Age | Commit message (Expand) | Author | Files | Lines |
2014-10-29 | OptionsScreen: do not load assets a second time | Jérémy Zurcher | 1 | -2/+0 |
2014-10-18 | add Battle battles/BattleCommon battles/BattleFake | Jérémy Zurcher | 1 | -1/+2 |
2014-10-17 | GameScreen: disable blocked and input delay for now | Jérémy Zurcher | 1 | -15/+15 |
2014-10-17 | GameScreen: be sure that touchUp will never be triggered if touchDown is blocked | Jérémy Zurcher | 1 | -2/+8 |
2014-10-16 | GameScreen: INPUT_DELAY 0.) -> 0.3 | Jérémy Zurcher | 1 | -1/+1 |
2014-10-16 | add OptionsScreen | Jérémy Zurcher | 3 | -3/+153 |
2014-10-16 | TankOnTank,GameScreen: clean up dispose calls | Jérémy Zurcher | 1 | -2/+1 |
2014-10-16 | GameScreen: must now create the Config | Jérémy Zurcher | 1 | -1/+2 |
2014-10-16 | TankOnTank has a factory | Jérémy Zurcher | 1 | -0/+1 |
2014-10-16 | GameScreen: add inputDelay after touchUp, drag, scroll, zoom | Jérémy Zurcher | 1 | -1/+10 |
2014-10-12 | rename GameCtrl -> Ctrl | Jérémy Zurcher | 1 | -3/+3 |
2014-10-06 | GameCtrl: replace inAnimation() with mayProcessTouch() | Jérémy Zurcher | 1 | -8/+12 |
2014-10-05 | GameScreen: remove hud, map, factory, use GameCtrl only | Jérémy Zurcher | 1 | -29/+41 |
2014-10-05 | GameScreen: clean up | Jérémy Zurcher | 1 | -12/+11 |
2014-10-04 | pawn setup goes from GameScreen to GameFactory.fakeSetup(Map) | Jérémy Zurcher | 1 | -33/+1 |
2014-10-03 | GameState: remove drag(float dx, float dy) and clean up | Jérémy Zurcher | 1 | -4/+2 |
2014-10-03 | Board: API goes GridPoint2 | Jérémy Zurcher | 1 | -1/+2 |
2014-10-03 | Board.Orientation -> Orientation | Jérémy Zurcher | 1 | -4/+5 |
2014-10-02 | GameScreen: use GameCtrl | Jérémy Zurcher | 1 | -6/+11 |
2014-09-30 | add game/Hud | Jérémy Zurcher | 1 | -16/+4 |
2014-09-30 | GameScreen: screenToViewport -> screenToWorld | Jérémy Zurcher | 1 | -4/+4 |
2014-09-30 | GameScreen: nothing really | Jérémy Zurcher | 1 | -1/+3 |
2014-09-30 | GameScreen: fix cam.unproject() after resize | Jérémy Zurcher | 1 | -3/+9 |
2014-09-30 | GameScreen: add virtualWidth, virtualHeight | Jérémy Zurcher | 1 | -4/+8 |
2014-09-30 | GameScreen: reorder vars | Jérémy Zurcher | 1 | -4/+5 |
2014-09-30 | GameScreen: ZOOM_MAX - >ZOOM_IN_MAX | Jérémy Zurcher | 1 | -4/+4 |
2014-09-30 | Map/GameScreen: clean up | Jérémy Zurcher | 1 | -7/+1 |
2014-09-29 | fix GameScreen | Jérémy Zurcher | 1 | -2/+3 |
2014-09-29 | add lineOfSight testing code | Jérémy Zurcher | 1 | -0/+3 |
2014-09-27 | update terrains and units positions | Jérémy Zurcher | 1 | -14/+14 |
2014-09-26 | set GameScreen.DEBUG | Jérémy Zurcher | 1 | -1/+3 |
2014-09-24 | RIGHT click to show reachable | Jérémy Zurcher | 1 | -1/+3 |
2014-09-23 | update GameScreen | Jérémy Zurcher | 1 | -5/+6 |
2014-09-22 | comment debug messages | Jérémy Zurcher | 2 | -11/+11 |
2014-09-22 | remove left most column(turn counter) from the map | Jérémy Zurhcer | 1 | -15/+15 |
2014-09-22 | Pawn.Orientation + Tile.Side -> Board.Orientation | Jérémy Zurcher | 1 | -3/+4 |
2014-09-21 | GameScreen: dispose ShapeRenderer and SpriteBatch | Jérémy Zurcher | 1 | -4/+8 |
2014-09-21 | update Map,Hex,Unit extends Board,Tile,Pawn fix GameScreen | Jérémy Zurcher | 1 | -3/+1 |
2014-09-21 | update GameScreen to match latest changes | Jérémy Zurcher | 1 | -61/+55 |
2014-09-18 | Tile.Orientation -> Pawn.Orientation | Jérémy Zurcher | 1 | -3/+3 |
2014-09-17 | split into '.engine.*' and '.game.*' | Jérémy Zurcher | 1 | -9/+8 |
2014-09-17 | get rid of AbstractScreen | Jérémy Zurcher | 3 | -29/+9 |
2014-09-17 | rename | Jérémy Zurcher | 1 | -9/+13 |
2014-09-17 | merge HexMapFactory and UnitFactory => GameFactory | Jérémy Zurcher | 1 | -7/+7 |
2014-09-16 | HexOrientation -> Hex.Orientation | Jérémy Zurcher | 1 | -4/+4 |
2014-09-16 | add Pawn#setPawnAt | Jérémy Zurcher | 1 | -1/+1 |
2014-09-16 | refactor | Jérémy Zurcher | 1 | -22/+27 |
2014-09-16 | add game/HexMapFactory | Jérémy Zurcher | 1 | -8/+11 |
2014-09-16 | GameScreen: cosmetic | Jérémy Zurcher | 1 | -3/+3 |
2014-09-16 | game/Pawn -> game/PawnImage + interface game/Pawn | Jérémy Zurcher | 1 | -1/+2 |