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authorJérémy Zurcher <jeremy@asynk.ch>2014-09-27 22:59:28 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-09-27 22:59:28 +0200
commitcea2deb7e2106f9d53f08a80b8cf3c66ed80d0b3 (patch)
tree799c1146b0344c94ce9d36ed2506fb2b9d1cd5d3 /core/src/ch/asynk/tankontank/game/Map.java
parent296f56aab97d8cf38aa04ec4d7af18b8330369a1 (diff)
downloadRustAndDust-cea2deb7e2106f9d53f08a80b8cf3c66ed80d0b3.zip
RustAndDust-cea2deb7e2106f9d53f08a80b8cf3c66ed80d0b3.tar.gz
Tiles have a center, GameFactory implements Board.TileBuilder to create Hex(cx,cy)
Diffstat (limited to 'core/src/ch/asynk/tankontank/game/Map.java')
-rw-r--r--core/src/ch/asynk/tankontank/game/Map.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java
index a374e7e..afa6778 100644
--- a/core/src/ch/asynk/tankontank/game/Map.java
+++ b/core/src/ch/asynk/tankontank/game/Map.java
@@ -18,9 +18,9 @@ public abstract class Map extends Board
protected abstract void setup();
- public Map(Board.Config cfg, Texture texture, TextureAtlas hexAtlas)
+ public Map(GameFactory gameFactory, Board.Config cfg, Texture texture)
{
- super(cfg, texture, new Hex(hexAtlas));
+ super(gameFactory, cfg, texture);
setup();
}