summaryrefslogtreecommitdiffstats
path: root/core/src/ch/asynk/tankontank/game/GameCtrl.java
AgeCommit message (Expand)AuthorFilesLines
2014-10-10get rid of GameStateDirectionJérémy Zurcher1-6/+0
2014-10-10GameState: add done(), enter(boolean reset) -> enter(boolean normal)Jérémy Zurcher1-2/+7
2014-10-10GameCtrl: add animationCount and setAnnimationCount(int)Jérémy Zurcher1-3/+13
2014-10-09GameState,GameCtrl: add nextState var => void enter(boolean reset)Jérémy Zurcher1-3/+10
2014-10-09GameConfig: add and use canCancel, mustValidateJérémy Zurcher1-0/+4
2014-10-08GameState*: add leave() called before switching, cleanup allJérémy Zurcher1-2/+2
2014-10-08typosJérémy Zurcher1-3/+3
2014-10-08add GameCtrl.ConfigJérémy Zurcher1-0/+18
2014-10-08GameStateView -> GameStateSelectJérémy Zurcher1-6/+6
2014-10-06GameCtrl: disable cancel button when in animationJérémy Zurcher1-0/+1
2014-10-06Hud: only accept buttons if not in ActionJérémy Zurcher1-0/+5
2014-10-06GameCtrl: replace inAnimation() with mayProcessTouch()Jérémy Zurcher1-2/+2
2014-10-06GameCtrl: add inAnimation() and animationDone()Jérémy Zurcher1-0/+11
2014-10-06GameCtrl: implements new GameStateJérémy Zurcher1-10/+22
2014-10-06add abort() and enter() to GameState, set default implementation in GameState...Jérémy Zurcher1-3/+7
2014-10-06Hud: change constructor param order to match MapJérémy Zurcher1-1/+1
2014-10-06Hud: add a reference to GameCtrl instanceJérémy Zurcher1-2/+1
2014-10-06Map: add a reference to GameCtrl instanceJérémy Zurcher1-1/+1
2014-10-05GameCtrl: has a Map, Hud and GameFactoryJérémy Zurcher1-3/+27
2014-10-05clean up GameStateJérémy Zurcher1-5/+10
2014-10-03GameState: remove drag(float dx, float dy) and clean upJérémy Zurcher1-5/+0
2014-10-02add GameState* and GameCtrlJérémy Zurcher1-0/+58