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package ch.asynk.tankontank.game;
import java.util.ArrayList;
import java.util.HashSet;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import ch.asynk.tankontank.engine.Pawn;
import ch.asynk.tankontank.engine.Board;
import ch.asynk.tankontank.engine.Orientation;
import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation;
public abstract class Map extends Board
{
private final GameCtrl ctrl;
private final ArrayList<Vector3> finalPath = new ArrayList<Vector3>(10);
private final ArrayList<GridPoint2> possibleMoves = new ArrayList<GridPoint2>(40);
private final ArrayList<GridPoint2> possibleTargets = new ArrayList<GridPoint2>(10);
private final HashSet<GridPoint2> possiblePaths = new HashSet<GridPoint2>(10);
private final ArrayList<GridPoint2> moveAssists = new ArrayList<GridPoint2>(6);
protected abstract void setup();
public Map(GameCtrl ctrl, GameFactory factory, Board.Config cfg, Texture texture)
{
super(factory, cfg, texture);
this.ctrl = ctrl;
setup();
}
@Override
public void dispose()
{
super.dispose();
clearPossibles();
clearCoordinateVector(finalPath);
}
protected Hex getHex(int col, int row)
{
return (Hex) getTile(col, row);
}
protected Hex getHexSafe(GridPoint2 hex)
{
return (Hex) getTileSafe(hex.x, hex.y);
}
public boolean isInPossibleMoves(GridPoint2 hex)
{
return possibleMoves.contains(hex);
}
public boolean isInPossiblePaths(GridPoint2 hex)
{
return possiblePaths.contains(hex);
}
public boolean isInPossibleTargets(GridPoint2 hex)
{
return possibleTargets.contains(hex);
}
public void enablePossibleMoves(boolean enable)
{
for(GridPoint2 hex : possibleMoves)
enableOverlayOn(hex, Hex.GREEN, enable);
}
public void enableMoveAssists(boolean enable)
{
for(GridPoint2 hex : moveAssists)
enableOverlayOn(hex, Hex.ASSIST, enable);
}
public void enablePossibleTargets(boolean enable)
{
for(GridPoint2 hex : possibleTargets)
enableOverlayOn(hex, Hex.RED, enable);
}
public void enablePossiblePaths(boolean enable, boolean keepMoves)
{
if (keepMoves) {
for(GridPoint2 hex : possiblePaths)
enableOverlayOn(hex, Hex.GREEN, enable);
} else {
for(GridPoint2 hex : possiblePaths) {
enableOverlayOn(hex, Hex.GREEN, enable);
enableOverlayOn(hex, Hex.MOVE, false);
}
}
}
public void buildPossibleMoves(Pawn pawn, GridPoint2 hex)
{
buildPossibleMovesFrom(pawn, hex, possibleMoves);
}
public void buildPossibleTargets(Pawn pawn, GridPoint2 hex)
{
buildPossibleTargetsFrom(pawn, hex, possibleTargets);
}
public void buildMoveAssists(Pawn pawn, GridPoint2 hex)
{
if (pawn.isHq()) {
buildMoveAssists(pawn, hex, moveAssists);
} else
moveAssists.clear();
}
public int possiblePathsSize()
{
return possiblePaths.size();
}
public int buildPossiblePaths(Pawn pawn, GridPoint2 from, GridPoint2 to)
{
return possiblePaths(pawn, from, to, possiblePaths);
}
public int possiblePathsPointToggle(GridPoint2 hex)
{
return possiblePathsFilterToggle(hex, possiblePaths);
}
public void movePawn(Pawn pawn, Orientation o)
{
int s = getCoordinatePath(pawn, finalPath, o);
if (s > 0) {
movePawn(pawn, finalPath, RunnableAnimation.get(pawn, new Runnable() {
@Override
public void run() {
ctrl.animationDone();
}
}));
}
}
public void rotatePawn(Pawn pawn, Orientation o)
{
rotatePawn(pawn, o, RunnableAnimation.get(pawn, new Runnable() {
@Override
public void run() {
ctrl.animationDone();
}
}));
}
public void hidePossibles()
{
enablePossibleTargets(false);
enablePossibleMoves(false);
enablePossiblePaths(false, false);
}
public void clearPossibles()
{
clearPointSet(possiblePaths);
clearPointVector(possibleMoves);
clearPointVector(possibleTargets);
}
public void clearPossiblePaths()
{
clearPointSet(possiblePaths);
}
public void togglePathOverlay(GridPoint2 hex)
{
boolean enable= !isOverlayEnabledOn(hex, Hex.MOVE);
enableOverlayOn(hex, Hex.MOVE, enable);
}
public void enableFinalPath(GridPoint2 dst, boolean enable)
{
for(GridPoint2 hex : possiblePaths) {
enableOverlayOn(hex, Hex.GREEN, false);
enableOverlayOn(hex, Hex.MOVE, enable);
}
enableDirections(dst, enable);
}
public void enableDirections(GridPoint2 hex, boolean enable)
{
enableOverlayOn(hex, Hex.ROSE, enable);
}
}
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