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RustAndDust
PvP
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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path:
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core
/
src
/
ch
/
asynk
/
tankontank
/
game
Age
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Author
Files
Lines
2014-09-23
update debug to show offmap tiles
Jérémy Zurcher
1
-4
/
+4
2014-09-23
add Hex.OFFMAP
Jérémy Zurcher
3
-1
/
+8
2014-09-23
use Hex overlay constants in debug
Jérémy Zurcher
1
-7
/
+12
2014-09-23
Hex: add overlay index constants
Jérémy Zurcher
1
-0
/
+5
2014-09-23
add mapDebug cycling terrain
Jérémy Zurcher
1
-0
/
+45
2014-09-23
board allocation goes into Board, hex setup goes into MapA extends Map
Jérémy Zurcher
4
-91
/
+97
2014-09-23
GameFactory is no more static
Jérémy Zurcher
1
-12
/
+14
2014-09-22
add unitAtlas
Jérémy Zurcher
2
-19
/
+22
2014-09-22
Pawn mignt have overlays
Jérémy Zurcher
1
-0
/
+1
2014-09-22
correctly manage dragged Pawn and pawnsToDraw
Jérémy Zurcher
1
-1
/
+3
2014-09-22
GameFactory: add Map_A terrain and roads info
Jérémy Zurcher
1
-4
/
+67
2014-09-22
remove left most column(turn counter) from the map
Jérémy Zurhcer
1
-2
/
+2
2014-09-22
coding style
Jérémy Zurhcer
1
-4
/
+4
2014-09-22
Pawn.Orientation + Tile.Side -> Board.Orientation
Jérémy Zurcher
1
-2
/
+3
2014-09-21
update Map,Hex,Unit extends Board,Tile,Pawn fix GameScreen
Jérémy Zurcher
4
-14
/
+53
2014-09-21
fix Hex and GameFactory to follow TileOverlays
Jérémy Zurcher
2
-31
/
+21
2014-09-21
PawnNode -> PawnImage does not implement Node anymore
Jérémy Zurcher
1
-2
/
+2
2014-09-19
repack armies
Jérémy Zurcher
1
-2
/
+2
2014-09-19
MapImage->MapNode, PawnImage->PawnNode, add Layer
Jérémy Zurcher
2
-5
/
+5
2014-09-17
Map.Config: rename some fields for clarity
Jérémy Zurcher
1
-3
/
+3
2014-09-17
split into '.engine.*' and '.game.*'
Jérémy Zurcher
8
-342
/
+9
2014-09-17
rename
Jérémy Zurcher
8
-101
/
+114
2014-09-17
merge HexMapFactory and UnitFactory => GameFactory
Jérémy Zurcher
2
-72
/
+66
2014-09-16
build board in HexMapFactory, use MapHex
Jérémy Zurcher
3
-35
/
+38
2014-09-16
add game/MapHexp
Jérémy Zurcher
1
-0
/
+69
2014-09-16
HexOrientation -> Hex.Orientation
Jérémy Zurcher
6
-24
/
+27
2014-09-16
add class HexMap.Config
Jérémy Zurcher
3
-36
/
+59
2014-09-16
add Pawn#setPawnAt
Jérémy Zurcher
2
-0
/
+9
2014-09-16
PawnImage#resetMoves do not rotate if not needed
Jérémy Zurcher
1
-1
/
+2
2014-09-16
remove debug output
Jérémy Zurcher
1
-2
/
+0
2014-09-16
refactor
Jérémy Zurcher
6
-103
/
+102
2014-09-16
add game/HexOrientation
Jérémy Zurcher
1
-0
/
+15
2014-09-16
add game/HexMapFactory
Jérémy Zurcher
1
-0
/
+28
2014-09-16
game/HexMap.java -> game/HexMapImage + interface game/HexMap
Jérémy Zurcher
3
-149
/
+175
2014-09-16
game/Pawn -> game/PawnImage + interface game/Pawn
Jérémy Zurcher
4
-67
/
+99
2014-09-16
actors/HexMap actors/Pawn -> game/*
Jérémy Zurcher
4
-5
/
+246
2014-09-16
add game/Army
Jérémy Zurcher
3
-17
/
+26
2014-09-16
move Unit and UnitFactory into game/
Jérémy Zurcher
2
-0
/
+140