core/src/ch/asynk/tankontank/screens/GameScreen.java +++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java @@ -84,22 +84,22 @@ public class GameScreen implements Screen          debugShapes = new ShapeRenderer();          Board.Orientation o = Board.Orientation.NORTH; -        addUnit(0, 7, o, UnitType.GE_AT_GUN); -        addUnit(0, 6, o, UnitType.GE_INFANTRY); -        addUnit(0, 5, o, UnitType.GE_KINGTIGER); -        addUnit(0, 4, o, UnitType.GE_PANZER_IV); -        addUnit(0, 3, o, UnitType.GE_PANZER_IV_HQ); -        addUnit(0, 2, o, UnitType.GE_TIGER); -        addUnit(0, 1, o, UnitType.GE_WESPE); +        addUnit(4, 7, o, UnitType.GE_AT_GUN); +        addUnit(3, 6, o, UnitType.GE_INFANTRY); +        addUnit(3, 5, o, UnitType.GE_KINGTIGER); +        addUnit(2, 4, o, UnitType.GE_PANZER_IV); +        addUnit(2, 3, o, UnitType.GE_PANZER_IV_HQ); +        addUnit(1, 2, o, UnitType.GE_TIGER); +        addUnit(1, 1, o, UnitType.GE_WESPE);          o = Board.Orientation.SOUTH; -        addUnit(8, 7, o, UnitType.US_AT_GUN); -        addUnit(8, 6, o, UnitType.US_INFANTRY); -        addUnit(8, 5, o, UnitType.US_PERSHING); -        addUnit(8, 4, o, UnitType.US_PERSHING_HQ); -        addUnit(8, 3, o, UnitType.US_PRIEST); -        addUnit(8, 2, o, UnitType.US_SHERMAN); -        addUnit(8, 1, o, UnitType.US_SHERMAN_HQ); +        addUnit(12, 7, o, UnitType.US_AT_GUN); +        addUnit(11, 6, o, UnitType.US_INFANTRY); +        addUnit(11, 5, o, UnitType.US_PERSHING); +        addUnit(10, 4, o, UnitType.US_PERSHING_HQ); +        addUnit(10, 3, o, UnitType.US_PRIEST); +        addUnit(9, 2, o, UnitType.US_SHERMAN); +        addUnit(9, 1, o, UnitType.US_SHERMAN_HQ);          addUnit(8, 0, o, UnitType.US_WOLVERINE);          hud = new Stage(new ScreenViewport()); | 
