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authorJérémy Zurcher <jeremy@asynk.ch>2014-11-14 12:50:29 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-11-14 12:50:29 +0100
commit953e31e257dd6b3ed3595cc5b90dd13fdbf6e39c (patch)
tree50f5f25ce78829ba62f3dc12356dcd13514fd033 /core/src/ch/asynk/tankontank/game/states
parent734c79b736a177b4f4418ad360d57a0e004a7f7e (diff)
downloadRustAndDust-953e31e257dd6b3ed3595cc5b90dd13fdbf6e39c.zip
RustAndDust-953e31e257dd6b3ed3595cc5b90dd13fdbf6e39c.tar.gz
Naming attack -> engagement - move -> movement
Diffstat (limited to 'core/src/ch/asynk/tankontank/game/states')
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateCommon.java2
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateEngage.java12
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateMove.java2
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateRotate.java4
4 files changed, 10 insertions, 10 deletions
diff --git a/core/src/ch/asynk/tankontank/game/states/StateCommon.java b/core/src/ch/asynk/tankontank/game/states/StateCommon.java
index 7c71a9a..9dbd177 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateCommon.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateCommon.java
@@ -64,7 +64,7 @@ public abstract class StateCommon implements State
protected void showPossibilities(Unit pawn)
{
if (ctrl.cfg.showMoves && pawn.canMove()) map.showPossibleMoves();
- if (ctrl.cfg.showTargets && pawn.canAttack()) map.showPossibleTargets();
+ if (ctrl.cfg.showTargets && pawn.canEngage()) map.showPossibleTargets();
if (ctrl.cfg.showMoveAssists && pawn.canMove()) map.showMoveablePawns();
}
diff --git a/core/src/ch/asynk/tankontank/game/states/StateEngage.java b/core/src/ch/asynk/tankontank/game/states/StateEngage.java
index c157a69..af461e8 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateEngage.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateEngage.java
@@ -56,17 +56,17 @@ public class StateEngage extends StateCommon
StateType nextState = StateType.DONE;
int d1 = ctrl.player.d6();
int d2 = ctrl.player.d6();
- if (map.attackPawn(selectedUnit, activeUnit, d1, d2)) {
- ctrl.player.wonAttackCount += 1;
- ctrl.hud.notify(selectedUnit.attack.calculus + " : " + activeUnit + " is destroyed");
+ if (map.engagePawn(selectedUnit, activeUnit, d1, d2)) {
+ ctrl.player.wonEngagementCount += 1;
+ ctrl.hud.notify(selectedUnit.engagement.calculus + " : " + activeUnit + " is destroyed");
ctrl.opponent.casualty(activeUnit);
if (map.breakPawns.size() > 0) {
ctrl.hud.pushNotify("Break move possible");
nextState = StateType.BREAK;
}
} else {
- ctrl.player.lostAttackCount += 1;
- ctrl.hud.notify(selectedUnit.attack.calculus + " : failure");
+ ctrl.player.lostEngagementCount += 1;
+ ctrl.hud.notify(selectedUnit.engagement.calculus + " : failure");
}
activeUnit.showTarget();
@@ -97,7 +97,7 @@ public class StateEngage extends StateCommon
ctrl.hud.actionButtons.show(Buttons.ENGAGE.b | Buttons.DONE.b | ((ctrl.cfg.canCancel) ? Buttons.ABORT.b : 0));
}
- if ((activeUnit != null) && map.attackAssists.contains(unit)) {
+ if ((activeUnit != null) && map.engagementAssists.contains(unit)) {
if(map.toggleAttackAssist(unit))
ctrl.hud.notify(unit + " will fire");
else
diff --git a/core/src/ch/asynk/tankontank/game/states/StateMove.java b/core/src/ch/asynk/tankontank/game/states/StateMove.java
index fbc71ea..333f1b0 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateMove.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateMove.java
@@ -58,7 +58,7 @@ public class StateMove extends StateCommon
hideAssists();
ctrl.setAnimationCount(map.activatedPawns.size());
map.revertMoves();
- if (activeUnit.move.entryMove) {
+ if (activeUnit.movement.entryMove) {
map.leaveBoard(activeUnit);
ctrl.player.revertUnitEntry(activeUnit);
}
diff --git a/core/src/ch/asynk/tankontank/game/states/StateRotate.java b/core/src/ch/asynk/tankontank/game/states/StateRotate.java
index 2066a8a..ec085b0 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateRotate.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateRotate.java
@@ -47,7 +47,7 @@ public class StateRotate extends StateCommon
{
StateType nextState = StateType.ABORT;
ctrl.hud.actionButtons.hide();
- if (activeUnit.move.entryMove) {
+ if (activeUnit.movement.entryMove) {
map.leaveBoard(activeUnit);
ctrl.player.revertUnitEntry(activeUnit);
}
@@ -81,7 +81,7 @@ public class StateRotate extends StateCommon
o = Orientation.fromAdj(to.getCol(), to.getRow(), downHex.getCol(), downHex.getRow());
if (o == Orientation.KEEP) return;
- if (!activeUnit.move.entryMove && rotateOnly && (o == activeUnit.getOrientation())) return;
+ if (!activeUnit.movement.entryMove && rotateOnly && (o == activeUnit.getOrientation())) return;
rotationSet = true;