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path: root/core/src/ch/asynk/tankontank/game
AgeCommit message (Expand)AuthorFilesLines
2014-10-08add GameCtrl.ConfigJérémy Zurcher1-0/+18
2014-10-08GameStase*: update according to Map .possible .assits APIJérémy Zurcher3-11/+31
2014-10-08Map: update according to new possible and assists Board APIJérémy Zurcher1-42/+12
2014-10-08missid 2 reselect(hex) -> reselectHex()Jérémy Zurcher2-2/+2
2014-10-08GameStateView -> GameStateSelectJérémy Zurcher2-9/+9
2014-10-08GameStateRotate: clean up select() unselect() reselect()Jérémy Zurcher6-24/+14
2014-10-07GameStateView: show move assistJérémy Zurcher1-0/+2
2014-10-07Map: only hq can order movesJérémy Zurcher1-7/+9
2014-10-07Pawn,Unit: add isHq()Jérémy Zurcher1-0/+6
2014-10-07Hud: add checkBtn and enableCheck()Jérémy Zurcher1-1/+13
2014-10-07Hud: no not accept cancelBtn hit when disabledJérémy Zurcher1-2/+2
2014-10-07Hud: rename xxxAct -> xxxBtnJérémy Zurcher1-41/+41
2014-10-07Hud: add ON OFF DISABLED constantsJérémy Zurcher1-13/+22
2014-10-07GameStateMove: show assist moves, clear correctlyJérémy Zurcher1-5/+7
2014-10-07GameStateDirection: clear allJérémy Zurcher1-1/+6
2014-10-07GameStateCommon: owns 'to', 'from', add unselectHex(GridPoint2)Jérémy Zurcher1-0/+8
2014-10-07Hud: do not call ctrl.abort() twiceJérémy Zurcher1-1/+0
2014-10-07Map: add neighbours[], moveAssist and associated methodsJérémy Zurcher1-0/+42
2014-10-07add assist pawn overheadJérémy Zurcher1-0/+1
2014-10-07Pawn: add toString()Jérémy Zurcher1-0/+5
2014-10-07GameStates: improve hex selection schemeJérémy Zurcher4-2/+10
2014-10-07HUD: move rightJérémy Zurcher1-14/+15
2014-10-07clean game states, remove default touchDown behaviour for readabilityJérémy Zurcher5-109/+51
2014-10-06GameStateCommon: null pawn on setHex() to never be out of syncJérémy Zurcher1-0/+1
2014-10-06GameCtrl: disable cancel button when in animationJérémy Zurcher1-0/+1
2014-10-06Hud: only accept buttons if not in ActionJérémy Zurcher2-7/+15
2014-10-06Hud: buttons have 3 states nowJérémy Zurcher1-49/+85
2014-10-06GameCtrl: replace inAnimation() with mayProcessTouch()Jérémy Zurcher2-4/+4
2014-10-06GameStateRotate: use current selectet pawn if oneJérémy Zurcher2-1/+11
2014-10-06GameStateCommon: downIsHex() -> sameHexes(GridPoint2 a, GridPoint2 b)Jérémy Zurcher1-2/+2
2014-10-06GameStateMove: must clear possible paths first, keep previously selected pawnJérémy Zurcher1-1/+13
2014-10-06GameStateRotate: do not run animation if already heading in the right directionJérémy Zurcher1-2/+6
2014-10-06Map: add rotatePawn(..), in it and movePawn(...), use RunnableAnimation() to ...Jérémy Zurcher1-1/+17
2014-10-06Map: toggleDotOverlay(...) -> togglePathOverlay(...)Jérémy Zurcher1-1/+1
2014-10-06GameCtrl: add inAnimation() and animationDone()Jérémy Zurcher2-3/+14
2014-10-06GameCtrl: implements new GameStateJérémy Zurcher1-10/+22
2014-10-06Hud: fix calls to ctrl.setState(...)Jérémy Zurcher1-4/+3
2014-10-06Hud: add reset()Jérémy Zurcher1-4/+9
2014-10-06rewrite GameState ...Jérémy Zurcher6-61/+198
2014-10-06add abort() and enter() to GameState, set default implementation in GameState...Jérémy Zurcher3-6/+43
2014-10-06Map: clarify show enable clear Moves Paths, Targes APIJérémy Zurcher1-19/+14
2014-10-06Hud: change constructor param order to match MapJérémy Zurcher2-2/+2
2014-10-06Hud: add a reference to GameCtrl instanceJérémy Zurcher2-3/+12
2014-10-06Map: add a reference to GameCtrl instanceJérémy Zurcher5-10/+13
2014-10-06Map: showPossibleActions(...) calls showPossibleTargets(...) and showPossible...Jérémy Zurcher1-3/+21
2014-10-06Hud: add setOn setOff to ActionBtnJérémy Zurcher1-10/+14
2014-10-06use ArrayList instead of VectorJérémy Zurcher1-4/+4
2014-10-05Board,Map: dispose clears all paths, and setsJérémy Zurcher1-4/+12
2014-10-05GameCtrl: has a Map, Hud and GameFactoryJérémy Zurcher1-3/+27
2014-10-05clean up GameStateJérémy Zurcher6-32/+32