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path: root/core/src/ch/asynk/tankontank/screens
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2014-09-30GameScreen: nothing reallyJérémy Zurcher1-1/+3
2014-09-30GameScreen: fix cam.unproject() after resizeJérémy Zurcher1-3/+9
2014-09-30GameScreen: add virtualWidth, virtualHeightJérémy Zurcher1-4/+8
2014-09-30GameScreen: reorder varsJérémy Zurcher1-4/+5
2014-09-30GameScreen: ZOOM_MAX - >ZOOM_IN_MAXJérémy Zurcher1-4/+4
2014-09-30Map/GameScreen: clean upJérémy Zurcher1-7/+1
2014-09-29fix GameScreenJérémy Zurcher1-2/+3
2014-09-29add lineOfSight testing codeJérémy Zurcher1-0/+3
2014-09-27update terrains and units positionsJérémy Zurcher1-14/+14
2014-09-26set GameScreen.DEBUGJérémy Zurcher1-1/+3
2014-09-24RIGHT click to show reachableJérémy Zurcher1-1/+3
2014-09-23update GameScreenJérémy Zurcher1-5/+6
2014-09-22comment debug messagesJérémy Zurcher2-11/+11
2014-09-22remove left most column(turn counter) from the mapJérémy Zurhcer1-15/+15
2014-09-22Pawn.Orientation + Tile.Side -> Board.OrientationJérémy Zurcher1-3/+4
2014-09-21GameScreen: dispose ShapeRenderer and SpriteBatchJérémy Zurcher1-4/+8
2014-09-21update Map,Hex,Unit extends Board,Tile,Pawn fix GameScreenJérémy Zurcher1-3/+1
2014-09-21update GameScreen to match latest changesJérémy Zurcher1-61/+55
2014-09-18Tile.Orientation -> Pawn.OrientationJérémy Zurcher1-3/+3
2014-09-17split into '.engine.*' and '.game.*'Jérémy Zurcher1-9/+8
2014-09-17get rid of AbstractScreenJérémy Zurcher3-29/+9
2014-09-17renameJérémy Zurcher1-9/+13
2014-09-17merge HexMapFactory and UnitFactory => GameFactoryJérémy Zurcher1-7/+7
2014-09-16HexOrientation -> Hex.OrientationJérémy Zurcher1-4/+4
2014-09-16add Pawn#setPawnAtJérémy Zurcher1-1/+1
2014-09-16refactorJérémy Zurcher1-22/+27
2014-09-16add game/HexMapFactoryJérémy Zurcher1-8/+11
2014-09-16GameScreen: cosmeticJérémy Zurcher1-3/+3
2014-09-16game/Pawn -> game/PawnImage + interface game/PawnJérémy Zurcher1-1/+2
2014-09-16actors/HexMap actors/Pawn -> game/*Jérémy Zurcher1-2/+2
2014-09-16actors/LoadingBar -> loading/LoadingBarJérémy Zurcher1-1/+1
2014-09-16move Unit and UnitFactory into game/Jérémy Zurcher1-3/+3
2014-09-15GameScreen: unload assets on disposeJérémy Zurcher1-0/+1
2014-09-15show off unitsJérémy Zurcher1-0/+16
2014-09-15GameScreen: uses UnitFactoryJérémy Zurcher1-0/+13
2014-09-15GameScreen: remove camInfoJérémy Zurcher1-5/+0
2014-09-15actors/Tile -> actors/PawnJérémy Zurcher1-8/+9
2014-09-15GameScreen: remove cellInfoJérémy Zurcher1-6/+0
2014-09-15add ugly selectedHexJérémy Zurcher1-0/+11
2014-09-14smoothen zoom factorJérémy Zurcher1-5/+8
2014-09-14fix GameScreen null draggedTile.setZIndexJérémy Zurcher1-1/+1
2014-09-14GameScreen tracks the touched cell, dragNdrop tilesJérémy Zurcher1-4/+29
2014-09-14GameScreen: HexMap is 11x9 not 10x8Jérémy Zurcher1-1/+2
2014-09-13set initial zoom to 1, reduce loading delayJérémy Zurcher2-2/+2
2014-09-13use HexMap and show touched cellJérémy Zurcher1-4/+13
2014-09-13fix camera dragging, use screenToViewport ratio and zoomJérémy Zurcher1-8/+8
2014-09-13center loading logo on screen heightJérémy Zurcher1-1/+1
2014-09-12use scene2d.Stage: hud and gameStageJérémy Zurcher1-35/+41
2014-09-12improve camera movesJérémy Zurcher1-11/+12
2014-09-12move camera position clamp from render() to input processorJérémy Zurcher1-5/+11