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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-14 12:50:29 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-14 12:50:29 +0100 |
commit | 953e31e257dd6b3ed3595cc5b90dd13fdbf6e39c (patch) | |
tree | 50f5f25ce78829ba62f3dc12356dcd13514fd033 /core/src/ch/asynk/tankontank/game/states | |
parent | 734c79b736a177b4f4418ad360d57a0e004a7f7e (diff) | |
download | RustAndDust-953e31e257dd6b3ed3595cc5b90dd13fdbf6e39c.zip RustAndDust-953e31e257dd6b3ed3595cc5b90dd13fdbf6e39c.tar.gz |
Naming attack -> engagement - move -> movement
Diffstat (limited to 'core/src/ch/asynk/tankontank/game/states')
4 files changed, 10 insertions, 10 deletions
diff --git a/core/src/ch/asynk/tankontank/game/states/StateCommon.java b/core/src/ch/asynk/tankontank/game/states/StateCommon.java index 7c71a9a..9dbd177 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateCommon.java +++ b/core/src/ch/asynk/tankontank/game/states/StateCommon.java @@ -64,7 +64,7 @@ public abstract class StateCommon implements State protected void showPossibilities(Unit pawn) { if (ctrl.cfg.showMoves && pawn.canMove()) map.showPossibleMoves(); - if (ctrl.cfg.showTargets && pawn.canAttack()) map.showPossibleTargets(); + if (ctrl.cfg.showTargets && pawn.canEngage()) map.showPossibleTargets(); if (ctrl.cfg.showMoveAssists && pawn.canMove()) map.showMoveablePawns(); } diff --git a/core/src/ch/asynk/tankontank/game/states/StateEngage.java b/core/src/ch/asynk/tankontank/game/states/StateEngage.java index c157a69..af461e8 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateEngage.java +++ b/core/src/ch/asynk/tankontank/game/states/StateEngage.java @@ -56,17 +56,17 @@ public class StateEngage extends StateCommon StateType nextState = StateType.DONE; int d1 = ctrl.player.d6(); int d2 = ctrl.player.d6(); - if (map.attackPawn(selectedUnit, activeUnit, d1, d2)) { - ctrl.player.wonAttackCount += 1; - ctrl.hud.notify(selectedUnit.attack.calculus + " : " + activeUnit + " is destroyed"); + if (map.engagePawn(selectedUnit, activeUnit, d1, d2)) { + ctrl.player.wonEngagementCount += 1; + ctrl.hud.notify(selectedUnit.engagement.calculus + " : " + activeUnit + " is destroyed"); ctrl.opponent.casualty(activeUnit); if (map.breakPawns.size() > 0) { ctrl.hud.pushNotify("Break move possible"); nextState = StateType.BREAK; } } else { - ctrl.player.lostAttackCount += 1; - ctrl.hud.notify(selectedUnit.attack.calculus + " : failure"); + ctrl.player.lostEngagementCount += 1; + ctrl.hud.notify(selectedUnit.engagement.calculus + " : failure"); } activeUnit.showTarget(); @@ -97,7 +97,7 @@ public class StateEngage extends StateCommon ctrl.hud.actionButtons.show(Buttons.ENGAGE.b | Buttons.DONE.b | ((ctrl.cfg.canCancel) ? Buttons.ABORT.b : 0)); } - if ((activeUnit != null) && map.attackAssists.contains(unit)) { + if ((activeUnit != null) && map.engagementAssists.contains(unit)) { if(map.toggleAttackAssist(unit)) ctrl.hud.notify(unit + " will fire"); else diff --git a/core/src/ch/asynk/tankontank/game/states/StateMove.java b/core/src/ch/asynk/tankontank/game/states/StateMove.java index fbc71ea..333f1b0 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateMove.java +++ b/core/src/ch/asynk/tankontank/game/states/StateMove.java @@ -58,7 +58,7 @@ public class StateMove extends StateCommon hideAssists(); ctrl.setAnimationCount(map.activatedPawns.size()); map.revertMoves(); - if (activeUnit.move.entryMove) { + if (activeUnit.movement.entryMove) { map.leaveBoard(activeUnit); ctrl.player.revertUnitEntry(activeUnit); } diff --git a/core/src/ch/asynk/tankontank/game/states/StateRotate.java b/core/src/ch/asynk/tankontank/game/states/StateRotate.java index 2066a8a..ec085b0 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateRotate.java +++ b/core/src/ch/asynk/tankontank/game/states/StateRotate.java @@ -47,7 +47,7 @@ public class StateRotate extends StateCommon { StateType nextState = StateType.ABORT; ctrl.hud.actionButtons.hide(); - if (activeUnit.move.entryMove) { + if (activeUnit.movement.entryMove) { map.leaveBoard(activeUnit); ctrl.player.revertUnitEntry(activeUnit); } @@ -81,7 +81,7 @@ public class StateRotate extends StateCommon o = Orientation.fromAdj(to.getCol(), to.getRow(), downHex.getCol(), downHex.getRow()); if (o == Orientation.KEEP) return; - if (!activeUnit.move.entryMove && rotateOnly && (o == activeUnit.getOrientation())) return; + if (!activeUnit.movement.entryMove && rotateOnly && (o == activeUnit.getOrientation())) return; rotationSet = true; |