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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-27 23:45:10 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-27 23:45:10 +0200 |
commit | 6c8f238f479ecaffa6c062055cd7ab19cc93be7c (patch) | |
tree | e021861b7a936941a288984c7f19aae1442ae535 | |
parent | 619a78c85048be3a92253d680fcb48b5c8a7d820 (diff) | |
download | RustAndDust-6c8f238f479ecaffa6c062055cd7ab19cc93be7c.zip RustAndDust-6c8f238f479ecaffa6c062055cd7ab19cc93be7c.tar.gz |
update terrains and units positions
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Map.java | 3 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/MapA.java | 78 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/screens/GameScreen.java | 28 |
3 files changed, 55 insertions, 54 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java index afa6778..0406b6d 100644 --- a/core/src/ch/asynk/tankontank/game/Map.java +++ b/core/src/ch/asynk/tankontank/game/Map.java @@ -100,7 +100,8 @@ public abstract class Map extends Board } for (int j = 0; j < cfg.rows; j++) { - for (int i = 0; i < cfg.cols; i++) { + int colOffset = ((j +1) / 2); + for (int i = colOffset; i < (cfg.cols + colOffset); i++) { Hex hex = getHex(i,j); disableOverlaysOn(i, j); if (hexOn) { diff --git a/core/src/ch/asynk/tankontank/game/MapA.java b/core/src/ch/asynk/tankontank/game/MapA.java index dbfd58a..f190b4b 100644 --- a/core/src/ch/asynk/tankontank/game/MapA.java +++ b/core/src/ch/asynk/tankontank/game/MapA.java @@ -15,30 +15,30 @@ public class MapA extends Map @Override protected void setup() { - getHex(4, 1).terrain = Hex.Terrain.HILLS; - getHex(5, 3).terrain = Hex.Terrain.HILLS; - getHex(3, 8).terrain = Hex.Terrain.HILLS; - getHex(4, 8).terrain = Hex.Terrain.HILLS; + getHex(5, 1).terrain = Hex.Terrain.HILLS; + getHex(7, 3).terrain = Hex.Terrain.HILLS; + getHex(7, 8).terrain = Hex.Terrain.HILLS; + getHex(8, 8).terrain = Hex.Terrain.HILLS; getHex(5, 0).terrain = Hex.Terrain.WOODS; getHex(6, 0).terrain = Hex.Terrain.WOODS; - getHex(1, 3).terrain = Hex.Terrain.WOODS; - getHex(2, 3).terrain = Hex.Terrain.WOODS; - getHex(6, 7).terrain = Hex.Terrain.WOODS; - getHex(7, 7).terrain = Hex.Terrain.WOODS; - getHex(7, 8).terrain = Hex.Terrain.WOODS; + getHex(3, 3).terrain = Hex.Terrain.WOODS; + getHex(4, 3).terrain = Hex.Terrain.WOODS; + getHex(10, 7).terrain = Hex.Terrain.WOODS; + getHex(11, 7).terrain = Hex.Terrain.WOODS; + getHex(11, 8).terrain = Hex.Terrain.WOODS; - getHex(5, 1).terrain = Hex.Terrain.TOWN; - getHex(1, 2).terrain = Hex.Terrain.TOWN; - getHex(4, 4).terrain = Hex.Terrain.TOWN; - getHex(7, 5).terrain = Hex.Terrain.TOWN; - getHex(1, 6).terrain = Hex.Terrain.TOWN; - getHex(3, 7).terrain = Hex.Terrain.TOWN; + getHex(6, 1).terrain = Hex.Terrain.TOWN; + getHex(2, 2).terrain = Hex.Terrain.TOWN; + getHex(6, 4).terrain = Hex.Terrain.TOWN; + getHex(10, 5).terrain = Hex.Terrain.TOWN; + getHex(7, 7).terrain = Hex.Terrain.TOWN; + getHex(4, 6).terrain = Hex.Terrain.TOWN; - getHex(9, 1).terrain = Hex.Terrain.OFFMAP; - getHex(9, 3).terrain = Hex.Terrain.OFFMAP; - getHex(9, 5).terrain = Hex.Terrain.OFFMAP; - getHex(9, 7).terrain = Hex.Terrain.OFFMAP; + getHex(10, 1).terrain = Hex.Terrain.OFFMAP; + getHex(11, 3).terrain = Hex.Terrain.OFFMAP; + getHex(12, 5).terrain = Hex.Terrain.OFFMAP; + getHex(13, 7).terrain = Hex.Terrain.OFFMAP; int N = Map.Orientation.NORTH.s; int S = Map.Orientation.SOUTH.s; @@ -47,30 +47,30 @@ public class MapA extends Map int SE = Map.Orientation.SOUTH_EAST.s; int SW = Map.Orientation.SOUTH_WEST.s; - getHex(5, 1).roads = (NW | SW); - for (int i = 0; i < 10; i++) { - if (i == 5) + getHex(6, 1).roads = (NW | SW); + for (int i = 1; i < 11; i++) { + if (i == 6) getHex(i, 2).roads = (NE | S | SW); - else if (i == 6) + else if (i == 7) getHex(i, 2).roads = (N | SE); else getHex(i, 2).roads = (N | S); } - getHex(4, 3).roads = (NE | SW); - getHex(4, 4).roads = (N | NE | SW); - getHex(5, 4).roads = (N | S); - getHex(6, 4).roads = (NW | S); - getHex(3, 5).roads = (NE | SW); - getHex(5, 5).roads = (N | SW); - getHex(6, 5).roads = (N | S | NE); - getHex(7, 5).roads = (N | S); - getHex(8, 5).roads = (N | S); - getHex(0, 6).roads = (N | S); - getHex(1, 6).roads = (N | S); - getHex(2, 6).roads = (N | S); - getHex(3, 6).roads = (NE | NW | S); - getHex(5, 6).roads = (NE | SW); - getHex(3, 7).roads = (N | SE); - getHex(4, 7).roads = (NE | S); + getHex(6, 3).roads = (NE | SW); + getHex(6, 4).roads = (N | NE | SW); + getHex(7, 4).roads = (N | S); + getHex(8, 4).roads = (NW | S); + getHex(6, 5).roads = (NE | SW); + getHex(8, 5).roads = (N | SW); + getHex(9, 5).roads = (N | S | NE); + getHex(10, 5).roads = (N | S); + getHex(11, 5).roads = (N | S); + getHex(3, 6).roads = (N | S); + getHex(4, 6).roads = (N | S); + getHex(5, 6).roads = (N | S); + getHex(6, 6).roads = (NE | NW | S); + getHex(8, 6).roads = (NE | SW); + getHex(7, 7).roads = (N | SE); + getHex(8, 7).roads = (NE | S); } } diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java index a66472b..1f4e986 100644 --- a/core/src/ch/asynk/tankontank/screens/GameScreen.java +++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java @@ -84,22 +84,22 @@ public class GameScreen implements Screen debugShapes = new ShapeRenderer(); Board.Orientation o = Board.Orientation.NORTH; - addUnit(0, 7, o, UnitType.GE_AT_GUN); - addUnit(0, 6, o, UnitType.GE_INFANTRY); - addUnit(0, 5, o, UnitType.GE_KINGTIGER); - addUnit(0, 4, o, UnitType.GE_PANZER_IV); - addUnit(0, 3, o, UnitType.GE_PANZER_IV_HQ); - addUnit(0, 2, o, UnitType.GE_TIGER); - addUnit(0, 1, o, UnitType.GE_WESPE); + addUnit(4, 7, o, UnitType.GE_AT_GUN); + addUnit(3, 6, o, UnitType.GE_INFANTRY); + addUnit(3, 5, o, UnitType.GE_KINGTIGER); + addUnit(2, 4, o, UnitType.GE_PANZER_IV); + addUnit(2, 3, o, UnitType.GE_PANZER_IV_HQ); + addUnit(1, 2, o, UnitType.GE_TIGER); + addUnit(1, 1, o, UnitType.GE_WESPE); o = Board.Orientation.SOUTH; - addUnit(8, 7, o, UnitType.US_AT_GUN); - addUnit(8, 6, o, UnitType.US_INFANTRY); - addUnit(8, 5, o, UnitType.US_PERSHING); - addUnit(8, 4, o, UnitType.US_PERSHING_HQ); - addUnit(8, 3, o, UnitType.US_PRIEST); - addUnit(8, 2, o, UnitType.US_SHERMAN); - addUnit(8, 1, o, UnitType.US_SHERMAN_HQ); + addUnit(12, 7, o, UnitType.US_AT_GUN); + addUnit(11, 6, o, UnitType.US_INFANTRY); + addUnit(11, 5, o, UnitType.US_PERSHING); + addUnit(10, 4, o, UnitType.US_PERSHING_HQ); + addUnit(10, 3, o, UnitType.US_PRIEST); + addUnit(9, 2, o, UnitType.US_SHERMAN); + addUnit(9, 1, o, UnitType.US_SHERMAN_HQ); addUnit(8, 0, o, UnitType.US_WOLVERINE); hud = new Stage(new ScreenViewport()); |