Age | Commit message (Expand) | Author | Files | Lines |
2014-11-18 | StateCommon: add missing @Override | Jérémy Zurcher | 1 | -0/+2 |
2014-11-18 | Map,StatePromote: state does everything, TODO burn 1 AP down | Jérémy Zurcher | 1 | -1/+3 |
2014-11-18 | engine.EntryPoint -> engine.Zone | Jérémy Zurcher | 3 | -25/+26 |
2014-11-18 | StateMove: fix abort when nothing has been done | Jérémy Zurcher | 1 | -1/+4 |
2014-11-17 | UnitDock: references List<Unit> not List<Pawn> | Jérémy Zurcher | 2 | -2/+2 |
2014-11-17 | StateEngage,StateSelect: call Player.unitsAsPawns() | Jérémy Zurcher | 2 | -4/+4 |
2014-11-17 | Player: clean up API | Jérémy Zurcher | 2 | -4/+4 |
2014-11-17 | Map: reroll on engagement failure if there is at least an ace engaged | Jérémy Zurcher | 1 | -3/+1 |
2014-11-16 | StateDeployment: update hud on unitEnter() or undo() | Jérémy Zurcher | 1 | -0/+2 |
2014-11-16 | StateDeployment,Ctrl: add done button | Jérémy Zurcher | 1 | -0/+1 |
2014-11-16 | add StateDeployment | Jérémy Zurcher | 1 | -0/+136 |
2014-11-16 | StateBreak,StateRotate: use upHex in Orientation.fromAdj | Jérémy Zurcher | 2 | -2/+2 |
2014-11-15 | StateBreak,StateRotate: use Orientation fromAdj(Tile, Tile) | Jérémy Zurcher | 2 | -2/+2 |
2014-11-15 | StateBreak: clean up | Jérémy Zurcher | 1 | -7/+6 |
2014-11-15 | StateEngange: set animation count end state after | Jérémy Zurcher | 1 | -4/+3 |
2014-11-15 | StateRotate: doRotation sets after animation state | Jérémy Zurcher | 1 | -5/+5 |
2014-11-15 | StateRotation: doRotation return after animation state | Jérémy Zurcher | 1 | -10/+8 |
2014-11-15 | StateMove: coding style | Jérémy Zurcher | 1 | -3/+3 |
2014-11-14 | Map: show/hideFinalPath() -> show/hidePath() | Jérémy Zurcher | 2 | -3/+3 |
2014-11-14 | StateMove: abort return ANIMATION | Jérémy Zurcher | 1 | -1/+1 |
2014-11-14 | Pawn,Board,Map,StateRotate: use regular move for rotation | Jérémy Zurcher | 1 | -16/+19 |
2014-11-14 | Naming attack -> engagement - move -> movement | Jérémy Zurcher | 4 | -10/+10 |
2014-11-14 | State ATTACK -> ENGAGE | Jérémy Zurcher | 2 | -7/+7 |
2014-11-14 | States: code reoder | Jérémy Zurcher | 8 | -132/+132 |
2014-11-14 | StateReinforcement: call map.clearAll() on enter | Jérémy Zurcher | 1 | -0/+1 |
2014-11-14 | StateReinforcement: coding style | Jérémy Zurcher | 1 | -1/+2 |
2014-11-14 | StateSelect: enter() -> hide action buttons | Jérémy Zurcher | 1 | -0/+1 |
2014-11-14 | StateAnimation: enter() -> hide action buttons | Jérémy Zurcher | 1 | -0/+1 |
2014-11-14 | StateCommon: hide/showPossibleTargetsMovesAssists() -> hide/showPossibilities() | Jérémy Zurcher | 2 | -6/+6 |
2014-11-14 | StateCommon: remove clearAll() | Jérémy Zurcher | 2 | -10/+4 |
2014-11-14 | State,Ctrl,States: state management rework | Jérémy Zurcher | 9 | -90/+60 |
2014-11-13 | /StateReinforcement: does not need Vector3 | Jérémy Zurcher | 1 | -2/+0 |
2014-11-12 | StateReinforcement: abort if no entry point found | Jérémy Zurcher | 1 | -5/+11 |
2014-11-12 | Board,Map...: fix findEntryPoint(...) | Jérémy Zurcher | 1 | -4/+3 |
2014-11-12 | StateEntry -> StateReinforcement | Jérémy Zurcher | 1 | -1/+1 |
2014-11-11 | StateEntry: rewrite, it now controls all | Jérémy Zurcher | 1 | -25/+37 |
2014-11-11 | StateEntry: unselect selectedHex | Jérémy Zurcher | 1 | -0/+2 |
2014-11-10 | Hud: use PlayerInfo | Jérémy Zurcher | 1 | -2/+2 |
2014-11-10 | Player,StateAttack: add statistics counters | Jérémy Zurcher | 1 | -1/+4 |
2014-11-10 | use ActionButtons | Jérémy Zurcher | 8 | -22/+26 |
2014-11-06 | add TankOnTank.debug(...) | Jérémy Zurcher | 4 | -4/+12 |
2014-11-05 | StateRotate: block useless rotation | Jérémy Zurcher | 1 | -2/+1 |
2014-11-05 | StateRotate: allow again rotation in the same direction to fix entry move | Jérémy Zurcher | 1 | -1/+2 |
2014-11-05 | StateMove,StateRotate: correctly revert entry moves | Jérémy Zurcher | 2 | -0/+9 |
2014-11-05 | add game/states/StateEntry | Jérémy Zurcher | 1 | -0/+69 |
2014-11-05 | StateBreak,StateAnimation: no need to hide hud, done in StateCommon.goToNextS... | Jérémy Zurcher | 2 | -2/+0 |
2014-11-05 | Pawn: enter/rotate/move/attack -> move() and attack() | Jérémy Zurcher | 2 | -3/+4 |
2014-11-05 | StateMove: do not call possiblePaths.clear() when leaving, might be needed in... | Jérémy Zurcher | 1 | -1/+1 |
2014-11-05 | PossiblePaths: first call init(Pawn, Tile from) then build(Tile to) | Jérémy Zurcher | 2 | -6/+9 |
2014-11-05 | StatePromote: Unit p -> Unit unit | Jérémy Zurcher | 1 | -4/+4 |