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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-04 18:50:29 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-04 18:50:29 +0200
commita8ac789fbc6efde89e99ba2fbcb7546af4ca1c19 (patch)
tree951563fb4a18f7c3586d8d6b6829b5c6d1339fe0 /core/src/ch/asynk/tankontank/screens
parentb8c952ff5a8ad12d8ae116698da89571a63a5249 (diff)
downloadRustAndDust-a8ac789fbc6efde89e99ba2fbcb7546af4ca1c19.zip
RustAndDust-a8ac789fbc6efde89e99ba2fbcb7546af4ca1c19.tar.gz
pawn setup goes from GameScreen to GameFactory.fakeSetup(Map)
Diffstat (limited to 'core/src/ch/asynk/tankontank/screens')
-rw-r--r--core/src/ch/asynk/tankontank/screens/GameScreen.java34
1 files changed, 1 insertions, 33 deletions
diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java
index 9e3bff5..736a499 100644
--- a/core/src/ch/asynk/tankontank/screens/GameScreen.java
+++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java
@@ -30,11 +30,6 @@ import ch.asynk.tankontank.game.Hud;
import ch.asynk.tankontank.game.Map;
import ch.asynk.tankontank.game.GameCtrl;
import ch.asynk.tankontank.game.GameFactory;
-import ch.asynk.tankontank.game.GameFactory.UnitType;
-// TEST
-import ch.asynk.tankontank.engine.Pawn;
-import ch.asynk.tankontank.engine.Board;
-import ch.asynk.tankontank.engine.Orientation;
public class GameScreen implements Screen
{
@@ -87,39 +82,12 @@ public class GameScreen implements Screen
ctrl = new GameCtrl(map);
+ factory.fakeSetup(map);
// DEBUG
debugShapes = new ShapeRenderer();
-
- // TEST
- Orientation o = Orientation.NORTH;
- addUnit(4, 7, o, UnitType.GE_AT_GUN);
- addUnit(3, 6, o, UnitType.GE_INFANTRY);
- addUnit(3, 5, o, UnitType.GE_KINGTIGER);
- addUnit(2, 4, o, UnitType.GE_PANZER_IV);
- addUnit(2, 3, o, UnitType.GE_PANZER_IV_HQ);
- addUnit(1, 2, o, UnitType.GE_TIGER);
- addUnit(1, 1, o, UnitType.GE_WESPE);
-
- o = Orientation.SOUTH;
- addUnit(12, 7, o, UnitType.US_AT_GUN);
- addUnit(11, 6, o, UnitType.US_INFANTRY);
- addUnit(11, 5, o, UnitType.US_PERSHING);
- addUnit(10, 4, o, UnitType.US_PERSHING_HQ);
- addUnit(10, 3, o, UnitType.US_PRIEST);
- addUnit(9, 2, o, UnitType.US_SHERMAN);
- addUnit(9, 1, o, UnitType.US_SHERMAN_HQ);
- addUnit(8, 0, o, UnitType.US_WOLVERINE);
- // TEST
-
Gdx.input.setInputProcessor(getMultiplexer());
}
- private void addUnit(int col, int row, Orientation o, UnitType t)
- {
- Pawn p = factory.getUnit(t);
- GridPoint2 coords = new GridPoint2(col, row);
- map.setPawnAt(p, coords, o);
- }
private InputMultiplexer getMultiplexer()
{