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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-16 11:32:27 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-16 11:32:27 +0200 |
commit | babca10432300d09d74b6971398349fe2fc67d10 (patch) | |
tree | 81235b67831fdd6f9b5e9db592b4b9c691c2f2de /core/src/ch/asynk/tankontank/game | |
parent | 6345498cd965be39b24aebe3f4f2672eff2057d5 (diff) | |
download | RustAndDust-babca10432300d09d74b6971398349fe2fc67d10.zip RustAndDust-babca10432300d09d74b6971398349fe2fc67d10.tar.gz |
actors/HexMap actors/Pawn -> game/*
Diffstat (limited to 'core/src/ch/asynk/tankontank/game')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/HexMap.java | 163 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Pawn.java | 83 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Unit.java | 3 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/UnitFactory.java | 2 |
4 files changed, 246 insertions, 5 deletions
diff --git a/core/src/ch/asynk/tankontank/game/HexMap.java b/core/src/ch/asynk/tankontank/game/HexMap.java new file mode 100644 index 0000000..7aced56 --- /dev/null +++ b/core/src/ch/asynk/tankontank/game/HexMap.java @@ -0,0 +1,163 @@ +package ch.asynk.tankontank.game; + +import java.util.ArrayDeque; + +import com.badlogic.gdx.Gdx; + +import com.badlogic.gdx.graphics.Texture; +import com.badlogic.gdx.scenes.scene2d.ui.Image; + +import com.badlogic.gdx.math.Vector2; +import com.badlogic.gdx.math.GridPoint2; +import com.badlogic.gdx.math.GridPoint3; + +public class HexMap extends Image +{ + static final int x0 = 83; // map offset + static final int y0 = 182; // map offset + static final int h = 110; // hex side + static final float dh = 53.6f; // hex top should be h/2 + static final int w = 189; // hex width + static final int dw = 94; // half hex should be w/2 + static final float H = h + dh; // total height + static final float slope = (dh / (float) dw); + + private int cols; + private int rows; + private ArrayDeque<Pawn>[][] cells; + + @SuppressWarnings("unchecked") + public HexMap(int cols, int rows, Texture texture) + { + super(texture); + cells = new ArrayDeque[rows][]; + for (int i = 0; i < rows; i++) { + if ((i % 2) == 1) cells[i] = new ArrayDeque[cols - 1]; + else cells[i] = new ArrayDeque[cols]; + } + this.cols = cols - 1; + this.rows = rows - 1; + } + + public Pawn getTopPawnAt(GridPoint2 cell) + { + return getTopPawnAt(cell.x, cell.y); + } + + private Pawn getTopPawnAt(int col, int row) + { + if ((col < 0) || (row < 0)) return null; + ArrayDeque<Pawn> st = cells[row][col]; + if ((st == null) || (st.size() == 0)) return null; + return st.getFirst(); + } + + public void setImageCenterAt(Image image, GridPoint2 cell) + { + float x = x0 + ((cell.x * w) + (w / 2)); + float y = y0 + ((cell.y * H) + (h / 2)); + if ((cell.y % 2) == 1) x += dw; + image.setCenterPosition(x, y); + } + + // public Vector2 getPawnPosAt(Pawn pawn, GridPoint2 cell) + // { + // return getPawnPosAt(pawn, cell.x, cell.y); + // } + + public Vector2 getPawnPosAt(Pawn pawn, GridPoint3 cell) + { + return getPawnPosAt(pawn, cell.x, cell.y); + } + + private Vector2 getPawnPosAt(Pawn pawn, int col, int row) + { + float x = x0 + ((col * w) + ((w - pawn.getHeight()) / 2)); + float y = y0 + ((row * H) + ((h - pawn.getWidth()) / 2)); + if ((row % 2) == 1) x += dw; + return new Vector2(x, y); + } + + private void removePawnFrom(Pawn pawn, int col, int row) + { + if ((col> 0) && (row > 0)) { + ArrayDeque<Pawn> st = cells[row][col]; + if ((st == null) || (st.size() == 0)) + Gdx.app.error("GameScreen", "remove pawn from " + col + ";" + row + " but pawn stack is empty"); + else + st.remove(pawn); + } + } + + public void setPawnOn(Pawn pawn, GridPoint3 cell) + { + setPawnOn(pawn, cell.x, cell.y, cell.z); + } + + private void setPawnOn(Pawn pawn, int col, int row, int angle) + { + GridPoint3 prev = pawn.getHex(); + if (prev != null) removePawnFrom(pawn, prev.x, prev.y); + + Vector2 pos = getPawnPosAt(pawn, col, row); + pawn.setPosition(pos.x, pos.y); + pawn.setRotation(angle); + + ArrayDeque<Pawn> st = cells[row][col]; + if (st == null) st = cells[row][col] = new ArrayDeque<Pawn>(); + st.push(pawn); + pawn.setZIndex(st.size()); + } + + public GridPoint2 getCellAt(GridPoint2 cell, float cx, float cy) + { + // compute row + int row; + boolean oddRow = true; + float y = (cy - y0); + if (y < 0.f) { + row = -1; + } else { + row = (int) (y / H); + oddRow = ((row % 2) == 1); + } + + // compute col + int col; + float x = (cx - x0); + if (oddRow) x -= dw; + if (x < 0.f) { + col = -1; + } else { + col = (int) (x / w); + } + + // check upper boundaries + float dy = (y - (row * H)); + if (dy > h) { + dy -= h; + float dx = (x - (col * w)); + if (dx < dw) { + if ((dx * slope) < dy) { + row += 1; + if (!oddRow) col -= 1; + oddRow = !oddRow; + } + } else { + if (((w - dx) * slope) < dy) { + row += 1; + if (oddRow) col += 1; + oddRow = !oddRow; + } + } + } + + // validate cell + if ((col < 0) || (row < 0) || (row > rows) || (col > cols) || (oddRow && ((col +1)> cols))) + cell.set(-1, -1); + else + cell.set(col, row); + + return cell; + } +} diff --git a/core/src/ch/asynk/tankontank/game/Pawn.java b/core/src/ch/asynk/tankontank/game/Pawn.java new file mode 100644 index 0000000..804097f --- /dev/null +++ b/core/src/ch/asynk/tankontank/game/Pawn.java @@ -0,0 +1,83 @@ +package ch.asynk.tankontank.game; + +import java.util.ArrayDeque; + +import com.badlogic.gdx.graphics.g2d.TextureRegion; +import com.badlogic.gdx.scenes.scene2d.ui.Image; +import com.badlogic.gdx.scenes.scene2d.actions.Actions; +import com.badlogic.gdx.scenes.scene2d.actions.SequenceAction; + +import com.badlogic.gdx.math.Vector2; +import com.badlogic.gdx.math.GridPoint2; +import com.badlogic.gdx.math.GridPoint3; + +public class Pawn extends Image +{ + public static final int DRAGGED_Z_INDEX = 10; + private static final float MOVE_TIME = 0.3f; + + private HexMap map; + private ArrayDeque<GridPoint3> path = new ArrayDeque<GridPoint3>(); + + public Pawn(TextureRegion region, HexMap map) + { + super(region); + this.map = map; + setOrigin((getWidth() / 2.f), (getHeight() / 2.f)); + } + + public GridPoint3 getHex() + { + if (path.size() == 0) return null; + return path.getFirst(); + } + + public void moveTo(GridPoint2 hex) + { + moveTo(new GridPoint3(hex.x, hex.y, (int) getRotation())); + } + + public void moveTo(int col, int row, int angle) + { + moveTo(new GridPoint3(col, row, angle)); + } + + private void moveTo(GridPoint3 hex) + { + if ((hex.x == -1) || (hex.y == -1)) { + resetMoves(); + } else { + map.setPawnOn(this, hex); + path.push(hex); + } + } + + public void resetMoves() + { + final Pawn self = this; + final GridPoint3 finalHex = path.getLast(); + + SequenceAction seq = new SequenceAction(); + while(path.size() != 0) { + Vector2 v = map.getPawnPosAt(this, path.pop()); + seq.addAction(Actions.moveTo(v.x, v.y, MOVE_TIME)); + } + + seq.addAction( Actions.run(new Runnable() { + @Override + public void run() { + map.setPawnOn(self, finalHex); + path.push(finalHex); + } + })); + + addAction(seq); + } + + public void moveDone() + { + GridPoint3 hex = path.pop(); + path.clear(); + path.push(hex); + } +} diff --git a/core/src/ch/asynk/tankontank/game/Unit.java b/core/src/ch/asynk/tankontank/game/Unit.java index aed976e..7487799 100644 --- a/core/src/ch/asynk/tankontank/game/Unit.java +++ b/core/src/ch/asynk/tankontank/game/Unit.java @@ -2,9 +2,6 @@ package ch.asynk.tankontank.game; import com.badlogic.gdx.graphics.g2d.TextureRegion; -import ch.asynk.tankontank.actors.Pawn; -import ch.asynk.tankontank.actors.HexMap; - public class Unit extends Pawn { public int rng; diff --git a/core/src/ch/asynk/tankontank/game/UnitFactory.java b/core/src/ch/asynk/tankontank/game/UnitFactory.java index 6c646d1..0ce2a6e 100644 --- a/core/src/ch/asynk/tankontank/game/UnitFactory.java +++ b/core/src/ch/asynk/tankontank/game/UnitFactory.java @@ -4,8 +4,6 @@ import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.TextureRegion; -import ch.asynk.tankontank.actors.HexMap; - public class UnitFactory { public enum UnitType |