Age | Commit message (Expand) | Author | Files | Lines |
2014-10-08 | Map: update according to new possible and assists Board API | Jérémy Zurcher | 1 | -42/+12 |
2014-10-07 | Map: only hq can order moves | Jérémy Zurcher | 1 | -7/+9 |
2014-10-07 | Map: add neighbours[], moveAssist and associated methods | Jérémy Zurcher | 1 | -0/+42 |
2014-10-06 | Map: add rotatePawn(..), in it and movePawn(...), use RunnableAnimation() to ... | Jérémy Zurcher | 1 | -1/+17 |
2014-10-06 | Map: toggleDotOverlay(...) -> togglePathOverlay(...) | Jérémy Zurcher | 1 | -1/+1 |
2014-10-06 | Map: clarify show enable clear Moves Paths, Targes API | Jérémy Zurcher | 1 | -19/+14 |
2014-10-06 | Map: add a reference to GameCtrl instance | Jérémy Zurcher | 1 | -2/+5 |
2014-10-06 | Map: showPossibleActions(...) calls showPossibleTargets(...) and showPossible... | Jérémy Zurcher | 1 | -3/+21 |
2014-10-06 | use ArrayList instead of Vector | Jérémy Zurcher | 1 | -4/+4 |
2014-10-05 | Board,Map: dispose clears all paths, and sets | Jérémy Zurcher | 1 | -4/+12 |
2014-10-04 | fix according to new assets | Jérémy Zurcher | 1 | -6/+5 |
2014-10-03 | Map: clearPossibles() -> hidePaths() && resetPaths() | Jérémy Zurcher | 1 | -4/+8 |
2014-10-03 | Map: enableFinalPath(..) ROSE must follow orders | Jérémy Zurcher | 1 | -1/+1 |
2014-10-03 | Map: add movePawn(Pawn pawn, Orientation o) | Jérémy Zurcher | 1 | -1/+12 |
2014-10-03 | Board: API goes GridPoint2 | Jérémy Zurcher | 1 | -3/+3 |
2014-10-02 | Map: nableFinalPath(boolean) -> enableFinalPath(GridPoint2, boolean) | Jérémy Zurcher | 1 | -1/+2 |
2014-10-02 | Map: clean up to be used by game controller | Jérémy Zurcher | 1 | -114/+63 |
2014-10-01 | Map: use toggleDotOverlay() instead of enableOverlayOn() for Hex.DOT | Jérémy Zurcher | 1 | -2/+8 |
2014-10-01 | start implementing moves, should use state pattern | Jérémy Zurcher | 1 | -37/+105 |
2014-09-30 | Map: fix touchUp | Jérémy Zurcher | 1 | -8/+12 |
2014-09-30 | Map/GameScreen: clean up | Jérémy Zurcher | 1 | -76/+33 |
2014-09-29 | add lineOfSight testing code | Jérémy Zurcher | 1 | -0/+25 |
2014-09-27 | update terrains and units positions | Jérémy Zurcher | 1 | -1/+2 |
2014-09-27 | Tiles have a center, GameFactory implements Board.TileBuilder to create Hex(c... | Jérémy Zurcher | 1 | -2/+2 |
2014-09-27 | overlays clear -> disable | Jérémy Zurcher | 1 | -1/+1 |
2014-09-27 | Map: change debugMap cycling order | Jérémy Zurcher | 1 | -3/+3 |
2014-09-25 | Map: add openToAttackFrom() test | Jérémy Zurcher | 1 | -0/+2 |
2014-09-24 | RIGHT click to show reachable | Jérémy Zurcher | 1 | -0/+12 |
2014-09-23 | update debug to show offmap tiles | Jérémy Zurcher | 1 | -4/+4 |
2014-09-23 | add Hex.OFFMAP | Jérémy Zurcher | 1 | -1/+1 |
2014-09-23 | use Hex overlay constants in debug | Jérémy Zurcher | 1 | -7/+12 |
2014-09-23 | add mapDebug cycling terrain | Jérémy Zurcher | 1 | -0/+45 |
2014-09-23 | board allocation goes into Board, hex setup goes into MapA extends Map | Jérémy Zurcher | 1 | -3/+12 |
2014-09-22 | correctly manage dragged Pawn and pawnsToDraw | Jérémy Zurcher | 1 | -1/+3 |
2014-09-21 | update Map,Hex,Unit extends Board,Tile,Pawn fix GameScreen | Jérémy Zurcher | 1 | -0/+41 |
2014-09-17 | split into '.engine.*' and '.game.*' | Jérémy Zurcher | 1 | -43/+0 |
2014-09-17 | rename | Jérémy Zurcher | 1 | -0/+43 |