Age | Commit message (Expand) | Author | Files | Lines |
2014-09-24 | Pawn and Unit: int getMvt() | Jérémy Zurcher | 1 | -0/+3 |
2014-09-24 | Tile and Hex: atLeastOneMove(), roadMarchBonus(), road(), costFrom() | Jérémy Zurcher | 1 | -2/+29 |
2014-09-23 | update debug to show offmap tiles | Jérémy Zurcher | 1 | -4/+4 |
2014-09-23 | add Hex.OFFMAP | Jérémy Zurcher | 3 | -1/+8 |
2014-09-23 | use Hex overlay constants in debug | Jérémy Zurcher | 1 | -7/+12 |
2014-09-23 | Hex: add overlay index constants | Jérémy Zurcher | 1 | -0/+5 |
2014-09-23 | add mapDebug cycling terrain | Jérémy Zurcher | 1 | -0/+45 |
2014-09-23 | board allocation goes into Board, hex setup goes into MapA extends Map | Jérémy Zurcher | 4 | -91/+97 |
2014-09-23 | GameFactory is no more static | Jérémy Zurcher | 1 | -12/+14 |
2014-09-22 | add unitAtlas | Jérémy Zurcher | 2 | -19/+22 |
2014-09-22 | Pawn mignt have overlays | Jérémy Zurcher | 1 | -0/+1 |
2014-09-22 | correctly manage dragged Pawn and pawnsToDraw | Jérémy Zurcher | 1 | -1/+3 |
2014-09-22 | GameFactory: add Map_A terrain and roads info | Jérémy Zurcher | 1 | -4/+67 |
2014-09-22 | remove left most column(turn counter) from the map | Jérémy Zurhcer | 1 | -2/+2 |
2014-09-22 | coding style | Jérémy Zurhcer | 1 | -4/+4 |
2014-09-22 | Pawn.Orientation + Tile.Side -> Board.Orientation | Jérémy Zurcher | 1 | -2/+3 |
2014-09-21 | update Map,Hex,Unit extends Board,Tile,Pawn fix GameScreen | Jérémy Zurcher | 4 | -14/+53 |
2014-09-21 | fix Hex and GameFactory to follow TileOverlays | Jérémy Zurcher | 2 | -31/+21 |
2014-09-21 | PawnNode -> PawnImage does not implement Node anymore | Jérémy Zurcher | 1 | -2/+2 |
2014-09-19 | repack armies | Jérémy Zurcher | 1 | -2/+2 |
2014-09-19 | MapImage->MapNode, PawnImage->PawnNode, add Layer | Jérémy Zurcher | 2 | -5/+5 |
2014-09-17 | Map.Config: rename some fields for clarity | Jérémy Zurcher | 1 | -3/+3 |
2014-09-17 | split into '.engine.*' and '.game.*' | Jérémy Zurcher | 8 | -342/+9 |
2014-09-17 | rename | Jérémy Zurcher | 8 | -101/+114 |
2014-09-17 | merge HexMapFactory and UnitFactory => GameFactory | Jérémy Zurcher | 2 | -72/+66 |
2014-09-16 | build board in HexMapFactory, use MapHex | Jérémy Zurcher | 3 | -35/+38 |
2014-09-16 | add game/MapHexp | Jérémy Zurcher | 1 | -0/+69 |
2014-09-16 | HexOrientation -> Hex.Orientation | Jérémy Zurcher | 6 | -24/+27 |
2014-09-16 | add class HexMap.Config | Jérémy Zurcher | 3 | -36/+59 |
2014-09-16 | add Pawn#setPawnAt | Jérémy Zurcher | 2 | -0/+9 |
2014-09-16 | PawnImage#resetMoves do not rotate if not needed | Jérémy Zurcher | 1 | -1/+2 |
2014-09-16 | remove debug output | Jérémy Zurcher | 1 | -2/+0 |
2014-09-16 | refactor | Jérémy Zurcher | 6 | -103/+102 |
2014-09-16 | add game/HexOrientation | Jérémy Zurcher | 1 | -0/+15 |
2014-09-16 | add game/HexMapFactory | Jérémy Zurcher | 1 | -0/+28 |
2014-09-16 | game/HexMap.java -> game/HexMapImage + interface game/HexMap | Jérémy Zurcher | 3 | -149/+175 |
2014-09-16 | game/Pawn -> game/PawnImage + interface game/Pawn | Jérémy Zurcher | 4 | -67/+99 |
2014-09-16 | actors/HexMap actors/Pawn -> game/* | Jérémy Zurcher | 4 | -5/+246 |
2014-09-16 | add game/Army | Jérémy Zurcher | 3 | -17/+26 |
2014-09-16 | move Unit and UnitFactory into game/ | Jérémy Zurcher | 2 | -0/+140 |